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The Spooker
[card]Toffee apple[/card]. Rare. Action. Duration 2 to 3 fights. This card is attached to the opposing character. +2 to damages suffered.
[card]The spooker[/card] (3 evolutions in all). On its last evolution : Rare. Character. Zil Warrior, Marauder, Human, The Pack. Spirit 2. Attack 7/11. Defense 3. Health points 14. Attack +1 against Priests. The opposing character's characteristics that are lower than yours are reduced by 1. Turns 1 and 5: your opponent cannot play any Spell.
[card]Juggle[/card]. Rare. Action. Zil Warriors, Marauder. For each one of your characters who has a Dagger attached to him, an opposing character suffers 1 direct damage. Attack +1 per character who has a Dagger attached to him. Chain "Hidden blades" or "Dexterity game".
[card]Dexterity game[/card]. Uncommon. Action. Zil Warriors, Marauder. Choose an opposing character, he suffers 1 direct damage, +2 if you have a Dagger attached to you. At the end of the fight, if he has more than 10 Health points, you have Attack +1 until the end of the game.
[card]Strength game[/card]. Uncommon. Zil Warrior, Warrior. Attack +2. If your max. Attack is superior to your opponent's, Defense +2. Chain.
[card]Unhealthy attraction[/card]. Uncommon. Action. Duration 6 turns. Choose an opposing character and attach this card to him. Each time the holder suffers damages, a card from the opposing Discard pile is placed in its owner's Deck and one of his opponents heals 1 Health point.
[card]Procession[/card]. Common. Action. Duration X fights where X equals the number of Classes among the living characters. Your characters have Attack +1 and Spirit +1. The other "Procession" cards in play are discarded. Marauder: Chain.
[card]Sens of balance[/card]. Common. Zil Warrior, Marauder. Min. Attack = X and Defense = X where X is the average of these two characteristics (rounded up). The Pack: Chain.
[card]Zwindle[/card]. Common. Action. Zil Warriors, Priest, marauder. Duration 4 turns. Your opponent discards a card from his Hand and can discard up to 3 others. Circus: at the end of the fight, if he has more than one card in Hand, this card is attached to your opponent and he has Attack -5.
[card]Candy floss[/card]. Common. Action. Zil Warriors, Mage, Marauder, Priest. Duration 3 turns. This card is attached to the opposing character, who has Attack -2. At the end of the turn, Attack -1 or Defense -1 and an other one of your characters has Attack -1 or Defense -1.
Caution: from next week onwards, the number of cards released every week changes from 10 to 7.
Enjoy the game!
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Now, who will he be replacing in a pack deck line-up?
Never lost a fair game... or played one.
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Caution: from next week onwards, the number of cards released every week changes from 10 to 7.
Does that mean epic update/release will be back too?
Dernière modification par al_vh1n (31-10-2012 12:26:54)
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kmilea a écrit :Caution: from next week onwards, the number of cards released every week changes from 10 to 7.
That does mean epic update/release will be back too?
also no more new adventure mode till further notice?
Never lost a fair game... or played one.
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imba dagger zil deck
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he looks like a Mystic slayer
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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I am not sure yet that Spooker replaces anyone in current lineup permanently. I think he is a great option that allows you to actually do all Marauder Pack if you wanted.
I don't see not using Wild. Brutus has proven he can carry the weight similar to how Faceless did a couple years ago. I am looking forward to trying the marauder lineup now though. I think the two main options will be:
Wild/Fenrath/Brutus
Wild/Spooker/Bloodsword
I think Faceless is just overshadowed by other options now, and I am not sure yet how Dark fits in.
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you know I think I prefer the French way of Spelling sense - sens more elegant.
[card]Sens of Balance[/card] and [card]Sens of Danger[/card]
So much better the sense of balance or sense of danger.
I can't wait until they have a Spider Sens card.
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Not being able to use General Fray is a big problem with The Spooker.
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Anyone else think 'The Spooker' is one of the stupidest names for a character?
"Some say there's no subtly to destruction. You know what? They're dead." ~ Jaya Ballard, Task Mage
"One footstep among many is silent. One footstep alone is deafening."
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Anyone else think 'The Spooker' is one of the stupidest names for a character?
I think this looses something in translation;
per Google translate -[card]L'Epouvanteur[/card] - is the Spook, or the Ghost or the Haunt. I think the 'er' on the end is to make it a cool Verb name.
I think the Haunter is probably is closer to what this was trying for.
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He totally look like a sram from dofus/wakfu.
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it would have been nice if they named him and then put the title spooker, like abyssien the devourer. But I guess they want him to be like the psychurgist..
i <3 ZIL
new telendar = fail, gimme a new one!
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He totally look like a sram from dofus/wakfu.
I'll tell you who he REALLY looks like. Skullomania from Streetfighter EX. Looks like we got some fellow fighting game fans in feerik.
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Yeah Dark and Faceless have no reason to be used at all anymore. Not that they really had any before.
I think the Haunter is probably is closer to what this was trying for.
Isn't that a Pokemon name or close to it.
Dernière modification par MerlinCross (01-11-2012 01:24:07)
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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Yeah Dark and Faceless have no reason to be used at all anymore. Not that they really had any before.
scorvos74 a écrit :I think the Haunter is probably is closer to what this was trying for.
Isn't that a Pokemon name or close to it.
Haunter would be this guy
"Some say there's no subtly to destruction. You know what? They're dead." ~ Jaya Ballard, Task Mage
"One footstep among many is silent. One footstep alone is deafening."
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MerlinCross a écrit :Yeah Dark and Faceless have no reason to be used at all anymore. Not that they really had any before.
scorvos74 a écrit :I think the Haunter is probably is closer to what this was trying for.
Isn't that a Pokemon name or close to it.
Haunter would be this guy
Yah he looks like a Zil.
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So what are the good cards of this release (if any)? [card]Juggle[/card] and [card]dexterity game[/card] seem like good additions to dagger decks. [card]the Spooker[/card] is a good character that does't really have a place yet. Since pack marauders isn't strong enough yet and he doesn't edge out anyone on zil dagger decks either.
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it would have been nice if there was a the pack card for marauders only to try to encourage people to experiment with them more..
i <3 ZIL
new telendar = fail, gimme a new one!
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I don't think [card]juggle [/card]will be that usefull in a dagger deck.
Before turn 3, it's not a really good card. It's a good finisher, but not a core card.
Bsides, you can't target who get's thee direct damage.
[card]Dexterity game[/card]: that one is better. Ok, you need a dagger. (but that is not really a problm in a dagger deck.) But you can target who you want, and with a dagger it's 3 (so let's say 4 with saphyra) direct damages (better than hidden blades...)
[card]Strength game/card] looks good for warrior pack and also for all zil warrior (Finally some cards for aberration...)
there is also a good discard card: ([card]zwindle[/card])
(too bad, the attack debuff doesn't activate immediately. That's still a really good control card. (but it's kinda useless against mages...)
and finally we got a card that I don't think is made for zil decks: ([card]unhealthy attraction[/card]) I don't know which deck would use it the best. But I directly thought about immortals....
Dernière modification par skadooosh (02-11-2012 21:09:04)
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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^ i think I read this post in the french forum.
nice to read this without using google translate..
i <3 ZIL
new telendar = fail, gimme a new one!
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