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Got imaginative during a late night and decided to create a Caste for the Mercenaries, a group devoted to the salvation of mankind from every other race present in Guem (although they hate Guemelites the most).
The Human Resistance
This secretive group claims to represent mankind in the fight against those who deceive and manipulate their race. The Elfine, the Solarians, the Beasts, the Hom'Chai, the Undead, the Dias, the Ice Elf, and especially the Guemelites, all are threats to mankind in the eyes of the Resistance. They fly their banner in the shadows and hide in plain sight, waiting their chance to turn the tables. Each member is unique in their influences, often drawing their fighting techniques from their history with one guild or another.
Characters (all show in final phase)
(Images are placebo, just something I googled and put in)
The Leader, Lord Charle:
The Marauder, Kira:
The Warrior, Haku:
The Mage, Thor:
The Hermit, Liam:
The Anti-Guem Mecha:
Items
Anti-Guem Charm:
Anti-Guem Crystal (Merge two Anti-Guem Charms)
Anti-Guemelite Buckler:
Humanity's Hope:
Humanity's Wit:
Weapons
Guem's Bane:
And it's upgrade (combine two Guem's Bane and a Vampire Dagger), Soulbane:
Spells and Theurgies
Humanity's Fury:
Humanity's Wrath (merge two Anti-Guem Charms with Humanity's Fury):
Humanity's Defiance:
The Resistance's Curse:
Actions
Keep Your Friends Close...:
And Your Enemies Closer!:
I Hate Guemelites:
Human Intuition:
Humanity's Last Stand:
Strategies
The strongest all-around combination is Lord Charle, Liam, and The Anti-Guem Mecha. I intended Lord Charle and The Anti-Guem Mecha to be Rare, if not Legendary, cards. The true strength of The Resistance lies in the race of the opposing characters. Decks full of Guemelites (ie- Zil Warriors, Dragon Knights, Tsuotai, Tempus) would struggle to take down a solid Resistance deck. However, Resistance Decks would also do well against Solarians, Elfine, Dias, and Hom'Chai decks as well. As you may have noticed, certain cards synergize well with certain combinations, for example a line-up including Kira and/or the Anti-Guem Mecha would make The Resistance's Curse and Keep Your Enemies Closer! even more effective.
Dernière modification par stickblade (12-03-2012 07:28:26)
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the mecha... is op... but the i love your idea...
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the mecha... is op... but the i love your idea...
yeah... I noticed that after I started making some of the other characters but oh well it's the thought that counts.
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The concept of making Merc caste that deal with non-human races sounds good and it magnetic, but personally in execution "The archon" and "Mecha" loos too much overpowered.
You respect the concept of the game Warrior chain item, marauder gains attack against specific enemy and so on, but some effects are over estimated.
For example the changes in game it's not only made for X attack/defense/spirit or else that you get when you deal with specific enemies. For the begin "Non-human" chars was a GREAT group of cards, specific one would be more limited. Little changes in attack value like
"Marauder, + X Attack against warriors, + X Attack against gulnemites"
Make a lot of changes or if you want original and unique effect put the Order bonus (bonus gained in turns) that has more effects if you deal with non-human. For example
"Turn 1 , 3 and 6: Your character gain chain with warrior limited cards, if the opposing character is (RACE) additional gain chain with warrior limited action cards"
This small changes make great differences in combat without OP cards or characters.
About the action cards, items and spells you have nice ideas but I'll change names of many of it. Names like "Exorcism", "Obscurantism", "Witches hunt" make good flavor of the oriented caste, "Soul" things items sounds like Crow decks style or Nenahts. Put good and oriented images in cards makes more reliable to read and more attractive to reader.
If you want some examples see this topic
http://forum.eredan.com/viewtopic.php?id=19434
Good Job
The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei
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Card Images have been re-added and several cards were tweaked for balance. Constructive criticism welcome (and yes, I'm too lazy to put images on most of them, but honestly does it matter that much?)
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"Massive" update to Resistance, adding a couple new characters to provide alternative decks and a couple marauder cards to boot...
Characters
(Any images are placebo, choosing at random from web searches)
Lady Maerian:
Anya, The Blade:
Noble, the Sage:
Other Cards
Spoils of War:
Human or Not!:
The Master Race:
Attack from Above...:
Dodge going Down!:
Assault from All Sides: (merge Attack from Above... with Dodge going Down!)
Other Items:
Chopper:
The Executioner: (merge two Choppers and a War Axe)
Mace:
Morningstar: (merge two Maces)
While the numbers aren't perfect, I did try to create cards whose ideas are unique at this point and balanced somewhat.
Dernière modification par stickblade (13-03-2012 21:25:35)
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