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#1 23-09-2011 15:32:18

Dantesan
Solarian
Inscription : 27-01-2010
Messages : 788

International Q&A: QUESTIONS ANSWERED.

A few members from the development team took the time to answer some of the questions that were put forward by the community two week ago.

Enjoy!

LOGO.png


> Any future plans for different kind of battles, like 2v2, PvE ?
-Long ago, a "room" where gamers could play against "IA" was mentioned, like player vs machine, with some kind of system different from normal combat.. (PVE).


PvE is still a high priority on our list and will be released as soon as it is ready. The AI reaction and its capacity to understand all the cards in game is a real challenge for our team. We do not have a specific release date for now.
2vs2 is a great game mode in real life, especially for the great atmosphere it creates. This without a doubt creates a unique gaming experience.
However, this game mode demands players to be highly implicated and motivated, this seems easy in the real world but more problematic in a virtual world.
We consider this system to remain a privilege to the real world and its implementation in Eredan iTCG would distort the very spirt of 2vs2. 

-What about the priority list of the developers? Concerning event creation, bug fixes, card releases, balancing?

When we create events, we favor a balance between the fun factor and profitability  (Both for the customer who needs to get his money's worth and for our team that needs to generate sufficient revenue for the survival of our company).
When we correct bugs, we follow a simple rule: we favor simple bug fixes that will help the majority of our players. We also fix the more complex bugs which affect a minority of players. In between those two factors, there
are various complex bugs that affect players in various numbers.


> Any plans for adding back the act boosters > -Any plans for an in-match-chat function planned?

Perhaps for the boosters and definitely for the chat but I don't have an official date for you I'm afraid.


> -Why is there so little communication among players and developers? There is a certain thread which wanted to point out certain problems most moderators and players were agreeing upon but there was not a sinlge feedback from any of the devs.

The team is dedicated to make the game evolve. Some of us spend quite a bit of time on the forum to monitor the information put together by the player base and deal with the problems when necessary.
We read the entire forum but we are sometimes unable to respond individually to all suggestions, requests, or even criticisms that are made against us. If we did, the resolution of the various problems found in the game and the exclusive high quality content could not be maintained.
We are currently building a team of community managers and we hope that these gaps will be filled very soon .

> Will it be possible to salvage useless cards? ( Dantesan: From what I understood, merge certain common useless cards to make a rare for example)

It is planned. No release date though.

> -I would like to see more high level characters like Abomination.
Do you plan something like this in the future?? > -Id like to known if you plan to insert a clan gameplay in the game, like a guild I mean?


It isn't excluded but nothing set in stone right now. And regarding "Player guilds", yes. But no release date right now.

> -Why can't characters like Kounok (the dragon) evo3, Hares the Brute evo3, and Aez, King of Avalonia evo 3 enter the training room? I believe those are not the max evos?

These are characters that merge with their new updated version of their characters. These are "fake" max levels, this is why we have banned them from the training room.


> -Have you tought of a way to give newer players a chance at getting event cards such as Mystic stone, suggested itinerary and Wand of the great magus? Those cards are really good and they give an unfair advantage at competitive level over players who weren't around for those events.

We do hope to offer players the possibility to replay these old events in the near future, unfortunately there is no specific date to annouce on this yet.

> -Will ever be more flags to represent the users? Im from Argentina and actually use the Spain flag. It will be good for the game to introduce more flag options for us to use I.e: Argentina, Chile, Uruguay, Mexico, Colombia, etc

It is planned yet can't tell you exactly when.


> One of the questions raised there is if there are plans for a heavier penalty for leaving games?
Due to the fact that most trophys dosent count if the adversary leave and its really a pain when your working hard to meet the trophy requirements and your adversary leaves the match.

Yes, It is planned. We are currently considering the most appropriate means of penalizing those players without penalizing the player base as a whole.

> -Are there plans of making a game format RAID VERSION? (1 Tough Boss versus maybe 3 players at the same time).

Collaborative monsters have been thought upon but they are not planned right now. Several players playing against a boss will most likely not happen.

> - Are there anything being done to try to regulate the current market inflation? The rich is getting richer while the poor being priced out and > - are there any plans to improve the current in-game store for 'Epic' cards? Those do not feel epic anymore due to new releases.


Yes it is planned to sort out the market inflation and we are thinking about the future of these epic cards but I cannot give you a specific date when this will be done.


> - Any thoughts to improve the Mercenary "Guild"? I think they deserve their own caste (Tempus was a good caste but long forgotten) or even their own cards..

Even if the Mercenary characters can be played together, the Eredan story suggests that they are not a guild as per se. There are no plans to create unique cards for the Mercenaries for now, athough we do know that the community appreciates them a lot so nothing is set in stone.

> - How long does it take for the developers and artists to come up with new card designs? Which designs are then implemented? What's the process?

The new cards must operate within the game environment for which they are created.
All the difficulty in balancing resides in the fact that the new cards must make the game environment evolve without destroying all the other aspects of the game
We are offering new cards in several cases:

-To make up for a guild or caste weakness (also valid for the classes and races)
     To offer a new style of play within a guild

We design the cards as we would on a physical game, that is to say with the concept of not having the opportunity to change the cards later, all our work lies in long reflection, hundreds of games played to balance the cards and of course try and stay original.

Illustrations and the Eredan story are conceived before anything else, these are the elements that gives the game its own and unique personality. All our characters have a developed background, this gives them life.


> -There are some great cards and some "meh", but i wonder why the "meh cards"  always goes to pirate guilds? do you agree? When will they get those unplayable cards sorted out or be omitted out of those playable cards... is there a ways to adjust the options so they can be arrange or be sold?

The Pirates are the trickiest to balance. We hope to balance them out very soon, once the various bugs are fixed of course.


> -What is the progress on fixing the bug that prevents you from playing cards during a match?
Are you planning to implement a feature that allows you to reconnect to a match?

This bug is random and we cannot seem to reproduce it with absolute certainty. We understand the frustration and seek to find a perennial solution to this problem.

A functionality to reconnect to a game was planned ever since the game was launched, but different technical constraints have prevented us from fully completing it.
We hope to offer this to our player base, very soon.

> -Will we see cristalomagic spells one day?
> - When will you guys release let the master handle it? Or remove the trophy since its impossible to achievable.

Cristalomagic is not planned for now and we are currently working around a solution on the issue that involves "Let the Master Handle it".


> -How open to suggestions regarding some more radical game (mechanics, systems) changes are you?

Would you ever consider changing the game considerably, like number of cards in the deck, number of cards in the starting hand, adding the function to allow a player to reshuffle and draw again if the starting hand sucks, or having a functionality in the deck builder that allows 1 or 2 cards to be set aside as cards that will ALWAYS start in your hand, or adding new stats to the cards (like the Elite stat I suggested) that somewhat changes the way you build decks?

Rephrasing: Is there a point in suggesting changes to game mechanics?


We listen and take note of the different suggestions offered by our player base. However, not all suggestions are

reliable.
Many of the improvements that were made within the game came from observations made by the players.
However, some suggestions answer the needs of a handful of players so When possible, we find a consistent way to provide features for those who want it. However, when it does not benefit the greatest number, then it is a feature that will be delayed or rejected.


Thank you for all your questions and we hope to see you in-game!

The Eredan Team.


Don't kill the dream, execute it.


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