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To Eredan iTCG Veterans Out There,
I am looking to build a hypothetical Kotoba Warrior deck comprised of the following three characters: Gakyusha, Iro, and Asajiro. I've searched the forum for Kotoba trio builds but I haven't found much except for [card]Weapons at will[/card] versions. And what little tid bits of info I found on other types of build, very little, if any, comprehensive explanations were offered. For this reason, I am posting my questions here in the FAQs forum.
In the hypothetical build, I would like the following cards included:
3x[card]The Emperor's Speech[/card]
3x[card]Wakizashi[/card]
I DO NOT WANT [card]Weapons at will[/card] in the deck, mainly due to its vulnerability to [card]Anathematize[/card] and many variations of Discard decks.
Q1. Since it appears that the hypothetical deck will be dependent on weapons/items, perhaps I should include at least one [card]Crown of the Border[/card]?
Q2. Since I choose not to use [card]Weapons at will[/card], would it be wise not to rely on [card]Weapon Throw[/card]? Is there much synergy between [card]Weapons at will[/card] and [card]Weapon Throw[/card]?
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Anyway, I need your suggestions with building a deck with the following restrictions:
1. Price is not really an objective. If the deck you propose costs upwards of several million crystals, then so be it. Go nuts.
2. The deck need not be ELO/tournament compliant. Thus, banned cards CAN be used here.
3. The cards in the proposed deck must be still obtainable, either purchased with Fee'z from the Shop or with crystals from the Market, or by winning trophies or some other non-tournament special events. That's correct, non-tournaments. I don't intend to use it in tournaments, ever.
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I could go through every possible cards in the game by going through the contents in each and every booster packs as well as browsing all the cards for sale on the market. But due to the sheer number of cards in existence, your expertise in the matter would greatly expedite the process. Also, the task of building a good deck being somewhat of an art, this is where your advice/suggestions would be of great help to newbies such as myself.
Thanks in advance.
Can someone please explain to me why anyone in their sane mind would want to use this card? A mage that can't cast spells and to have his/her Spirit set to ZERO is .... like shooting oneself in the foot.
Is +3/+2 Attack bonus suppose to convert the mage into a 'melee warrior'? But if that were so, mage's base Attack stat wouldn't be good to begin with, not to mention the character's mage equipments/items probably wouldn't provide enough of additional boost, if any, to physical attack/defense to be effective.
It is stated on the eredan wiki website:
http://wiki.eredan.com/index.php?title= … strictions
No more than 3 copies of the same card in a deck: Cards bearing the words "unique" can only have 1 copy of that card in the deck. Evolutions of a card are considered copies of the same card, and are still limited by the unique and 3-card restrictions.
The rule quoted above is still somewhat vague to me. Perhaps one of you knows the answer to my question:
Is it possible to have BOTH [card]Emeritus Duelist[/card] AND [card]Kensensei[/card] in the SAME deck?
Can someone please explain what constitutes an "immediate Physical Attack" and how it differs from Normal Physical Attack?
Unless "Permanent" is stated somewhere on the card, it's temporary. In the case of Strength of Noz, the card's buff is only good for during the battle.
What's "OS"? In the context, I guess it's not "Operating System"...
To Eredan iTCG Veterans Out There,
I am looking to build a hypothetical Kotoba Warrior deck comprised of the following three characters: Gakyusha, Iro, and Asajiro.
I would also like the following cards included in this hypothetical deck:
3x[card]The Emperor's Speech[/card]
3x[card]Wakizashi[/card]
I DO NOT WANT [card]Weapons at will[/card] in the deck, mainly due to its vulnerability to [card]Anathematize[/card] and against Discard decks.
Since it appears that this hypothetical deck will be dependent on weapons/items, perhaps I should include at least one [card]Crown of the Border[/card].
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Anyway, I need your help with building a deck with the following restrictions:
1. Price is not really an objective. If the deck you propose costs upwards of several million crystals, then so be it. Go nuts.
2. The deck need not be ELO/tournament compliant. Thus, banned cards CAN be used here.
3. The cards in the proposed deck must be still obtainable, either purchased with Fee'z from the Shop or with crystals from the Market, or by winning trophies or some other non-tournament special events. That's correct, non-tournaments. I don't intend to use it in tournaments, ever.
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I could go through every possible cards in the game by going through the contents in each and every booster packs as well as browsing all the cards for sale on the market. But due to the sheer number of cards in existence, your expertise in the matter would greatly expedite the process. Also, the task of building a good deck being somewhat of an art, this is where your advice/suggestions would be of great help to newbies such as myself.
Thanks in advance.
I use Safari browser. After playing about 10 matches or so, I notice that the card effect animations become sluggish. More matches I play, the more sluggish the animations become. The only way to 'fix' it is to log out, clear memory cache, quit & restart the browser. Has anyone else experienced this or am I the only one?
Perhaps if there is a way to disable the ALL card animation effects (and I don't mean just the foil card animations), I can minimize the 'lag'?
Are Collector cards UNIQUE? For example, can a player have more than one [card]Crown of the Border[/card] card in a deck? I don't see "Unique" written anywhere on the said card so I am curious...
I think it's not as prohibitive like what you said earlier. You can switch over-rated Iro for Furagu and he can be bought for mere 1k ~ 2k crystals and as a plus you are able to withsand mages a bit more.
Emperor's speech is not necessary in WaW deck, even 3 simple daggers will suffice but 3 life devourer are a must tho. Waki can be a nice addition if you have the crystal but not necessary.
Hungry void is also a no no for this deck as it's main goal to fuel your attack with discarded weapons, better with watcher to pick Waw from discard pile instead.
2 clumsiness is okay I guess since the next release will be 20 card of nehantist
The likes of journey, dawn and the best defense is not suited well enough, i suggest pick something else.
WaW trio is not overpriced rather a bit cheap actually
One last thing, 150k demon hunter deck.. Is that without RoD? Competitive? Please joke aside.. XD
1. I believe that WaW trio, in its original version as listed in the 1st post at http://forum.eredan.com/viewtopic.php?id=24382, is grossly overpriced for what it does. Several cost-effective alternatives centered on [card]Weapons at will[/card] supports this view.
2. I agree that [card]Anathematize[/card] is this deck's worst nightmare. Again, given the prohibitive cost of the original 'WaW' deck, this type of vulnerability is unacceptable. And I am not aware of ways to counteract [card]Anathematize[/card]. So if I were to consider building a such deck, I'd have to find a workaround solution to this type of vulnerability because I suspect the majority of experienced players carry at least one [card]Anathematize[/card] card in their ELO deck.
3. [card]Journey[/card], [card]Favor of the Dawn[/card], and [card]The Best Defense...[/card], in my opinion, are necessary due to the relative 'shortage' of cards that can chain in the original WaW deck. Those cards also have the added benefit of heal, buff/debuff.
4. [card]The Hungry Void[/card] is far more effective than the [card]Watcher[/card] in that the former can play ANY type of card from the discard pile in the same turn, effectively giving the character an extra 'move' whereas the latter is only restricted to Action cards and it goes straight to the Deck instead. On the flip side, [card]Watcher[/card] chains whereas [card]The Hungry Void[/card] does not. [card]Watcher[/card] also costs next to nothing whereas the latter costs an arm and a leg, and then some.
5. I feel that the original WaW deck, as referenced in 1, is rather heavily dependent on luck of the draw to immediately start dishing out big damage. Perhaps that is characteristic of all item-based WaW decks? I don't know.. perhaps some of your veterans out there can comment on this.
i was looking for a deck that has sustainability i think kotoba are like that so is this deck expensive , kotoba warriors?
Yes, very expensive. If you are relatively new to the game, I advise you to stay away from the Kotoba trio deck (Gakyusha, Iro, Asajiro) due to the prohibitive cost unless you are willing to sink lot of real money (in the neighborhood of several hundred dollars, if not more) on booster packs.
Let's look at the cost breakdown:
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Characters: Subtotal = Approx. 71,500 crystals
Gakyusha: ~30,000
Iro(Lv 4): ~40,000 [expensive because Lv4 Iro requires [card]The Emperor's Speech[/card] Lv2]
Asajiro: ~1500 (Level him up yourself from Lv 1)
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Weapons: Subtotal = Approx. 390,000 crystals
3x[card]Katana[/card]: ~35,000 each (Upgrade these yourself to [card]The Emperor's Speech[/card] Lv2)
3x[card]Life Devourer[/card]: ~45,000 each (or buy 3x[card]Living Dagger[/card] for ~38,000 each)
3x[card]Wakizashi[/card]: ~50,000 each
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Action Cards: Subtotal = Approx. 1,098,000 crystals and 390 Fee'z
3x[card]Weapons at will[/card]: ~25,000 each
2x[card]Clumsiness[/card]: I don't know... 30,000?
1x[card]Kensensei[/card]: ~23,000
1x[card]Favor of the Dawn[/card]: ~25,000
1x[card]The Best Defense...[/card]: ~25,000
1x[card]The Hungry Void[/card]: ~890,000
1x[card]Storm[/card]: 195 Fee'z from the Shop
1x[card]Journey[/card]: 195 Fee'z from the Shop
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Grand total = 1,559,000 crystals and 390 Fee'z
Let's suppose you are an Eredan iTCG enthusiast who commits about 3 hours daily to earn about 2000 crystals. Then it will take you about 780 days (that's more than 2 years) to accumulate 1,559,000 crystals. Given the prohibitive cost of this deck and considering many other LOWER PRICED decks are out there that can easily beat this grossly-overpriced deck, you MIGHT want to consider alternatives such as competitive demon hunter deck for under 150,000 crystals, a tiny fraction of Kotoba trio's price tag.
Eh....the referenced thread doesn't have much in the way of addressing the concerns/questions in my original post. Although there IS a video on 'how to play' the sample deck, it was very difficult for me to recognize which/what cards were being played and everything was happening too fast for me (and probably most other newbies) to comprehend what was really happening.
Anyway, Coylise Myro and IsawaAgawa answered my questions so I consider this thread now closed, more or less.
alright then, calculation time.
Iro has a base attack of 7/9. Coupled with asajiro and gakyusha gives him +2 attack from their bonuses, as well as +1 from his own bonus if gakyusha is there. This makes a base attack bonus of +3, putting him at 10/12.
Iro also has his order bonus turn 1, which gets him another +1 attack. Wakizashi gets him +2 more, making +6, putting him at 13/15.
If you then play kensensei, it will double his +6 into +12, giving him a solid 19/21, which is enough to one-shot just about anything.
Oh, I see now. Thanks for the explanation.
The wakizashi can be used for standard equip as well, since it activates immediately, and allows for turn 1 kills (iro+waki+kensensei).
I don't see how this is possible. [card]Iro the Duelist[/card] (Lv 4) can deal 9-11 dmg if Gakyusha is in the team and alive. If Iro plays [card]Wakizashi[/card] + [card]Kensensei[/card], that brings up the dmg range to 13-15, not quite enough to 1-shot majority of characters.
You gotta remember, weapons at will is insanely powerful with a lot of weapons in the graveyard. It's plenty powerful enough to make discarding a viable strategy. If you then combine it with watcher to get it back (and just as importantly, dodge obesity), you got yourself a nice combo going on that's just that bit more versatile than items have a soul (imo)
That's just my two cents though. There's probably people around who were more succesful with this sort of deck than I was
Thank you for the input. Including [card]Watcher[/card] into such deck is a very good idea.
I see. Thank you for the prompt response.
Let's suppose I do a search for [card]Chestnut[/card] on the marketplace and find 45 of them for sale. When I click on the [card]Chestnut[/card], I can only view the 6 lowest price on the card. What if I wish to see the entire price list? Is there a way to do that?
im working on an action deck chaining actions to big damage at the moment im using it for elo later id love some good ideas im trying to build it straight maurader and im also working on the trophy the scheme so i can play an action again well here it is love some feed back on character choices and action cards i can use thanks for looking
souchi
slayer fire proof
azalys
2 assasination
1 chekseths vision
1 secret society
3 six feet under
1 smart ass
3 target locked
1 the hungry void
1 offensive
1 outlaw may get more of this when get crystals
1 time to die
1 take in stride
1 assemblage
1 time to die
2 stink bomb
see the deck needs many more options so far it wins 5 out of 8 games but id like it to win more
I can't find any info on this so called "outlaw may get more of this when get crystals" card. What are the stats on it? And oh boy, what a name for a card!
Suppose I want to fuse two cards to obtain a new card:
[Card A] + [Card B] = [Card C]
If [Card A] is nonexchangeable (i.e. cannot be sold on the market) while [Card B] is exchangeable, would the resultant [Card C] be exchangeable?
Suppose I want to fuse the two cards together to obtain a new card:
Card A + Card B = Card C
If Card A is non-exchangeable (not sellable) while Card B is exchangeable, would Card C be exchangeable?
I really think this should belong in the FAQ section instead. Would a moderator please move it there?
umm ydiane can use magic poison because shes part nature guemlite so chaining it with ivory bow will double the magic poison on the enemy
Sigh. Looks like I will have to go back to reading the rules...
[card]Weapons at will[/card] appears to be fairly popular and in high demand to Kotoba high defense decks. When I read the card description, I did't really see any obvious advantage of using such card. Would someone please explain very carefully 'the basics' and the role it plays in high defense deck?
To me, it seems I would have to have at least one weapon in the discard pile before [card]Weapons at will[/card] becomes useful. Those who play the Kotoba trio (Iro, Asajiro, and Gakyusha) didn't spend a fortune on multiple cards of [card]Wakizashi[/card] and [card]The Emperor's Speech[/card] only to discard them. My guess is that they acquired them to be wielded if they were lucky enough to be drawn early on in the game. From that mindset, there wouldn't be any weapons in the discard pile to take advantage of unless ... the opponent plays something like [card]Items Have a Soul[/card].
In the meantime, those who use [card]Weapons at will[/card] will probably include lot of auxiliary weapon cards such as [card]Life Devourer[/card] to discard (or to wield if currently unarmed) to ensure that when he/she does use [card]Weapons at will[/card], there will be an ample supply of weapons in the discard pile for a very decent Attack bonus gain AND immediate activation of a discarded weapon.
So basically, those who play Weapons at will do so to:
1. Maintain high Attack & Defense if the characters are armed.
2. Play the card to immediately equip a discarded weapon to maintain the offensive.
Would my conclusion be correct? The card is ridiculously expensive to test my theory so all I can do is guess.
I sense that Chestnut CANNOT use Ivory Bow & Elfine Bow in the same turn.
Wrong, she can chain anything after a bow or dagger. The first bow will just be discarded.
Ah, I see. Thank you for the info. Now I will have to reread his post to examine the details of calculations.
One could DISCARD up to two [card]A Warrior's Fury[/card] from his/her hand, and then play the 3rd card, thus immediately gaining the +8 Attack bonus. But the chance of that happening is low in Round 1 (Turns 1-3). Not to mention that if your opponent is using a DISCARD deck, then you'll only be accelerating your own doom because the more you discard, the happier they get. You'll only be helping them win instead.
in turn 1, if you used melissandre and you chained hypnotic melody to ivory bow,:
she will deal 3 to 6 physical damage minus 1 (if the original defense is 4) , the physical damage dealt will be 2 - 5 ,
5 damage from additional attack
and additional 4 magic damage (5 from magic poison minus 1 if the spirit of the opposing character is 1)
so the total damage dealt to the opponent is 12 - 15 -- enough to make the opponent dead in one turn.
Ah, I see. The mistake in my simulation was trying to chain [card]Hypnotic Melody[/card] to an [card]Ivory Bow[/card] instead of vice versa. Apparently, the order DOES matter here.
Then on turn 2, if ydiane used ivory bow chained to magic poison:
she will deal 4-8 damage - 3 ( if the defense is 3)
she will also deal 2 from additional attack
and will deal 4 from magic poison(from the bow and if the spirit is 1) and another 4 from the magic poison.
so the total damage dealt is 11 - 15 -- also enough to make the opponent dead in one turn.
Ydiane, as a pure warrior, cannot use [card]Magic Poison[/card] card which is exclusive to the Sap Heart mage class. I agree that [card]Ivory Bow[/card] on [card]Ydiane[/card] will allow her to chain, but the 2nd card CANNOT be used by a warrior because only a mage can use it. On the other hand, Ydiane can use the innate ability of Ivory Bow to inflict Magic Poison status on her target. But doing so will incur -2 Attack penalty because her target wouldn't be poisoned as of yet.
and in turn 3, chestnut chained ivory bow to elfine bow:
she will deal a total of 7 -11 damage - 3 ( if the defense is 3) = 4- 8
another 5 physical damage - 3 = 2
and 5 magic damage from magic poison
the total damage dealt is 6 - 10 (2-2 + 4-6) damage to one character if it is the only character alive,
3- 5 (4-8 divided by 2)damage to each character if one of them is dead (enough to leave 1 character alive),
and 1 - 2 (6-10 divided by 3) damage, if they are all alive (enough to kill 1 or 2 leaving 1 alive)
and 5 from magic poison.in round 2, you can kill the enemy with possibly 1 or 2 characters alive.
IMPOSSIBLE. [card]Ivory Bow[/card] is a two-handed weapon. Regardless of whether [card]Chestnut[/card] gains chain attack with a bow or not is irrelevant. Innate ability of [card]Chestnut[/card] allows her to chain another card to [card]Ivory Bow[/card] ... either an action card or an item card, or one-handed weapon card, but NOT two-handed weapon card because both of her hands are already occupied wielding the bow. Although I have no Sap Heart deck to test this, I sense that [card]Chestnut[/card] CANNOT use [card]Ivory Bow[/card] & [card]Elfine Bow[/card] in the same turn.
I think I am correct with a lot of my predictions and my original forecast of this deck still stands. It'll do terribly against high defense decks and the Magic Poison damage from those bows will be too slow to be effective.
If I am wrong, please point out where my error(s) are. I want to understand this game.
Also, If you use Ivory bow against an opponent with no magic poison, it gives you attack -2. Using Ivory bow+ card, then using Ivory bow(no poison on the enemy)+ Elfine bow, will knock off the atk-2, ensure 5 magic damage(before defenses) and possibly chip another character to death.
At first, I thought the deck, as proposed by Sereaphim (Post #5), was nice. But as I thought more about it, the less sense it made. I suspect it's probably due to my lack of knowledge rather than inherent flaw (if any) in his deck design.
Here's a scenario:
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Round 1 (Turns 1, 2, & 3): Luckily I manage to draw [card]Ivory Bow[/card] card for all three of my characters and the 1st three turns are spent equipping them. Unfortunately for me, my opponent is using the typical Kotoba trio. Their naturally high defense means I've barely managed to scratch them, if at all.
Round 2 (Turns 4, 5, & 6): The three characters, who are now each equipped with the bow, proceed to inflict [card]Magic Poison[/card] on my opponents with the innate ability of the [card]Ivory Bow[/card]. My opponents are now poisoned, and have just started losing about 3-4 health per turn (or is that "per fight" instead? Do they both mean the same thing?). In the meantime, my opponents have already delivered unarmed blow from Round 1 and I received HUGE damage to ALL of my characters because my opponents were duel-wielding sword.
At the end of Round 2, my characters with low health (Chestnut and Ydiane) are already dead and Melissandre is near death. While I have just armed them with bows and had begun to damage their targets, my opponents have already managed to kill off two of my characters and Melissandre isn't going to last another turn.
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That's the forecast I see. It's depressing. It doesn't help the fact that all three of my characters were subject to -2 Attack penalty due to their targets being initially not poisoned. So I fail to see just how Sap Heart warrior deck stands a chance against Kotoba. Sap Heart decks are popular and are praised for their ability to defeat most of the decks out there (at least according to Eredan wiki description) so my only conclusion is that my understanding of the game mechanics must be seriously flawed.
Would someone care to make some sense out of all this?