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On the third turn when to track down should have caused the opponents cards to be ignored, the spells still took effect after the fight. The opponent played Flowering and Germination; these cards were initially ignored, but after the fight the cards from germination were still created and the damage from flowering was still done.
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[card]to track down[/card]
duration: 3 fights
not three turns...
there's no bug here...
the card is kinda useless, since there is no more games where some characters play 3 fights...
Dernière modification par skadooosh (24-05-2012 01:33:06)
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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There is bug, you're wrong Skadooosh.
At the third fight the cards are ignored, def=0 and Track down is discarded.
After Track down is discarded (still in the third fight), the cards are enabled instead of being discarded.
So, if it is cards with damages, you take the damages.
Bug.
Collectionneur de cartes
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the fact is that he said three turns xwhen the card said three fights...
that's why I said that wasn't a bug if cards still activate three turns after to track out has been played...
but there may be a real bug with the card which I wasn't aware of... ^^'
I trust you on this one
Dernière modification par skadooosh (24-05-2012 10:09:23)
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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Collectionneur de cartes
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Another problem I've been encountering with "to track down" is that "my turn" (Zil , Pack) can not remove and discard it, even though it is a non-weapon, non-armor card which "my turn" should be able to remove from a character.
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