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Which do you guys rate to be the strongest guild
upto 2 guild can be in the same Tier
I know different builds, different counters, blah blah. Just try your best to rank em
My personal feelings/rankings
T1 - Noz, Nehant
T2 - Kotoba, Nomads
T3 - Zil, Pirates
T4 - Saps
Hors ligne
T1 - Noz
I'm sorry, Dragon's Wit + either of The Last whatever cards will keep Noz in broken land forever. Mastery and several other cards they added since then have just made it worse.
T2 - Zil
Discard is pretty OP, I'm glad to see several good self-recycling cards now so it's not AS bad but still with such small decks any type of discard is a fairly crippling strategy. They used to be somewhat OP for sheer damage output but now everything does too much damage. (Good solution btw, make the game worse because your afraid of nerfing your online only cards too much. Faster games isn't better and ruins a good chunk of actual strategy you can put in the game.)
T3 - Pirates
Yea, secretly while no one, even me(a fan of them) really was paying attention this clan went from "interesting new playstyles" to "well my deck is now screwed over and we just started". I've been working hard on some new decks just to show off how ridiculous they've gotten. 4 Craftsmen, 2 Golems and they removed the "buffs don't apply to reoccurring damage spells", turning a clan that was dependent on either killing characters out of combat with Narwal, or just blowing everyone up and hoping you did more to actual interesting and powerful strategies.
T4 - Sap Hearts
Time and again these guys have been nerfed and crippled and yet their still strong, their biggest strength is the sheer fact they can make a deck out of almost any three characters and do really well, which means for the most part that your opponent has no clue how to counter you until it's probably too late.
T5 - Kotoba
They are for the most part cheaply powerful, nothing too ground breaking but at the same time nothing all that weak. They have a bunch of great anti-mage stuff which gives them a run for the money against a lot of top end decks.
T6 - Mercenaries
Tempus is showing it's age since you can hardly slow play any more, but the Queen of the Avalons and the Ice Elves are making a good name for these non-guild characters. Plus they can add variety to any clan that needs it.
T7 - Nehants, Nomads
Nehants are new and upcoming, but I still don't think their there yet and this new emphasis on quick games is crippling a lot of their styles. They need more variety and they can't get it from Mercenaries so personally I think their gonna be screwed for a long time.
Nomads have high HP and rediculous healing... but it just isn't enough. They are an awesome thought and can pull off some mean tricks but tend to fall to pieces when you counter something vital. Their dangerous, but I don't think their top end at all.
Hors ligne
Desert nomads were beastly before they decided to destroy sol'ra avatar, and nerf solra eclipse and reinforce the faith.
Hors ligne
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