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If this is a TCG Card Game, without a trade interface this game don't be a "TRADING", others games for example: "magic: the gathering" online or off line real game is a TCG...
We need a Trading interface, for more interactive with others players.
Sorry for my English! I'm a Brazilian...
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Sorry but you're on the french section here...
And there's already the market for trade, I don't think we need more...
Dernière modification par Tunski (11-03-2011 08:59:44)
Tunski l'Errant, Ainé de l'Ombre, Descendant des Anciens, hériter des terres gelées d'Erescan !
Soigneur attitré à la Taverne
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Moved to the english forum.
Also I find your post being more a request and a strong one rather than a suggestion.
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Hi,
Trading does not mean giving. While you can trade for free in real life, trading is a commercial word.
Please see the definition here:
http://www.thefreedictionary.com/trade
The business of buying and selling commodities.
We are, however, thinking of improving some features that could let players "give" cards. That is although only at an early stage (and yet not decided if it will be implemented or not), so there is no further information that can be added to that.
Thank you,
Lonak
« The time has come. »
Ancien Community Manager Eredan iTCG. De bons moments passés ensemble !
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I thought any form of sharing or giving cards was already denied. Would make sense as people could technically run multiple accounts, godsons and godfathers alike, and give one perticular account all the goodies netted from the free Feez.
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That is why I have put "give" into quotation marks
There are thoughts on the topic (taken very largely) within the team, but as of now no proper plans have been setup. We may very well never "give" any card by any other mean than the market as we know it.
« The time has come. »
Ancien Community Manager Eredan iTCG. De bons moments passés ensemble !
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Maybe a limited trading ability like 1 card per day to each friend. Anything that can't be sold in the market would also be untradable.
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could do it with commons. maybe just the lower ones. if there was something implemented for higher players to sell directly to the system for cards that are always at 100, lower players could get at reduced cost? or could even be implemented for any card. just make available for all players to buy for certain cards if sold directly to system
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I agree that a "trading" card game should involve "trading" commodity for another commodity. Not much of the trading involved if it doesn't allow card to card trade.
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I agree that a "trading" card game should involve "trading" commodity for another commodity. Not much of the trading involved if it doesn't allow card to card trade.
Purchasing one thing with another thing is a form of trade. In this game it is Feez for cards or crystals for cards. "trading" does apply here.
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