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This card is simply ridiculous. You can do 10 damage, chain it, and still get a basic attack. It's simply broken.
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This card is simply ridiculous. You can do 10 damage, chain it, and still get a basic attack. It's simply broken.
Or you can do 0 damage, chain with another 0 damage and get the basic weak attack of your priest.
0/10 damage is so unpredictable that you can't count on this card to win.
Collectionneur de cartes
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So you're saying that because the card is insanely overpowered some of the time, and completely useless some of the time, it's a good card?
Why not make a card that says "Flip a coin. Heads, you win the game, tails you lose the game." That card is balanced. It is not fun.
Perhaps I should not have said Sacred Nova is 'broken'. Instead I should say it makes the game not fun.
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I didn't say this card is good or well balanced.
"Flip coin" is the perfect description.
Besides, you can not win only with this card, you can only kill one character.
[card]Dagger Master[/card] is a overpowered one.
You have strong card in each cast and class.
Nova is the most powerfull card (when you have luck) for priest
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Nova is just a one-shot attempt for Theurgy.
I don't know how many times now I've gotten lucky with Bigrage's 5/10 attack range coupled with an assasination/dagger combo and oneshot things. The thing is, where there is a 5 point gap, you could do either 15 damage, or 10 damage unmitigated. 10 won't kill anything, 15 kills a lot of 1-2 Defense heroes. It's all a roll of the dice, with cards you get in your starter deck.
Nova's no different, it's just the preist version of the "lucky" shot.
If there were no luck in TCG, how boring would that be?
-Lonak
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Nova's much different, as it can be chained to itself. So instead of 5-10 damage (upped to 9-16 with Assassination/Living Dagger) for Bigrage's basic attack, you're talking 4-27 damage for Lady Jane's basic attack. 27 damage kills any character in the game, and neither player has any control over it - it's pure luck.
I dislike any of the cards with great variance determined randomly. Sacred Nova is just the most egregious example.
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[card]Dagger Master[/card] is a overpowered one.
Nova is the most powerfull card (when you have luck) for priest
Dagger Master does 5 damage, doesn't chain, and reduces your attack to 0. You also can't play it unless you have 2 daggers equipped, and you lose both those daggers when you play it.
Nova does average 5 damage, chains, and lets you make a regular attack. You don't have to play anything to prep for it and you lose nothing when you play it.
Am I missing something? I simply do not understand how one could think Dagger Master is the better of these two cards.
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I don't know if we're counting opinions here, but just to make John not feel so alone in this threat, and only based on reading the listed pros and cons by everyone so far, I get the feeling that John might be right.
I have never encountered a Sacred Nova deck and I have never played one myself, but it feels quite strong (again based on reading). On the other handside, the average might do as much damage as two chained Rain of Deaths by a caster with a spirit score of 4 maybe?
Does spirit block theurgies?
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Yes, spirit is used as a defense against Theurgies.
As Zurga says, nobody builds a deck around Sacred Nova, because it is too random to count on for a win - but Theurgy decks often sprinkle it in because it has the potential to do so much damage with no downside.
And yes, Rain of Death can definitely do more damage. But at least it makes you pass your Basic Attack - Theurgies don't. (Also I don't have such a problem with Rank 2 and Rank 3 cards being more powerful - someone had to spend time and resources getting them to that point).
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When you have Dagger Master at level 3, you deals 5 damages to all of your opponents.
When you have [card]Lightning Bolts[/card] at level 3, you deals spirit +2 damages to all your opponents.
[card]Telendar[/card] level 2 and 3 is able to chain any card reserved to Marauder, so you can chain dagger master with other thing.
Sacred Nova deals only to one other character, with a lot of random.
A priest deck needs to have a lot of healing and cards to add length to the deck like [card]a new start[/card]
Sacred Nova is not sufficient by himself.
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Zurga's already beat me to the dagger master bit. Once you get it developed, a dagger deck is ridiculous, and can wipe out opponents on the 4th turn if it plays right.
The thing I've come to believe is that random might be overpowered when it actually works, but for consistency, it's the most horrible deck building idea in the world. Getting hit for 20+ on the opening turn blows, but to consistently rely on Nova just means that over the long run, you're wishing for 10 dmg, when it averages to 5 dmg, and your deck has no other option but to play with it. So half the time, your priests do less than 5 with it, and you can't kill anything, and you die. Its at best, a 25% win deck like that.
I know what you mean by it john though, getting that one time in a hundred that the guy hits 20+ damage sucks (10% chance of 10dmg one the first card, times 10% chance on the second equal a 1% chance of getting 20 dmg), especially when the damage will deviate between 8 and 12 more than any other amount....
I think the problem, is that its a no-holds-barred chainer card more than the damage output itself. It's not that it's overpowered in itself, but rather its combination that makes it that way. No other chain card gives that much chance...
Maybe the solution is to limit its chain abilities. Chain it to something non-theurgy (Maybe action or item), instead of unlimited chain. That'd allow it to still be of use, have that random element, but unable to be chained overpowered.
If there were no luck in TCG, how boring would that be?
-Lonak
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Hello guys :)
I'm a french player, and it think it's too bad that you can't read the french forum as some of us can read your in english.
We talked a lot about [card]Sacred Nova[/card] and lot of us think this card is often useless since the damage deal is random.
For having played this card a lot, you can trust than it's really random. How many times i played it and it did .... nothing.
But it's also a really pleasure to kill an [card]Abomination[/card] with 2 [card]Sacred Nova[/card] when it work :D
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I read the french ones , but yeah I see what you're getting at.
But yeah, like I said, its a 1% chance to get 20. Actually its less than 1%, since its a 1 in 11 chance (I forgot zero)
To get anything over 14, for that matter, would mean somewhere around a 4/11 chance on both cards, meaning its a (roughly) 16/121 chance, or 13%.
Chaining it is nice, granted. But even still, I'd rather go for cards that are more of a consistent output, rather than gamble on 10% or less win rates...
If there were no luck in TCG, how boring would that be?
-Lonak
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I read the french ones , but yeah I see what you're getting at.
Cool so you can understand all shitty things that we write lol
The problem is that if for example you play the Nova un a hero with spirit (2 for example) you don't know if the card did 0-1-2 damages. But in all case the algorithm calculating damages is really random.
Peesonnaly i almost always use [card]Sacred nova[/card]+[card]Spiritual Duel[/card] when i need to.
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I agree, I was too harsh in calling it "broken" in my original post, I retract that comment.
But I still dislike the card - it's too random, and it's too powerful for a rank 1 chain. Are there any other chains that can compete with an average of +5 damage?
Zurga - yes, Rank 3 Dagger Mastery is powerful, and Rank 3 Lightning Bolts even more so. But think of the time and money that need to be invested to get a card to that point! And in addition, those are both Unique. Seems to me that priests have their equal with Exhaltation - > Exhort Faith.
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John, you are right.
But when you see Telendar playing two assassination, you know that you are dead.
When you see a priest playing 2 Sacred Nova, you still have a chance to live (and if you have some spirit, you have a very big chance to live).
Collectionneur de cartes
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I got whooped today by Pilkin on his ordered turn using Last word Chained with ....Than the sword...beefed him up to 19/23....nothing i could do but cry.
Seems each class has thier own slightly overpowered combo like that though. I just can't seem to get cards to do it myself
If there were no luck in TCG, how boring would that be?
-Lonak
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yeah, especially when you're not willing to pay $200+ to get the right cards out of a 12 card random booster, and then not be able to even trade them to get the right amount of credits to get the card you are looking for.
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yeah, especially when you're not willing to pay $200+ to get the right cards out of a 12 card random booster, and then not be able to even trade them to get the right amount of credits to get the card you are looking for.
Well, it's the usual "trading-card-game-sickness", I suppose... Usually the only people who would "speculate" on card prices are those who own shops. This game makes the players speculate also, resulting into the market prices going up so crazy, but then again; is there a trading card game where that is not the case? ...
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