Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 12-06-2012 02:31:22

Banjo
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Inscription : 24-10-2011
Messages : 395

General fray & nerfs

Let me apologize if I write in the french forum with my poor English, but I think that a feedback for devs is needed in this, imo critical, moment of the game.

Talking with some of the oldest and best members of the talian community I have seen how the general impressions of eredan are pretty bad at the moment and some of them are quitting. Why?

1) the game is getting too much fast, controlls are dead ty to tools that give easy board controll AND tempo gain. Did you think that [card]Paranoia[/card] was good for the game? Srly?

2) interactions are almost impossible, too many counters like [card]general fray[/card] and [card]harshness[/card] create impossible match up to overcome and gives a totally warp at the elo metagame, week after week.

3) You print with easy over power cards that hurt format diversity too much. Having bad match up and tier 1 is more then welcome, having 2/3 playable decks in a game with so many cards and no different formats  isn't.


Now, talking about point 2, I screamed when I saw [card]general fray[/card] getting printed and 2 weeks later my fear was trusted. That card is so close to [card]harshness[/card] in power level and hurts too much a lot of different decks, maybe MORE then [card]harshness[/card] used to do.

I was surprised to not see [card]general fray[/card] nerfed soon, giving also the top 3 in elo this week and how that card make deck selection for tournaments so poor.

If the solution of this problem is restart point 3, aka printing others insane cards that just demand to "go big" with over power effects forgetting mid/late game I would recomand to be really carefull, this 6th chapter is been the worst since most of us play the game. Not all the players like to be forced to play rush strategies, but there are almost no different strats avaible since, how much?, the print of the avatar maybe.

Luckily for me I have some pro points of magic the gathering, unluckily for me I can't be competitive in real tcg anymore... But We can switch to others tcg on line... I love this game, but ppl are seeing too many fails from devs and bad designed cards in the last few months.


Ty for reading, have a nice time!

Dernière modification par Banjo (12-06-2012 02:52:46)


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#2 12-06-2012 02:55:56

WildLaw
Guémélite
Inscription : 02-02-2011
Messages : 431

Re : General fray & nerfs

I subscribe.


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#3 12-06-2012 04:36:27

Cool-J
Habitant de Guem
Inscription : 01-04-2012
Messages : 239

Re : General fray & nerfs

I totally agree with the entire post...
Especially with General Fray tongue
after 2 ou 3 days that general fray was printed, i said something like that "too OP, can annihilate any strategy with only one card AND can kill with other cards and effects of the pack"
Here's the answer i had : "this is not OP, you can play warrior"

lol...

(And sorry for my english, little bit tired after working all night ^^)

Dernière modification par Cool-J (12-06-2012 04:38:20)


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#4 12-06-2012 06:04:07

Phawk
Gardien
Lieu : L'Arc-Kadia
Inscription : 07-06-2011
Messages : 2 000

Re : General fray & nerfs

+1


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#5 12-06-2012 08:52:07

CalicoDan
Modérateur Eredan
Inscription : 02-07-2011
Messages : 1 215

Re : General fray & nerfs

Banjo a écrit :

[...]
1) the game is getting too much fast, controlls are dead ty to tools that give easy board controll AND tempo gain. Did you think that [card]Paranoia[/card] was good for the game? Srly?

2) interactions are almost impossible, too many counters like [card]general fray[/card] and [card]harshness[/card] create impossible match up to overcome and gives a totally warp at the elo metagame, week after week.
[...]

I totally, totally agree with this.


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#6 12-06-2012 09:00:13

shalizar
Guild Leader
Inscription : 30-01-2011
Messages : 1 745

Re : General fray & nerfs

Hi !

Ty for this return from over community !

I so agree with the first point, this card killed the control game, and permitt the MNBG (massive no brain game)^^. That is sad because control game is (i think) the most beautiful deck .

[card]harshness[/card] will be change on 20th June. I think the staff saw that this card kill the eclipse game (and i think this is a reason for a poor eclipse up). Wait and see;)

[card]general fray[/card] is very violent. If you play warrior, your card are still alive, but the opponent have a 3 turn bonus :s
This card block all non-warrior game...

I think the game is going to change. In witch way? To make a good elo place, you must have (i think, and i do it last week), more than 50% of toolbox.

If we can have statistic from the elo week (deck played by the top 32 (not all the deck, just the line), % of victory of the top 10...), i think we can more see if one card is to strong...

Have fun !

Shali

Dernière modification par shalizar (12-06-2012 09:01:37)


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#7 12-06-2012 09:23:18

memo
Habitant de Guem
Inscription : 02-05-2012
Messages : 106

Re : General fray & nerfs

Cool-J a écrit :

I totally agree with the entire post...
Especially with General Fray tongue
after 2 ou 3 days that general fray was printed, i said something like that "too OP, can annihilate any strategy with only one card AND can kill with other cards and effects of the pack"
Here's the answer i had : "this is not OP, you can play warrior"

lol...

(And sorry for my english, little bit tired after working all night ^^)

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subscrive absolutely


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#8 12-06-2012 09:31:02

izZy
Nehantiste
Inscription : 01-06-2010
Messages : 931
Site Web

Re : General fray & nerfs

There were 9 differents decks in the top 20 last week.
I think that is acceptable for a "poor" metagame.


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#9 12-06-2012 09:43:42

shalizar
Guild Leader
Inscription : 30-01-2011
Messages : 1 745

Re : General fray & nerfs

izZy a écrit :

There were 9 differents decks in the top 20 last week.
I think that is acceptable for a "poor" metagame.

Can we have a list ?

Wo's speaking about poor metagame?

We just say that we have a too rush metagame, and some player don't like it...


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#10 12-06-2012 09:43:56

Kid Darkness
Habitant de Guem
Inscription : 19-04-2011
Messages : 244

Re : General fray & nerfs

1-position--->the pack
2-position--->the pack
3-position--->the pack

i think [card]general fray[/card] is op in this metagame....


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#11 12-06-2012 09:51:42

YojimbOo
Nehantiste
Inscription : 09-09-2010
Messages : 822

Re : General fray & nerfs

Banjo a écrit :

1) the game is getting too much fast, controlls are dead

+100000


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#12 12-06-2012 09:58:10

JeanMark
Gardien
Inscription : 19-02-2012
Messages : 1 294

Re : General fray & nerfs

As kid said, top 3 was only the pack, this should underline how powerful is general fray.

And in my opinion the most important point in n° 1, the game is getting really too fast, slow deck are dead.
How long since there was a priest in top 10? Now if you get to 6° turn you can consider it a long fight and not everyone appreciate it, i'm not saing that fast deck have to be destroyed, just that a top zil and a top priest should have same chance to get in top Elo

i hope that someone will listen to this thread and that something will change soon, Eredan is a great game, but lately is getting a bad turn

*sorry if i made some mistakes tongue *

Dernière modification par JeanMark (12-06-2012 11:04:23)


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#13 12-06-2012 10:07:49

izZy
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Inscription : 01-06-2010
Messages : 931
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Re : General fray & nerfs

General Fray is a good card, it allows The Pack to make good results in the current metagame.
But, that only can be due to the restrictions, and also to the fact that players prefer to follow the others.
There are many counters to the pack, but it's so easy to copy a top deck, why not?
The Pack will disappear from the TOP once Warriors are back in ELO.

Wo's speaking about poor metagame?

The author of the subject...

[Sapphon : Or not]

Dernière modification par izZy (12-06-2012 10:09:37)


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#14 12-06-2012 10:48:47

parolaiz
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Inscription : 21-12-2011
Messages : 106

Re : General fray & nerfs

+ 1

[card]General fray[/card] is a unfair card... It's useless deny the obvius


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#15 12-06-2012 10:50:23

shalizar
Guild Leader
Inscription : 30-01-2011
Messages : 1 745

Re : General fray & nerfs

izZy a écrit :

The author of the subject...

Disagree.

Banjo says that control is not playable again and that the game is going to far.
When you sais that it was 9 deck (we can think about fast deck) in top 10, you say exactly the same thing--->no controll.

I ask you all the list to know if fast deck control the top elo, and to have a real information wink

I hope you understand why i ask you about "poor metagame"...

Dernière modification par shalizar (12-06-2012 10:54:22)


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#16 12-06-2012 10:55:39

Crap_an_azzo
Gardien
Lieu : mmi il 5x1000
Inscription : 14-06-2011
Messages : 1 137

Re : General fray & nerfs

izZy a écrit :

There were 9 differents decks in the top 20 last week.
I think that is acceptable for a "poor" metagame.

how many control decks in this 9??

i prefer a different tipe of deck, a different strategy and a different way to play tcg.. now, eredan is a parody of tekken..

+1 to banjo


.... ai miei tempi mi chiamavano Cappella...
(-quasar-[ex pippo999])


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#17 12-06-2012 11:02:00

Sapphon
Staff Feerik
Inscription : 10-09-2011
Messages : 2 557

Re : General fray & nerfs

Thanks for the thread, Banjo. There are some things we're already discussing among us, but it's always good to have new opinions on the subject.


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#18 12-06-2012 11:05:56

Banjo
Habitant de Guem
Inscription : 24-10-2011
Messages : 395

Re : General fray & nerfs

izZy a écrit :

There were 9 differents decks in the top 20 last week.
I think that is acceptable for a "poor" metagame.


Sorry Izzy, but your argument makes no sense to me. If this week there were enough diversity based on numbers you can also not nerf [card]harshness[/card], right?

You should not think "how many decks has been played this week?" but "how many decks are hurted too much because some counters or tools exist?"

Also, this post is not only about [card]general fray[/card] stand-alone, but about respect of tempo and strategies.

If I know that my opponent can destroy with easy any strats that is based on interaction of cards in my deck, I can't use them anymore and I have just to "go big" with strategies based on the power level of any single card stand alone.

There are few decks that can overcome this point. Let see WT: the strengh of this deck is based on one OP card AND a strat based on so many permanent that can overcome [card]paranoia[/card] and friends due to rendundancy, one of the few ways to make a midrange deck works nowadays.

And don't make me wrong, I love to play tools strategy, but the fact that deirf or hydras decks are the close things to controll is funny.



Sapphon a écrit :

Thanks for the thread, Banjo. There are some things we're already discussing among us, but it's always good to have new opinions on the subject.


You're welcome wink

Dernière modification par Banjo (12-06-2012 11:10:43)


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#19 12-06-2012 11:19:23

Read
Guémélite
Inscription : 05-03-2011
Messages : 460

Re : General fray & nerfs

+1
Cards like A New Start (control decks) are devalued, and [card]general fray[/card] is very op.


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#20 12-06-2012 12:02:23

LELE ROSSI
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Re : General fray & nerfs

how many control decks in this 9??
i prefer a different tipe of deck, a different strategy and a different way to play tcg.. now, eredan is a parody of tekken..

+1,and +1 for the nerf of General Fray

Dernière modification par LELE ROSSI (12-06-2012 12:04:14)


*firma da pro*


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#21 12-06-2012 12:24:03

gixxxx
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Re : General fray & nerfs

+1


Giulio_Cremona in the game


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#22 12-06-2012 12:43:04

Vitathebest
Solarian
Inscription : 16-02-2011
Messages : 747

Re : General fray & nerfs

+1


Xaver_The_Best


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#23 12-06-2012 13:39:51

Karth
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Inscription : 10-05-2010
Messages : 984

Re : General fray & nerfs

+1 lol


I feel like I could... like I could... like I could TAKE ON THE WORLD!


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#24 12-06-2012 13:40:36

skel
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Re : General fray & nerfs

+1 [card]general fray[/card] need to be nerfed tongue
At leave feerik should delete the 3 round' effect.


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#25 12-06-2012 13:54:41

izZy
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Inscription : 01-06-2010
Messages : 931
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Re : General fray & nerfs

He said that the "deck selection for the tournament is poor". The result of a a poor deck selection, is a poor metagame.

ThePack is not a fast deck, i mean, it's not as fast as a ZilAgrro or a NozBlast. It allows you to develop your game. The problem is not General Fray (even if this card is really good), but the fact that there are not goods warrior's deck in ELO. I think that if a good warrior deck appear, the things will change.

The "breaking" effect of General Fray is normaly incidental. The warrior class is the most common in the game. But, at the moment, Warriors are lacking of power.
There is a balance. If warriors are missing, ThePack can make good results in ELO, but if warriors are back, this situation won't be true anymore.
For exemple, if Recyling wasn't ban, i don't think that 3 Pack deck could be in the podium.

For the question of the control decks, one got the 4th place last week.
I'm not defending General Fray or the current metagame, i don't like it either, but there are other solutions.

To conclude, the Pack is one of the oldest cast of the game, but it's only after 2years that 1 got the 1st place.
You are counting 3 Pack Decks in the top 3, but one don't deserve his place.


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