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#1 21-01-2012 21:49:41

Dooger
Campeur
Inscription : 19-12-2011
Messages : 74

New Mechanics

First, let's list some of the utilities that are currently used:

Discarding opp hand (Zil)
AoE (Pirates powder, mage spells)
Item stacking (Craftsmen, Avalonian, Kotoba, Dragonknights)
Spell Stacking (on your characters and/or opponents, Demon, Noz Mage, Witchblade)
Self Damaging for damage (demons)
Attack Swapping (Demon Ports, Dazzle)
Character chemistry boost (Kotoba is heavy on this)
Attack onslaught (Zil, Kotoba)
Indirect attacks (similar to AoE but focused, Pirate marauders)
Direct Damage/Berzerk Activation (Ice Elf)
Multi attacks (Elfine/Multi race Sap Heart)
Outlast opponent (Sap Heart Mage, Noz Mage)
Zerging (The Pack Zil, Demon Marauder, Zil Marauder, Kotoba Trackers)
Turn Number Control (Tempus)

So let's see what mechanics can be explored...

Discard activation (Cards grow in power as certain cards are discarded)
Bloodlust (Characters grow in power as they sustain damage, ex: +1 to attack per 4 wounds)
Fate-link with enemies (Damage dealt to either linked foes does damage to both)
Immunity (there are few cards that grant immunity, Something where a powerful to all cards can only be used by certain character immune to the negative effects, AKA Sol'ra with the Sol'ra Armor to immune the effects)
Swap Turn Activators (A character might have an ability to swap turn effects with a foe's)


I can post some card ideas if these interest anyone...


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