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I use to always see people with mystic slayer ideas and that everyone wanted a caste for him. Well this is an idea for a pure marauder set for Mercenaries.
The Dark One
Race:unknown
Class:marauder
Guild:Merc
Levels:4
Spirit:0
Attack:7/10
Defense:1
Health:13
Caste:Assassin
All assassins gain attack +1 against guemlites.
If the opposing character has 3 defense or higher then all opposing characters suffer 1 direct damage. If any of your characters deal less then 5 damage he gains attack+2 until end of game.
Turns 1,3,5,7: Attack+1 and an additional attack +1 for each opposing character at max health.
I know he is probably OP but please give feedback so I can do better in the future. The idea behind him is he is he was a powerful marauder who cannot die from age. He was almighty until mages and priests used magic, something he was unfamiliar with, to almost destroy him. This caused him to form an organization that would specialize in slaying those with magic. This spawned the mystic slayers. He taught them assassin techniques and then ran for his life, staying with his freind the fog snake. As time passed he faded from memory. He now returns to assist the mystic slayers and use his abilities to become the strongest marauder in existence. His only obstacle is the inability to fight mages.
The quemlite marauder bonus is to reflect warriors sharing their chains. It also shows his hate for magic as he gives them the power to slay magical beings. His ability to deal direct damage to characters with defense is to show his expertise against physical opponents. The extra attack is for when my opponent raises their defense way too high.
Please feel free to comment I want as much input as possible.
try changin his health to about 13, his defense 2, his spirit 1, and attack to either 5/8 or 6/8. This makes him not immune to normal first turn moves while reinforcing his use with both of the races he works with. Also, change his turn bonus because if he is with silikat and rargnor then he gets a +4 attack from brother in arms and 5 if you use Ydiane instead. Also you need to think about the fact that this gives rargnor 8/12 attack, 3 attack and 15 health. This makes him unkillable the first round except against mages and brothers in arms+turn bonus makes him a 15/19 with another card coming. This happens normally in silikat sets but he now gains 1 more attack from brothers in arms with higher chance of living. Add to that the fact that Beturt then re-uses that brothers in arms. I would say change his turn bonus but its your call on what to do.
Here is an idea so people might start using klementine with the two golems she has made or use mechanists. I also want feedback on the new golem/human.
Trinket:
Guild:Pirate
Class:Craftsman
Max level 3
Gender:Female(last level only)
Race:Golem(gains human at last level)
Caste: Mechanist
Abilities:Other humans you control gain +1 defense. Other golems you control heal 1 health point at the end of the turn.
Turns 1,3,5:Attack+1 and an additional attack+2 if there is another living human(attack+1 for the human until last level)
Stats: 1 spirit, 6/8 attack, 3 defense, 13 health
She gains the ability to heal golems at second level.
An item that might provide some power and survivability.
Battery pack
Level 2
Guild Pirate
Race: Human
Class:Craftsman
Caste: Mechanist
Item Other
Attack+1 for each living human you control and defense +1 for each living golem you control. At the start of the fight your character heals 1 health point per living mechanist you control.
Permanent.
Required to level trinket to level 3.
Battery Packs lower form
Beating Stone Heart
Level 1
Guild: Pirate
Race: golem
Caste: Mechanist
Class: none
Item other
Heal 1 health point, attack+1, and defense+1 at the start of the fight. If there is a living human this card gives an additional attack+1.
Permanent
The whole point is Trinket is a golem who got a stone heart made by Delco,Marlok, and Aerouant when they were much younger. It has since grown and given her emotions. Klementine and Mylad bring out the power in it, allowing her to become like Golemarlok. She also joins the mechanist caste because she has always hoped for a family and this seems like one she can be a part of. Basis of the strategy is
that all of them live and the golems(like always) become brutes because of it. Ica-Rusty makes it so they can chain on any item they want as long as its pirate, making battery pack a great craftsman card for klementine to play to support the rest. Someone please help with something to give klementine and even this is OP please give me feedback as this is my first attempt.
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