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#1 06-01-2011 21:12:18

ebi2
Ptit nouveau
Inscription : 06-01-2011
Messages : 15

Witchblades

While being a mage/melee hybrid sounds pertty awesome, sadly, the current caste underperforms in general and can't really be classified as a caster/melee/tank. The suggestion is thus to bring something unique to the class in one of the following forms:

Card name: Determination of the Witch
Card type: Magic, Permanent, Witchblade
Rarity: Uncommon
Card text: All physical damage your character receives beyond 5 becomes magic damage.
Chain: Witchcraft

Card name: Witchcraft
Card type: Magic, Permanent, Witchblade
Rarity: Rare
Card text: When this character receives magic damage, the first X magic damage are redirected to another character that you control in random - where X equals to this character's spirit.
If Blade of the Witch is equipped on this character, redirect the first X+1 magic damage to a target of your choice instead.

Card name: Witch's Pact
Card type: Magic, Permanent, Witchblade
Rarity: Rare
Card Text: When a spell or effect played by the opponent causes you to discard a card from your hand or your library directly to your graveyard, for each card discarded this way, all of your witchblade characters gain +1 attack +1 spirit. 
Witch's Revenge is destroyed at any time when your opponent have more cards in their gravegard than your's.
When Witch's Revenge goes into your graveyard, return target water spell to your hand.
Chain: any water spell

Card name: Spell Breaker
Card type: Magic, Witchblade
Rarity: Uncommon
Card text: Destroy target non-item permanent. Your character loses 2 health points.
Chain: any water spell

Card name: Water Lance
Card type: Magic, Witchblade, Water Spell
Rarity: Uncommon
Card text: Deals 3 magic damage to the opposing character. If Ice Shield is attached, deal an additional 2 magic damage. If Blade of the Witch is equipped, Attack +1.

Card name: Rehydrate
Card type: Magic, Witchblade, Water Spell
Rarity: Uncommon
Card text: Return X target water spells from your graveyard to your deck, where X equals to your spirit.


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#2 06-01-2011 21:31:05

goscar
Guémélite
Inscription : 03-12-2010
Messages : 500

Re : Witchblades

I don't think they need more power, I think they need a 3rd member or 4th (depends on how you view Eglantyne and Moira).


Dragon Knights ftw big_smile


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#3 07-01-2011 02:58:41

Okugi
Voyageur
Inscription : 21-12-2010
Messages : 36

Re : Witchblades

If you're comparing them by pure stats to cards such as abomination, then yes, they are under powered.  Other wise they are one of the most synergistic and versatile castes out there.


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#4 07-01-2011 21:34:35

ebi2
Ptit nouveau
Inscription : 06-01-2011
Messages : 15

Re : Witchblades

Of course, I understand that they are very versatile but you cannot deny that regardless of how good ice coffin combos are, in the first 3 turns they won't be there (where you try to set up gear) and in the later turns (e.g. turn 6+) they are no where as good as most other late game cards (like stats stacking item decks, or high end spirit nuke/melee, or items have soul decks - yes I know ice coffin is an uncommon so not really compariable but since they are the butter and bread of witchblades we will have to make do).

Further, on top of having an average melee, spirit/def is not enough for them to be early mage nukers or end game tankers.

So yes, they are versatile indeed - that really came at the price of being jack of all trades but master of none.

They should be at least slightly buffed so that they can be semi-competitive during special events/tournaments, or so I hope.


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#5 09-01-2011 06:50:25

wamhu
Voyageur
Inscription : 14-12-2010
Messages : 35

Re : Witchblades

but some of your card ideas are really good and change the game for noz mages if they are not just restricted to the witchblade class


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#6 09-01-2011 06:53:18

wamhu
Voyageur
Inscription : 14-12-2010
Messages : 35

Re : Witchblades

oh and it IS necessary for at least another decent witchblade to be made for a decent/completely witchblade deck to exist because eglatine&moira is barely considered as decent but on their own as 2 seperate rank 2s they may seem to have enough defense but they are actually pretty useless in terms of damage-making


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#7 22-01-2011 15:20:15

MrShad
Voyageur
Inscription : 22-01-2011
Messages : 49

Re : Witchblades

And you can add that Eglantine & Moira can sériously kick ass in level 3... Yeah, i one-shoot someone with the withchblade blade and ice coffin after that ^^.

We definitly need at least a third witchblade... Even zils can have four circus -___-".


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