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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
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As far as I can tell, most players use adventure mode to farm the boss for possible cards. Therefore we should adjust/expand adventure mode.
Offer quests in adventure that tie to the storyline. Daily quests/storyline quests or even quizzes that require some knowledge of the eredan itcg universe. Most of the new players that play this game, check the comments in kongregate, many aren't even aware of the storyline behind the cards.
Randomize the boss mode. Offer an normal/hard/extreme mode and offer better/guaranteed prizes for higher difficulties.
As some others have said, offering a limited amount of fee'z that can be obtained from the boss each month (120-140) would allow free players a chance to sell their cards. This would increase the supply of cards in the marketplace which would decrease the high prices and allow players to sell and buy more frequently.
Make the cards tradable when dropped by bosses since 1000 untradable cards aren't going to help anybody, old or new if they can't make a playable deck out of it. I realize that people can buy from the marketplace and then mix, but a new player doesn't have much crystals and the drops from adventure tend to be characters and cards that most decks don't need.
Well these are some ideas that I just thought of, just consider it... Adventure mode is great, most card games online don't have this sort of system but right now (I realize its in beta), it just feels like an enormous tutorial.
Hors ligne
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