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If I've said it before I'll say it again, not enough of 'em. The groups that have golems are the ones that really didn't quite need 'em, at least not really Pirates or Zil, (but I can see why story-wise. Even if the pirates one is technically a robot...)
Why wouldn't the priests of the nomads be able to construct a golem from sand and mud? After all, it's from the deserts that the original golem story came from.
Sandrock
Class: Warrior
Species: Golem
Guild: Desert Nomads
Basic Level 1
Spirit: 0
Low Attack: 4
High Attack: 7
Defense: 2
Health: 13
Chain when playing a book.
Your other desert nomads have +1 Defense until end of game.
Turns 2, 4, and 8: +1 Defense
Level 2
Spirit: 0
Low Attack: 5
High Attack: 7
Defense: 2
Health: 14
Chain when playing a book.
Your other desert nomads have +1 Defense until end of game.
Turns 2, 4, and 8: +1 Defense
Max Level 3
Spirit: 0
Low Attack: 5
High Attack: 8
Defense: 3
Health: 15
Chain when playing a book. (It's for that desert nomads book that increases priest spirit. The golem basically chains that and something for itself, buffing the priests beside it who in turn keep it going.)
Your other desert nomads have +1 Defense until end of game.
Turns 2, 4, and 8: +1 Defense, +1 Attack
I've also noticed that Golemarlok, Aryphas, Bomzar, and Foamy have turn 8 in common.
Dernière modification par XenoZangotta (09-02-2011 15:46:48)
Somewhere between happiness and dreading the Apocalypse.
See where your character cards stand against the full list.
Hors ligne
I agree, not enough golems! That said, my thinking is a bit different. More specifically:
1 - Where is Delko's golem?! I think this shouldn't be character, but something vaguely like:
Draconian Helper
Class: Craftsman
Item Pet
Becomes your character's pet.
One copy of this card per character only.
+1 Max Health +1 Defense.
If "Draconian Helper" is played by Delko, -4 to damage taken the next time this character is in a fight. This effect can only occur once per character per Draconian Helper.
Chain.
This would let you play Draconian Helper again by Delko on the same character to tinker and refresh its energy, but limit the effect to once per character.
2 - I really like the idea of a Desert Nomad golem. I think it could benefit from not gaining the +1 Defense to other Nomads bonus until its first evolution (Level 2), and in final form having "If affected by a damaging spell or a magical attack, Sandrock gains +X Spirit, where X is equal to Sandrock's printed Defense for the purpose of that spell or attack."
3 - Kotoba don't need to be left out!
Clay
Class: Warrior
Species: Golem
Guild: Kotoba
Spirit: 0
Attack: 5/8
Defense: 1
Health 14
Chain if playing Kotoba item.
Turns 2 and 8: +1 Attack
@Level 2
+1 Defense
Turn bonus becomes 2, 4, and 8
@Level 3
+1 Attack
Gains text: "Clay" is treated as both "Ramen" and "Masamune" when playing items.
Dernière modification par nemoutopia (10-02-2011 00:08:41)
Hors ligne
3 - Kotoba don't need to be left out!
No, no, their items are too big. Kotoba already benefits from [card]Emperor's Speech[/card], [card]Shuriken[/card], [card]Firon[/card], [card]Wakazashi[/card], etc, etc.
Xin and two craftsman is already big enough with Ramen and Jourus and their respective items. Think of how it would be if there were a golem able to benefit from Xin and Asajiro AND be able to chain Kotoba AND be able to use their actions, (double bonuses on attack? Crazy.)
Somewhere between happiness and dreading the Apocalypse.
See where your character cards stand against the full list.
Hors ligne
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