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#1 31-12-2012 15:28:37

kmilea
Staff Feerik
Inscription : 03-02-2012
Messages : 462

December 31st: Cards withdrawn from the NewComer Booster

news_epouvanteur.jpg

From tomorrow onwards, the card release of October 31st, will not be available in the NewComer Booster.

Here is the list of cards concerned:

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[card]Toffee apple[/card]. Rare. Action. Duration 2 to 3 fights. This card is attached to the opposing character. +2 to damages suffered.

[card]The spooker[/card] (3 evolutions in all). On its last evolution : Rare. Character. Zil Warrior, Marauder, Human, The Pack. Spirit 2. Attack 7/11. Defense 3. Health points 14. Attack +1 against Priests. The opposing character's characteristics that are lower than yours are reduced by 1. Turns 1 and 5: your opponent cannot play any Spell.

[card]Juggle[/card]. Rare. Action. Zil Warriors, Marauder. For each one of your characters who has a Dagger attached to him, an opposing character suffers 1 direct damage. Attack +1 per character who has a Dagger attached to him. Chain "Hidden blades" or "Dexterity game".

[card]Dexterity game[/card]. Uncommon. Action. Zil Warriors, Marauder. Choose an opposing character, he suffers 1 direct damage, +2 if you have a Dagger attached to you. At the end of the fight, if he has more than 10 Health points, you have Attack +1 until the end of the game.

[card]Strength game[/card]. Uncommon. Zil Warrior, Warrior. Attack +2. If your max. Attack is superior to your opponent's, Defense +2. Chain.

[card]Unhealthy attraction[/card]. Uncommon. Action. Duration 6 turns. Choose an opposing character and attach this card to him. Each time the holder suffers damages, a card from the opposing Discard pile is placed in its owner's Deck and one of his opponents heals 1 Health point.

[card]Procession[/card]. Common. Action. Duration X fights where X equals the number of Classes among the living characters. Your characters have Attack +1 and Spirit +1. The other "Procession" cards in play are discarded. Marauder: Chain.

[card]Sens of balance[/card]. Common. Zil Warrior, Marauder. Min. Attack = X and Defense = X where X is the average of these two characteristics (rounded up). The Pack: Chain.

[card]Zwindle[/card]. Common. Action. Zil Warriors, Priest, marauder. Duration 4 turns. Your opponent discards a card from his Hand and can discard up to 3 others. Circus: at the end of the fight, if he has more than one card in Hand, this card is attached to your opponent and he has Attack -5.

[card]Candy floss[/card]. Common. Action. Zil Warriors, Mage, Marauder, Priest. Duration 3 turns. This card is attached to the opposing character, who has Attack -2. At the end of the turn, Attack -1 or Defense -1 and an other one of your characters has Attack -1 or Defense -1.

Caution: from next week onwards, the number of cards released every week changes from 10 to 7.

Enjoy the game!


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