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#1 13-01-2013 16:43:28

jackal19
Gardien
Lieu : SDM
Inscription : 10-12-2010
Messages : 1 191

My odd mix of direct and deny nehantic marauders

Well this is a odd nehantic mau deck ive been playing around now it involves some direct dmg and a bit of hand denial using two nehantic spells

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3x [card]Cutting all ties[/card]
3x [card]Dark fury[/card]
3x [card]My name is legion[/card]
3x [card]Fatal countdown[/card]
3x [card]Hesitation[/card]
1x [card]Incursion[/card]
3x [card]Nehants presence[/card]
1x [card]Paranoia[/card]
3x[card]Blackness[/card]
1x[card] Cataclysm[/card]
1x [card]candy[/card]

extra:

[card]Nehant shield[/card] works well with shadow for a bit of def

this deck pretty much eats low spirit characters alive when my name is legion is played perfectly with blackness but sucks bad at high spirit characters and theres a bit of hand denial as well to prepare in case my name is legion aint present in the hand yet mostly all the fight ends in turn 4 or 3 if the right hand has appeared cataclysm is also there for a coup de grace if all enemy charcters have 6 health or less

Dernière modification par jackal19 (13-01-2013 16:54:51)


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#2 14-01-2013 05:34:04

iQuit
Guémélite
Inscription : 01-09-2011
Messages : 514

Re : My odd mix of direct and deny nehantic marauders

I would say that the mage version works better with your cards because the marauders cannot do 2 tasks ( deny hand and attaching corruptions ) at the same time , mages can , with [card]Entropy[/card] and their ability to chain spell card


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#3 14-01-2013 06:44:48

jackal19
Gardien
Lieu : SDM
Inscription : 10-12-2010
Messages : 1 191

Re : My odd mix of direct and deny nehantic marauders

well so far this deck has proven that it can fight so i dont really like using mages too since i prefer killing faster using maus i guess besides the hand denying and the direct are in a way situational based on what i get on my hand

Dernière modification par jackal19 (14-01-2013 06:48:58)


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