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It is a great card indeed. Very worth the effort to get it. It took me abit longer as I play a warrior deck, but it was worth every effort. It is in my newbie Zil Marauder deck right now. :3
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Okay, update on the first few field runs of the deck with all level 3 heroes.
Notes:
-Xin the Ironbringer is to be killed ASAP
-O!IG is best activated as a chain to war axe on Faceless, after its effect takes hold,the +3 kicks in.
-In this setup, Armed and ready is needed to keep Fenrath alive.
- When Fenrath Dies with O!IG on the feild, depending on how much life they lost, Faceless and Bloodsword will keep a certain amount of high attack. With the full +5/0, their base attack will lose the entire +5/0, but their high attack will only lose how many points that +5 put them over their original high attack.
Example
17/17 Faceless with War axe,O!IG, and +5 from fenraths ability.
>Fenrath dies
>>Faceless is 12/14 even with O!IG
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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4 Cards I'm looking to replace:
2 It is Time
2 Armed and Ready (Defense for Silene's 1 Defense, more or less at the moment).
Try replacing the To Lay Bare with [card]Up Your ass[/card]
And It is time with [card]Journey[/card] and another obesity.
Edit/Update: This decks winning trend isn't last man standing, its just burying the opponent's heroes at -10...
Dernière modification par Anihilate (09-09-2010 04:54:01)
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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Great posts guys! I'm loving this thread and I can't wait to participate more later tonight.
Notes:
-Xin the Ironbringer is to be killed ASAP
For now I just wanted to say that this made me laugh out loud, heartily.
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4 Cards I'm looking to replace:
Try replacing the To Lay Bare with [card]Up Your ass[/card]
And It is time with [card]Journey[/card] and another obesity.
Im trying 2[card] scroll of immobility[/card] instead of armed and ready today for one single purpose:
Xin will die
-O!IG is best activated as a chain to war axe on Faceless, after its effect takes hold,the +3 kicks in
That's actually quite a nasty combo....Where I'm running a dagger deck without living daggers, none of my weapon chains for Selene are purposeful. The main point in chaining a plain dagger is to force O!IG to play last....
I've been thinking as well. In the current setup I have, needing 3 assassinations isn't necessary since love/and war add +6 attack with O!IG out, and their whole point was to chain for Talendar and sometimes Diversion. Which is good, considering right now I can't buy one for less than 40,000 crystals ><
The bonus Talendar gives is also washed with O!IG, which makes him a less efficient combo with the Shadow and Abom thank before. So I'm trying to figure if there may be a more efficient third card....Bloodsword in marauder form gives +1 Defence, which stays past a O!IG wipe...
If there were no luck in TCG, how boring would that be?
-Lonak
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O!IG isn't necessary to be played at any given time, I find that waiting till round 3+ gives it the best kick,especially if using it as a kotoba counter. that +1 attack helps, it's what Bloodsword does for Fenrath and Faceless.
O!IG will only kill telendars bonus for that turn. After the turn O!IG activates, faceless is 9/9 (7/7+1Bloodsword+1 for his effect)
AkA Effects caused by a character for the duration of that character's life are re-applied after the average out at the end of the turn (wierd)
Dernière modification par Anihilate (09-09-2010 17:48:45)
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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AkA Effects caused by a character for the duration of that character's life are re-applied after the average out at the end of the turn (wierd)
It's bugged, its not supposed to, and it only happens occasionally. (edit: or maybe its supposed to and doesnt all the time Idunno)
Same as when Smartass or fight is played right before it, it bugs the calculation and adds extra attack to the highend attack.
Dernière modification par Rathedan (09-09-2010 18:12:38)
If there were no luck in TCG, how boring would that be?
-Lonak
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Its also hard to tell when it does occur, because fenraths ability adds the +x/0 at the end of the round regardless.
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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Time to Die + Assasinate
O!IG as the last card to activate
15/17 to 8/8 lol
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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Foam giant on turn 7 with finish him and fatality -_-
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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Seems like the neigh unlimited possibilities of O!IG and it's fuzzy-at-best interpretation are in need of some looking into. The cards aren't supposed to have "secret" abilities. It should do what it says it does, and say what it does. If it negates character abilities, it should say so.
Disruptor!
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It doesn't say it negates abilities because it does what it says it does, the questionability lies in whether or not the abilities constantly refresh or not. If you've got 9-10 because of character effect +2 [card]Oh I'm Good[/card] does what it says it does All characters current attack becomes the average of their printed base attack/high attack. Whether or not the Effect refreshes at the end of the turn to add +x at the end of the turn on top of their newest atk/high,
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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That's what I'm saying, it doesn't say it does, but it does negate the abilities. If the abilities don't refresh, then it is negating the abilities, and the card needs to indicate that instead of you having to assume it.
Disruptor!
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It isn't O!IG that is negating anything. The Cards that add atk+1 aren't set up so that they're effect is constant. The refresh of the ability is the problem, O!IG does what it says it does, but the effects of other cards don't work properly,or rather, don't have a failsafe for effects like that.
Fenraths ability counts the gap between Max health and current health at the end of every turn, which is why a 12/12 bloodsword would go down with another O!IG back to 8/8, but after the fact, The ability still checks the difference in HP and re-applies that +x
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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Right.
Your items don't refresh every round even though they are as persistent, just the same as hero abilities.
You can refresh your items by playing "in the nick of time" to counter O!IG.
Fenrath's ability should refresh only AFTER there has been a change in health points.
And the like....
If there were no luck in TCG, how boring would that be?
-Lonak
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Ok, so how do you refresh a characters persistent ability? If you can't do it, it needs to be stated somewhere.
Disruptor!
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Nope, at the end of every round, the bench characters with a bonus from him get it back too.
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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Ok, so how do you refresh a characters persistent ability? If you can't do it, it needs to be stated somewhere.
Chracters gain the ability at the start of play and it becomes persistent. The only way to cause it to fall off is death of the hero.
Which is where I think the round refresh must be coming from. The game checks to see if a character is dead, then it executes a simple command. Alive = Give bonus, Dead = No bonus.
But doing it as such is messing with the way O!IG plays. O!IG is supposed to negate all bonuses that are present and continue to negate those bonuses untill it leaves play. Once it leaves play, the hero bonus can return, since it was persistent and wasas activated before O!IG was played.
If there were no luck in TCG, how boring would that be?
-Lonak
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Not quite, O!IG makes the character's attack the average between its printed attack/high attack, Whatever boosts given beforehand get ignored/negated for the purpose of the immediate activation, after O!IG is in play, it makes the average(new score given) act as your character's base attack/high attack. So while killing the bonuses before hand, it acts as the base template afterward. Fenrath has another catalyst aside being alive, which is the difference between HP and Max HP, and at the end of every round that catalyst checks each character Max HP:Yes do nothing Max HP:No -----> difference=x-----> +x/0 (and) X>5=5
Example, bloodsword with +5/0 from fenrath is 12/14
>O!IG she becomes 8/8 ,that 8/8 is now what registers as her base/high attack without anything else
>> At the end of the round,Fenraths ability was undone so it doesn't register as giving her +5/0 for her loss of HP
>>> Max HP? No: Difference=5: X=5: add +5/0 to base stats: Base stats are registered as 8/8: 8/8(base constant)+5/0 13/13
Dernière modification par Anihilate (09-09-2010 19:22:06)
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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The difference is also seen in constant character effects that only trigger with life/death.
Bloodsword adds 1 attack to my warriors, that gets duped,because so long as it checks on her as alive,the bonus isn't re-added. Her macro doesn't refresh because of the simple switch of alive=on, dead=off.
Faceless regains his personal +1 if Bloodsword is in play, because at the end step, which is also where fenrath's ability kicks in, it checks if bloodsword is alive, is she is the +1 is reinforced on his new base attack,because his effect checks on another variable aside his own life.
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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Sounds about spot on to what I can gather from whats happening.
If there were no luck in TCG, how boring would that be?
-Lonak
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