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Here we go ! It's about time to speak about the last update of witchblade.
So here is some questions in order to help the staff to improve them. Thank you for all the time you will take to answer to these questions.
A note between 1 and 10 ( 1 = very bad, 10 = i send a gift to thanks them)
what bring the last update ?
Answer example :
* Anazra is back in the line up (more chaining)
* Crystal dragon is more important than ever ( because of civilwar et sorcerage)
* New counter with kisscool effect (the new weapon for example)
etc etc
Why witchblade are not the best ?
Answer example :
* Very weak against damage reduction
* Too much random in their cards / stats
* Poor line up stats, not enough synergy
* Not enought card with free chaining
etc etc
What do they need to become the best of the best ?
Answer example :
* chaining on crystal dragon
* A wichtblade with good stats and a power like Saphyra
* An action counter with free chaining and kisscool effect
* A card which last two combats (stop with the two turns) with free chaining and which give damage +1 for the entire line up
etc etc
In order to complete the next report, i would like to know what do you think about Noz blast
How far can go Noz blast in ELO ? Do you play it ?
Their weak point
Answer example :
* Prophète is useless (except its power)
* Too much spirit counter (they really reduce output damage)
* Damage reduction is really hard to play against
etc etc
Any idea for their next update ?
Thank you very much for your help
Deleandro
Hors ligne
A note between 1 and 10 ( 1 = very bad, 10 = i send a gift to thanks them) 1
what bring the last update ?
tornado its the only usable card
Why witchblade are not the best ?
Very weak against damage reduction
Too much random in their cards / stats
Poor line up stats, not enough synergy / special abilities
good marauders decks have offensive order bonus, wb have 2 defensive characters
What do they need to become the best of the best ?
chaining on crystal dragon
better counters against mage and marauders
better order bonus, better skills, 1 or 2 points in low damage
Their weak point
prophet is weak
a lot o counters against mages
Any idea for their next update ?
feerik made kyoshiro and ookoni demon hunters why not make helena wb, mage, with 2 spirit?
until now we dont have a decent light spell to play with wbs fix this please
almost every good marauder deck has low dmg 7 or 8 increase the low dmg of the withblades in 1 or 2 points
create better counters for wb, something like luminosity
make a new prophet with better support skills and stats
Dernière modification par Wolvos (10-11-2012 01:05:06)
La Furia de Guem member
Noz / Tempus / Discard / Avalon & Crow expert
check my decks http://forum.eredan.com/viewtopic.php?pid=680474
Hors ligne
What brings the last update?
nothing too flashy, but solid cards nonetheless
[card]Short crystal blade[/card] is good, especially vs Pirate marau, Golems, Zil dagger and Imperial Trio. Not that Wbs were bad vs them before, but depending on the meta this could be a very good card in the future.
[card]Noz secret [/card]decent enough, i put in 2. better than [card]magic attack[/card] imo, since it chains AND adds a potential 4 extra stats. Especially good vs Zil priests/mages, Dh, Tsoutai, Runic priests ( all of which are generally difficult matchups)
[card]Tornado[/card] replaces [card]Lightning bolts[/card].
Why witchblade are not the best?
Weak order and base stats (except nadarya, we need more like her)
Cards that are actually good in design but just fall slightly below the level needed to make them good. Cases in point:
[card]Secret Weapon[/card]: at first seems like a powerhouse card, but a second look it DOES NOT add to one shot power, unless paired with ttd
[card]Witchblade Secret[/card]: Chains noz action. Seriously, chain to what, pathetic secret weapon? pathetic Dance of the blades? Come on!
[card]Dragon skin[/card]: initially i thought this card may be usable... but chain if one character is dead... only divided by two... and to add to the insult, it rounds UP. another pathetic card
[card]Neutralization[/card]: as always, the first glance says it is playable. but the fact that the character that plays it needs to survive means that unless it is played during the first 3 turns, it is a useless card. Fact.
[card]Pushing[/card]: Good concept ( chainable removal and some recycling)
Wait...only for warriors. WTF man.
[card]Remember![/card]: I see some good ideas here, truly. But the implementation is just too hard. You need at least one dead character and for the extra spell you need to be at 7hp or less. Useless first turn. Not the worst of the lot here, but design wise couldve been better.
A whole train-wreck of near-misses, could-have-beens and just painful-to-see cards. Why always WB?
What do they need to become the best of the best?
Anazra level 5 or replace her with someone with the following passive:
Chain on light spells, attack +1 AND spirit +1 ( look at how threatening tsoutai got after the +1 spirt from xianren) for all characters, and until the end of the game. Wouldn't hurt if you made the upcoming Wb a warrior/mage/marauder. (anti Pack)
Imo Wbs are a 'fair' deck and can beat any marauder/normal warrior decks well enough.
Big problems are 'unfair' Nebsen, Comp, Necros and Sitar Hero. Discard ( Priest, Courts, normal Circus) are also troublesome.
What they need is:
1) a chainable card like [card]Push![/card] or [card]Shadowblade[/card] to stop heals. Some might argue for [card]Sentence[/card], but Sentence does not work as well as it would have in other marauder decks because wb have very low base attack. ( playing sentence means that you sacrifice playing a RoD for example, cutting a lot of offensive power)
2) A Character ability , something like the impressive N'taba, but does this instead:
At the end of the turn, an Action or a Spell from the opposing discard pile is removed from the game.
Rather than a brutish way of just piling up more power on WBs (no more powercreep please), this way is more subtle and makes the opponent think twice before dumping his cards.
Why? Cause it removes Comp spells, [card]Sitar Hero[/card]/[card]Wrong Note[/card], Necrosis/[card]Necrology[/card]/[card]Fake Death[/card], prevents [card]Cloning[/card]--->[card]Indigestion[/card]. All bad Wb matchups
Why not just [card]anathematize[/card] you say? As per above, the low attack stats of the wb makes it highly undesirable to do so.
So there you go. What i honestly think Wbs need
On Noz blast....
Hopefully its the badass looking Ketanir ( corrupted Aeroaunt? ) See: [card]Civil War[/card], [card]Ketanir's Hand[/card]
Noz blast are still a respectable bunch, but Prophet really needs an update. I imagine the +1 Spirit to other characters still holding up, but the logical update would be that it is a permanent one, instead of disappearing after Prophet dies. Ketanir should start with 3 spirit, 4 would mean that The Dragon's Breath starts at a whopping 13 dmg, and we don't need that just yet. But the main upgrade should be toughness. 3 def and 13 hp should do nicely. In addition to that, he should have a niche ability, like Spells played by Ketanir cannot be ignored.
His order should be powerful and proactive, like: 1,2, 3, 5: Spirit +1 and draw and additional card ( maybe a bit too powerful though)
In general, they need something to counter heals, maybe a spell that says: ignore all heals played. Duration 2 fights. Idk (up to Feerik to decide/ balance this one out)
Im not much of a Noz blast kinda of guy. But really hoping they Give Wb some good cards this time Over to you Deleandro
Dernière modification par elmariachi17 (10-11-2012 02:32:55)
Hors ligne