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Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
+1 to this.
There's a lot that could be done to improve the visibility and legibility in the game - there is a lot of unused space on my screen yet the cards along the bottom are so small.
I know you can hover over them to see a larger view but even then some of the fonts are tiny. Imagine it must be hard to play if you don't have good eyesight.
Really annoyed that I can't play Psychoanalysis - no effective way to increase the attack of my Zil Priest deck that I just finished last week - at the same time as a trophy that requires high defense build up - double disadvantage. Very difficult to take down 1 character, let alone 3 for a win!
Is this permanent? If so I might as well sell the cards and start again.
Whats happening with the Amnezy this week? - it says no restrictions but it wont let me use Psychoanlysis.
zil priest and maybe dks for the quest
Decks for the quest?????
Ah OK - Thank you for the replies
I guess
Does the permanent ELO not count for anything - is a high perm elo not the real indicator of a strong player?
And what about timing out - is there some advantage to doing that if you are going to loose?
The amount of Elo you get depends on the score of you and your oponent nothing else..
Why should level evne matter? i dont get it.
Even a Lvl 15 can be very strong if he paid alot...
This has happened several time - just now I (level 16) was about to beat a level 20 and so they let it time out. Is there any benefit to them or loss to me with the action.
Also I dont really understand why in ELO if I beat a lvl 20 I dont get more points then they would get were they to beat me - I thought ELO was supposed to level the play.
I've read back about 10 pages and havn't seen this suggested.
A big advantage of a digital card game over paper cards should be the ability to recall any deck instantly. We can do this in Eredan but only if the needed cards are not in another deck.
It would make building and experimenting with decks a lot easier if cards could be in multiple decks, instead of having to be moved from one deck to another.
but
this would really come into its own with a Rematch or Best of ... function whereby at the start or end of the match, both players have the option to select Rematch / Best of .... / and then fight the same opponent again. Both players would have to accept to play again, and each could use another deck if they wanted (a bit like Rock, Paper, Scissors).
Either of these ideas could work well on their own but together, even better.
I don't think I can complete this once as I'm unlikely to beat 6 boss in adventure mode. This is one they should have let run for a month or more or at least let you accumulate points for multiple trophies at once instead of one at a time.
Oh well, I did get an amnezy mask which I'm sure will be very useful.
Thanks- I does seem to be working for a 5 heal.
i dont see any reason why ther should just be 1 additional hp healed... you will gain +2 hp with each theurgy that is able to heal hp...
i personally used zil priests and oath of faith since the time when zil priests were some underdogs... and the combination always deals 3 magic damage while healing 5 hp instead of 3
to answer your question: yes it will work
What are the Theurgy Heals referred to here -

Should it work with


lander2 a écrit :Any tips for this (other than Ice Elves) - I havnt been able to get a single point so far.
Try - - >
Galene combo: Cocktail + Pirate grenade + Physical attack
Souchi: cocktail + infernal cricket + physical attack
Ballastar: same as Galene.
Thanks - Dont have the cards for that either but at least I get what you have to do now so may be able to find something.
Will post if I crack it
Any tips for this (other than Ice Elves) - I havnt been able to get a single point so far.
Do I have to have gained the 1 point in order to get the 9 additional points as this does not seem to be working for me?
I have no cards, characters included that heal or give a defence bonus (or does spirit count too) and I am winning with my zill discard deck with the opponent out of cards but no points awarded.
Update: just got 10 points so it does look like you have to get at least a point to get the additional 9.
lander2 a écrit :Provocation - tested - does not work
Weird, it always removed a hungry token for me.
My mistake - works as food.
Amended above,
Nurvus - I dont have those cards and need to save my crystals for the following quests,
Treacherous - tested - does not work
Provocation - CORRECTION - Works for FOOD
Smoked arrow -Works for food
I forget to replace Soriek with Alyce or I think I would have completed it GRRRR!
Dont have Gravitron but Provocation has a bowl of noodles so will test that when I have energy.
As for Soriek - I only have one potion - Potion of Seduction x 2 and he doesnt chain that. He cant play Indigestion either so he is no longer on my team. Playing Alyce, Morlock the Rep and Arckam (as he was the only Zill Craftsman I could find on the marketplace).
Fast Food and Quick Snack seem to be the same card.
These are the cards I am trying, most bought from the market place today as other than the indigestion and provocation I only had Good Fugu.
COMPLETED WITH THESE CARDS but if you can get another couple of potions should be even easier:
Hot Noodles - food
Indigestion x 3 - Food or Drink
Potion of Seduction x2 - drink
Provocation - Works for Food
Quick Snack x 2 - 1 Food AND 1 Drink
Recycle Magic x 3 - to try to get Indigestions back
Smoked Arrow x 3 - works for food
Successful Fugu - Food
Surprise Cake x 3 - Food
Treacherous - Doesnt Work
So for Find Information you just do player vs player and hope to get the points?????
Thanks - so the living dagger only heals once.
Still learning this game but the Living Dagger upgrade seems more like a downgrade:
Living Dagger: Attack +2 and Heals 2 Health points
Vampire Dagger: Attack + 2 If at the end of the fight your character deals more damage than the opposing character this turn, he heals 2 Health points.
If that is the case, surely it's better not to upgrade or am I missing something?