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#1 18-12-2012 16:25:00

karotte007
Staff Feerik
Inscription : 06-10-2011
Messages : 186

December 18th: Cards withdrawn from the NewComer booster

news_cervus.jpg

From tomorrow onwards, the card release of October 17th, will not be available in the NewComer Booster.

Here is the list of cards concerned:

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[card]Foliage blades[/card]. Rare. Nature Spell, Mage. Your opponent suffers 4 magic damages. Mage: X additional magic damages where X equals your Spirit. World-Tree: Heals 4 Health points.

[card]Spiritual Guide[/card]. Rare. Action. Sap Heart. Duration 4 turns. Your Warriors have Attack +2 and your Mages have Spirit +1 and Defense +1. Dais: The opposing characters have Spirit -2.

[card]Cervus[/card] (3 evolutions, in all). On its last evolution: Uncommon. Character. Sap heart. Warrior. Dais, Nature Guemelite. World-Tree. Spirit 2. Attack 7/9. Defense 3. Health points 15. Gain Chain if you play a Sap Heart Weapon. At the start of the game, an "Invisibility" is created and attached to each one of your World-Trees. Your Nature Guemelites have Attack +1. Turns 2, 4 and 5: Defense +2.

[card]Blade purity[/card]. Uncommon. Action. Warrior. Your Attack penalties are canceled. If your Attack equals your Printed Attack, Attack +2. Chain.

[card]Appeasement[/card]. Uncommon. Nature Spell. Sap Heart, Mage. Your opponent has Attack -3. A "Whisper", a "Friend of spirits" or a "Reforestation" from your Deck is played if it contains more than 3 of these cards.

[card]Our forest[/card]. Uncommon. Action. Nature Spell. Sap Heart, Mage. Duration 2 to 3 turns. Attack +X where X equals your Defense (+4 maximum). Mage: an additional Attack +1 per "Reforestation" in play and Defense +2. Tree-World: the opposing characterss have +1 to damages suffered.

[card]Friend of Spirits[/card]. Common. Action. Sap Heart. Duration 2 fights. Attack +2 for each "Whisper" in play (+4 max.) and Spirit +2. The duration of the "Whisper" and "Reforestation" cards in play is increased by 2 turns.

[card]Anger of the Dais[/card]. Common. Action. Sap Heart, Dais. Choose an opposing character, he is tapped, if you are a Mage, he has Spirit -1 until the end of the game and if you are a Warrior, he has Defense -1 until the end of the game. World-tree: Chain.

[card]Wild camping[/card]. Common. Nature Spell. Mage. Duration 3 turns. Mage: this card becomes Permanent. Choose a tapped character and attach this card to him. At the end of the turn, if the holder is tapped, he has Spirit -1 and suffers 2 magic damages.

[card]Reforestation[/card]. Common. nature Spell. Sap heart, Mage. Duration 3 turns. Each time another Nature Spell is activated, one of your World-Trees has Defense +1 and one of your World-Trees heals 1 Health point. Chain Nature Spell.

Enjoy the game!


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