Annonce

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Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Discussions about Eredan iTCG » Challenge - Dhan » 23-12-2011 07:53:39

...And then the opposing character somehow survives still tongue  lol.
No but seriously, if that happened to me I'd probably lose, cuz I'd end up staring at the computer in shock and the timer would run out on me. Ha

#2 Re : Card Ideas/ Fan Art » New Caste!!! The Nosferatu :) » 22-12-2011 02:22:23

I dont think the jewel should be OP. There are 3 effects, yes. But if you look closely, you only ever get one of those effects at any given time, no more than that. It does NOT activate immediately, so after it is played, at the end of that fight they get +1 to current and printed health. Thats effect #1. Then for the other effects, on every fight after that they get a different effect depending on whether it is an even turn or an odd turn.  On odd turns they have -1 to dmg suffered and a +1 boost to min. attack, which I dont think should be too strong but if anything the attack boost can be withdrawn. And on even turns they heal a bit at the end of the fight depending on how many health points they have lost through the sacrifice effect of their other cards. But anyways, numbers can always be adjusted if the effects are too weak/strong. 
Overall, thanks for the feedback though, it's helped. This is probably a stupid question but does anyone know if Feerik is actually open to suggestions? Is there an email or something that I could send ideas to and is there even the tiniest chance it could happen? I'm guessing no, but...what do I know tongue

#3 Re : Card Ideas/ Fan Art » New Caste!!! The Nosferatu :) » 20-12-2011 00:15:39

Okay, thanks for the great feedback smile   I disagreed with some, agreed with other parts. I tweaked a few cards, took several out entirely, and added one new item card. You were definitely right there mpandelidis, there was a lack of items, thanks for pointing that out. I added a sort of "vampiric gem" card as you suggested, I think it's an interesting addition. Overall I also trimmed four cards off the list...15 is still kinda high but a bit lower and better than before.

Well, I did take alot of your advice into consideration. I added an item, and trimmed down a few cards...but I'm not sure I wanna remove the permanent effects. While you compared my new caste to the Tsoutai, I think they are in fact quite different and the key differences lie with how the Nosferatu use their own health to fuel permanent bonuses (not just temporary one-turn effects) and are also capable of draining health when necessary. They also boost their own maximum health, which I like because it kinda has the vampiric "feel" to it. Kinda how like in the legends, the older a vampire gets the more powerful and dangerous he becomes, and much tougher to kill. Same principle applies here. The more turns the Nosferatu last, generally the stronger, faster, and tougher they will become, until eventually if they aren't killed for a while they will pretty much be immortal for real.

To off-set their immense strength in later rounds, they are rather fragile in the first few rounds since they must sacrifice significant health in order to actually get their strong bonuses. Overall I think the deck is fairly balanced (could be wrong though, if so let me know with more constructive criticism).  Thanks mpandelidis.

#4 Re : Card Ideas/ Fan Art » New Caste!!! The Nosferatu :) » 19-12-2011 01:18:28

...Wow lol. I understand that, but this idea was mainly for fun, I'm not saying this should/would be immediately implemented. I just wanted to see if it would be a good idea overall, if the time ever came where the Nehantists could be expanded upon ha. Not to sound mean but you really didn't say much about the Caste at all  sad

#5 Re : Deck and Strategy » Kimiko » 19-12-2011 01:13:47

Yall are kinda getting off-topic, haha he did say he wanted to use Kimiko tongue
But anyways yeah man I would say Kimiko/Ishaia/Psalm is good. But I'm sure there are other excellent alternatives as well so feel free to look for stuff ha

#6 Re : Card Ideas/ Fan Art » New Caste!!! The Nosferatu :) » 18-12-2011 22:45:09

Aww come on guys sad  Lol over 20 new card ideas and an entire new caste and no feedback at all? How disappointing haha tongue   well if you change your mind and post some feedback, I'll check up on this post periodically  smile

#7 Re : Deck and Strategy » Kimiko » 12-12-2011 02:14:57

I used to use Kimiko with Psalm and Councilor Ishaia. Ishaia at level 3 can Ice Barrier the whole group for +2 defense a pop, so if you have three of them the whole team gets 6 defense added. Throw in Sitar Heros, to do heavy and steadily increasing direct damage to opposing party...Manipulations are wonderful as they reduce the attack of entire enemy group, Overwhelming Victory for the all around boosts...a couple of The Council's Decision works nicely as well...hmm what else. Tea Ceremony is nice too. Since Ishaia has 4 guilds (Nomad, Kotoba, Zil, and Noz) she can use many of these cards to huge effect. And Kimiko can blast away with her 2 damage to the entire party little deal. Its a good build.
An alternative to that is using Kimiko with Ishaia and Doyen Verace Councilor (who is really just a male Ishaia at that point). Pretty much the same cards used...although the Psalm version is more offensive and the Doyen version is more defensive. Hope that helped. Oh and before I forget, these decks did work pretty well but they are both quite expensive...so make sure you check out the card cost first if you dont already know them tongue

Basic Cards needed (for Kimiko/Ishaia/Psalm version)
x3 Manipulation
x3 Ice Barrier
x3 Sitar Hero
x3 Overwhelming Victory
x3 Tea Ceremony
x2 The Council's Decision
x3 Whatever the Hell You Want tongue

#8 Re : Card Ideas/ Fan Art » New caste - Elemechs » 12-12-2011 01:27:23

I like the idea overall...Seems good. And it would be interesting to see what kind of cards they would end up using

#9 Card Ideas/ Fan Art » New Caste!!! The Nosferatu :) » 12-12-2011 01:10:41

donomar001
Réponses : 7

So I got bored at home today, and I came up with the Nosferatu caste. They are in the Nehantist guild, and are as their name implies, vampires. They have an odd fighting style that focuses on sacrificing health points to give themselves permanent boosts and their enemies permanent weaknesses. They then keep their health up with vampiric life drains. Anyways here are my examples.

Lord Silverius. Nosferatu. Nehantist. Demon/Human. Male warrior.
Spirit= 1.
Attack= 6-8.
Defense= 3.
Health= 14.
Cannot wield weapons.
At end of the fight gains 1 health if he inflicted physical damage.
Other Nosferatu gain +1 to defense until end of game.
Turns 1,4, and 7: +1 to defense and max. attack until the end of the game.
Turns 10 and more= Current and printed health raised by one until the end of the game.

Lady Sara'hise. Nosferatu. Nehantist. Demon/Human. Female marauder.
Spirit= 1.
Attack= 8-9.
Defense= 1.
Health= 15.
Attack +1 against marauders.
Gains 1 health at the end of fight if she inflicted physical damage.
Cannot wield weapons.
Your other Nosferatu gain +1 to attack until the game ends.
Turns 2,5, and 8= +3 to max attack until the game ends.
Turns 10 and more= Current and printed health raised by one until the end of the game.

Seneschal Valross. Nosferatu. Nehant. Demon/Human. Male. Marauder.
Spirit= 2.
Attack= 8-9.
Defense=1.
Health= 14.
Attack +1 against Warriors.
Cannot wield weapons.
Gains 1 health after the fight if he inflicted physical damage.
Your other Nosferatu gain +1 spirit until the game ends.
Turns 3,6,9= Current and printed health of all your Nosferatu increases by one until the end of the game.
Turns 10 and more= Current and printed health raised by one until the end of the game.

So now for some examples of their caste-only action cards.

1. "Seductive Beckon" Action card. Nehantist only. Your character sacrifices 2 health. Defense +1. Opposing character has attack and defense -1 until the end of game. Nosferatu: Opposing character also has spirit -1 until end of game and suffers one direct damage. Chain: "Unexpected Attack"


2. "Unexpected Attack" Action. Min. attack +2. Nosferatu: Sacrifice 1 health, and the opposing character suffers X direct damage points, where X is equal to your character's current printed health value divided by five (rounded up). Chain: Nosferatu card.


3. "Ominous Power" Action. Nosferatu. Nehantist. Sacrifice 3 health points. Opposing character's defense is ignored for this turn. Your character also gains attack, defense, and spirit +1 until the end of the game.


4. "Vampiric Renewal" Action. Nosferatu. Your character gains X health, where X is equal to the total health he has lost through sacrifice effects plus two. At the end of the fight, 2 cards in your discard pile are chosen randomly and placed in your deck.


5. "Wrath of the Nosferatu" Action. Nosferatu. Sacrifice 3 health. Defense +2 and spirit +1. All of your Nosferatu gain attack and defense +1 until end of the game. Chain: Nosferatu card.


6. "Will of the Nosferatu" Action. Nosferatu. Sacrifice 2 health. Max. attack +2 and defense +2. All of your Nosferatu gain +1 spirit until the end of the game. Chain: Nosferatu card.


7."Longevity of the Nosferatu" Action. Nosferatu. Sacrifice 2 health. Attack, defense, and spirit +1. The current and printed health values of all your Nosferatu are increased by 2 until the end of the game. Chain: Nosferatu card.


8."Dark Immortality" Action (Permanent). Nosferatu. Upon activation and at the start of each fight, your character's current and printed health values are raised by one, and you gain +1 to max. attack. Bonuses last until the end of the game. In addition, at the end of the fight 1 card in your discard pile is chosen randomly and placed in your deck. Only 1 copy of Dark Immortality per character. Chain


9. "Hypnotic Gaze" Action. Sacrifice 1 health. Attack and defense +1. Opposing character has min. attack -2 until the end of the game. Chain.


10. "To the Blood Bank!!!" Action. Nosferatu. Attack and defense +1. At the end of the fight, all Nosferatu gain max. attack +1 until the end of the game and heal 2 health points. Chain: "Blood Banquet"


11. "Blood Banquet" Action (Permanent). Nosferatu. Sacrifice 2 health. Attack, defense, and spirit +1. Upon activation and at the start of every fight, all living Nosferatu gain their order bonuses.


12. "Ahah! No Mortal Weapon..." Action. Nosferatu. If opposing character has a weapon equipped, they have -2 max. attack until the end of the game. If not, -2 max. attack for that turn only. Chain: "...Can Harm Me!!!"


13. "...Can Harm Me" Action. Nosferatu. Sacrifice 1 health. Defense and min. attack +1 until the end of the game. If opposing character has a weapon attached, you may discard it for an additional sacrifice of 1 health.


14. "Bitter Retreat" Action. Nosferatu. All of your Nosferatu have -2 attack for this turn and the next. In return, all your Nosferatu gain defense +2 and spirit +2 for this turn and the next, and all your characters gain 2 health added to their current and printed values.


15. "Sanguine Crystal" Item Jewel. Nehantist. Nosferatu.
Upon Activation: Current and printed health values of character are upgraded by 1 until the end of the game.
Odd turns: -1 to all damages taken and +1 to min. attack.
Even turns: Gains X health at end of fight, where X is equal to the total amount of health lost through sacrifice effects divided by two (rounded down).


Well anyways, you probably get the point. Uhh well...thats my idea. Vampire types for the Nehantists. They use their own health to permanently increase all of their other attributes. I tried to make everything as balanced as possible, but if its not then numbers can always be adjusted. However, I was wanting feedback to see if the main idea itself is good, cuz I really like it. Constructive criticism is welcomed and appreciated smile

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