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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
Most definately. I still wonder why any sane person would sell a card in foil for 26k when it sells for 30-35k non-foil. xD
My FB. :B
removed my FB link cause I keep getting tons of friend requests, partially ones I do not want. lol
My GF link. ^^
http://itcg.eredan.com/?parrain=123962
If you do add me on FB, please state you are playing this game. I ignore random adds. xD Also looking for active players who not only like to play (aka have me beat them to a pulp with my Kots xD) but also like to train newbie and lowbie decks.
At the moment I am level 13, soon to be 14 and these people will have to be at least level 11. Cheers!
Yeah try it out a bit. If you score three assassinations first round, your opponents should have very little HP left. So one dagger master should work around turn four.
As stated above, I would like to know this. :B
Even if the cards are unique it would still be cool to be able to use other copies in other decks. Also I am interested in getting more chances at finding a foil version of the cards too. :B
It is a great card indeed. Very worth the effort to get it. It took me abit longer as I play a warrior deck, but it was worth every effort. It is in my newbie Zil Marauder deck right now. :3
[card]Time to die[/card]
[card]Time to die[/card]
Haha, the code coding doesn't work properly.
[card]Time to die[/ card] <---- like this just without the space between / and c.
Maybe its a new addition to make the games still worth something for people who do not leave. Often someone would play against for me for almost a full round and then just leave... Zipp exp for me. Total waste of time.
You could try to add some equipment of your own. An assortment of daggers + Dagger Master would help you not only hit higher but alo literally ignore the high defensive stats.
Or toss in a 2 Defense scroll and blow it up in Xin's face.
Well I think some of them intrigue me and I wonder what their final stages must be like.
Though I am sure very few people actually purchase much from there So far I have mostly only seen the Emerald Swords from there and possibly It Is Time/Cubit Chakra, which are trophy cards too though...
So I decided to buy an Abyssien character card from teh game shop for 15k crystals. I was more than delighted to find a rare foil version of him in my collection!
I was wondering if any of you guys also have been able to snag a foil from the card shop. If so, which one did you get? The only other foil card from this set which I have seen is the Cubit Chakra card.
I agree, folder would be the way to go.
Or a way to sell the cards back to the game, and receive a small amount of crystals for them. e.g. for a common card 100 crystals, uncommon 500, etc...
A minor system like that would also help keep some of the rares in the game somewhat valuable. It is really tiring to see a 5 Euro booster pack amount into a total of maybe max 2000 crystals because the rare is for the dogs.
There are other non armour items that boost your defense you know.
I am just thinking jewels~
Patience I shall have, yet anxious I shall remain.
I am not saying nomads are evil and should burn in hell with that darn bunny card. Totally not saying that. xD
Nomads are evil if played right. With the necessary funds you can make one devastating deck.
I agree. Tbh I doubt that many people would actually trash talk eachother. And if so thenonly in playful fun. Sometimes I mock my buddies in FB chat when we play against eachother. 'In for my royal beating!? Here it comes!' then I would choose Gakyusha. xD
Tbh I would rather like to use it to get to know people and understand their strategies and concepts of their decks better. Also to offer tips and advice if I may be that imposing. xD
It just misses the flare of the opponent being able to communicate with you like in any other RL TCG. There you can talk and chat with eachotehr while he or she is whooping your ass. lol
I have another suggestion. Priest/Marauder? Use Kriss. He is a bit expensive (netting 18k crystals) but a priest and a marauder. Thus you wouldn't have to worry too much about not being able to use decent theurgy cards in your deck.
I often play against friends and chat with them over Facebook chat, which is okayish. I do think it would be more fun and better if an in game chat was available so you can chat with the person you are playing against.
I do not know how difficult it would be to implement this into your game, but I do think it would generally improve the game's quality a lot.
In addition it would help create more contact between the player base than just games, as apparently besides the few forum goers, nobody really communicates with eachother.
Isn't she human? O_o Rofl never noticed. xD She sure looks human to me. >.> Oh well.
You could give it a go. I'd suggest some heavy defensive marauders during the time you train her. Helps her keep them alive better and will make them stay around longer to dish out and beat the opposing characters.
Otherwise another possibility is a simple good old Mage/Priest deck. Equips and some cards work for both of them. Add some thuergy heals and you have a nasty little magic pew pewer.
Tadaaaaaa You're a Bunny!
^Screw that card and may it burn in hell! XD
I would rather buff up some attacks than that kind of defense in a marauder deck. However I would use the card in a mage based Zil deck. There I find it would help against the onslaught of marauders against those squishy mages. ^_^
But do feel free to try it out. Keep me informed on how it works out for you. I have a baby Zil marauder deck (still working on abonimation... xD) and plan to make an efficient one later on. ^^
You can technically run apostle in any deck consistent of two attackers and her. Just make sure the two attackers are strong enough to pick off your opponents, as obviously she wont and throw in some healing things as well.
You could run a pure warrior deck with her and throw in that hammer for her to mess around with. She will become a warrioress then and kick some butt like the others on her team.
Watchmaker is fortunately decent enough to stand as a mage, so just dump him in some mage deck that doesn't use too many class specific spells.
Kotoba are generally over the balanced line, I have to agree. Though they wont exceed that. Other guilds do exceed the line and have some really powerful strengths, which Kotoba have a hard time dealing with just because they are really well balanced.
Mages deal shittons of AoE damage and hard hitting spells, literally obliterating Kotoba decks to pieces.
Semi patient marauder decks wait a turn or two to start killing them off with high assassination card combos and other nasty cards.
Tbh, that one card that doubles the buffed up attack scores (not the base attack) is totally shadowed by the level 3 AoE thunder attack from Noz, The Priest AoE healing spell, Zils direct 5 damage to the whole party with daggers and heck even the mercenaries' Lady Yilith stomps any good Kotoba deck to the ground.
Not for a Marauder deck....maybe in a noz deck.
This actually gives me a chance versus some of the kabotas right now that I always lose to:/
Marauder decks are quick hitters and more suitable against their own or mages. So it is 'normal' to struggle against warrior decks. I can only suggest making a marauder deck a bit more like a warrior deck to balance it out.
Some marauders in Zil have high Defense scores, something most marauders lack. Abonimation, Ergue, Bigrage, The Shadow, BloodSword are all great defensive marauders and also good in damage and HP areas as well. Throw in some good daggers and a tip, use the level 1 healing daggers and do not level them.
The activated +2HP heals work wonders and can be game decided as well. Plus they suit you out with enough attack to nail those tough warriors.
There are plenty of 'Anti-Warrior' cards out there too that you can use to even out the odds. Just remember that that card is pretty much only useful against warrior decks and wont be as efficient or useful against mages/marauders. I'd suggest getting universally good cards to help your gameplay instead of focusing on one kind of enemy.
Throwing one or two in a deck can get pretty nasty for Kabota, which Im having a lot of toruble with right now...
Exacly why I think it is too super powerful. xD Aren't there enough anti-warrior cards out there?