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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

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#2 Card Ideas/ Fan Art » ~New Nehantist Mage + Spell » 06-02-2012 15:01:56

Ergoh
Réponses : 13

Syvyl.png
BrokenReality-1.png

Please comment if you like it or not. smile

#3 Re : Deck and Strategy » The Mysterious Pheonix Campaign, which decks? » 04-02-2012 00:17:52

1x [card]The Pythia[/card]

1x [card]Crown of the border[/card]
1x [card]Sylphide[/card]
1x [card]Crystal Storm[/card]
1x [card]Exordium[/card]
3x [card]Dragon's Wit[/card]
1x [card]Dragon's Champion[/card]
1x [card]Dragon Armor[/card]
1x [card]Mystic Staff[/card]
1x [card]Travel Ration[/card]
1x [card]The Pirate Code[/card]
1x [card]Longevity[/card]
2x [card]Moneyed[/card]
2x [card]Picnic[/card]
3x [card]Zarazam's Eye[/card]

Everything goes on The Pythia, CS goes last smile
She will get like 10 Defense in battle and heal a minimum of 4 HP.
15 monsters effortless.

#4 Re : Discussions about Eredan iTCG » Some questions regarding Adventure Mode card drops. » 02-02-2012 10:36:01

I've noticed that at Zahal's mission the Malandrin and the Nehant final boss encounter are significantly reduced in difficulty. That will prolly affect the card drops?
I see little logic in 2 encounters, one being difficult and one really easy, providing the same drop rates and card rarities.

Why there isn't an official comprehensive Feerik statement on the matter of drop rates and rarities, and why should we guess all the time about those things?

#5 Re : Discussions about Eredan iTCG » Some questions regarding Adventure Mode card drops. » 01-02-2012 20:15:47

Talamare a écrit :
Joey_Parker a écrit :

"Congratulations!" He said with gritted teeth as the rage overfilled him

+1 big_smile

#6 Re : Card Ideas/ Fan Art » ~New Noz'Dingard Mage + Spell » 01-02-2012 09:12:14

Calandra a écrit :

so LB would deal 4 damage and CS 1 in first round and 2 in each following... still too much imo

Are you taking into account that the opposing characters will have 1,2 or 3 Spirit.
So in the standard case, LB3 will deal 2 actual Magic damage. The CS will deal full damage, because it deals it at the start of the turn, not at the end of it smile

If u chain LB3+CS on Crystos, ull most prolly get 4 damage inflicted on the opposing characters till the next turn. This is not very different from a high spirit Noz deck involving Prohpet, Aeronaut, Pilikim. At turn 1 with Pilikim ull deal 2+5=7 magic dmg, 7-2 (opp char spirit) = 5 actual damage. Aeronaut at any time will deal 2+4=6 magic dmg, 6-2=4 actual damage.

CS is verry ineffective vs characters with high HP as Nomads, Ice Elves, some Sap Hearts etc. I meant Crystos' Turn effect so that the Compendium can slightly close that gap.

Also take into acc that the Turn bonus is on Turn 2 and 5, which is actually really hard to activate.

#7 Re : Card Ideas/ Fan Art » ~New Noz'Dingard Mage + Spell » 31-01-2012 23:15:16

Calandra a écrit :

so what is left is playing something like LB3 and CS in chain which means u will deal 5 magic damage (assuming u have prophet with u) plus 1 coming after end of turn 1 and 2 damage coming every turn afterwards...

I've not seen any Compendium decks use Prophet. He's not from the Compendium caste, so he won't be able to cast Crystal Storm, Armor Invocation, Energy Field etc..

#8 Re : Discussions about Eredan iTCG » Some questions regarding Adventure Mode card drops. » 31-01-2012 23:02:00

I just got [card]Steal[/card] from Malandrin (the mission before the last mission of Zahal).

#9 Re : Card Ideas/ Fan Art » ~New Noz'Dingard Mage + Spell » 31-01-2012 15:53:10

soulst3al3r a écrit :

crystos = overpowered. chaining aoe with a spirit that high? It should be that he can chain aoe's once and dies after battle.

Whenever he chains AOE, he gets -1 to Magical damage dealt, so effectively he has 2 Spirit. It's not that high for a mage... And the drawback is actually stronger than -1 Spirit, cuz it will affect all the AoEs that don't use spirit like Release Hell, Lightning Chain, Collision etc..

goscar a écrit :

Xerath seems like he would get more powerful as time goes on and the chain on him weaken.

Yes, yes, you're extremely insightful and you've figured out where from the art of the card is.
Now back to the topic.

#11 Re : Discussions about Eredan iTCG » A question regarding Perfect wins. » 31-01-2012 06:13:01

EwokDan a écrit :

are you leaving fights? If so your rating drops and you get less xp/exp for fights.

Nope, not leaving anything. I'm doing the perfects in Adventure mode. This massive drop in the crystal rewards happened for the first time yesterday. And am pretty sure, that I had days in which I played more fights than yesterday, and did not get the reduction.

Mb Feerik limited the crystal rewards from AM?

#12 Discussions about Eredan iTCG » A question regarding Perfect wins. » 30-01-2012 22:51:59

Ergoh
Réponses : 7

When you get a perfect win, you earn 30-33 exp and 70 crystals.

And then, after a couple of perfects you start to get  28 exp and 68 crystals.

At the moment am getting 15 exp and 46 crystals for a Perfect.

Is there some kind of diminishing returns on the Perfect wins or?

#13 Discussions about Eredan iTCG » Adventure mode freezes and spikes. » 28-01-2012 23:06:16

Ergoh
Réponses : 6

I'm suddenly experiencing freezes and spikes while playing in Adventure mode.
Normally the fights in AM end real fast cuz there is no waiting for the other player.
At the moment, and it started today, while am playing AM i get a horrible and big delay in card, order bonus, attack activation, in the fights. I need to wait like 30-40 secs between the character selection phase and the card play phase, and another 60 sec so the cards can activate. It's really irritating how a simple fight that finishes in 1 min, now goes up to 3-4-5 mins.

Is the server lagging? I played eredan from another PC with a different and faster conection than mine, and still got the delay.

Does anyone experience the same issue, and do u have an idea what is causing it?

#14 Re : Discussions about Eredan iTCG » Some questions regarding Adventure Mode card drops. » 27-01-2012 08:57:02

So, is there anyone here that gotten a rare card from Zahal's last mission encounter?

#15 Re : Discussions about Eredan iTCG » Some questions regarding Adventure Mode card drops. » 26-01-2012 16:14:03

Thank you for your answer smile

Do you by any chance rememer which boss droped u the 3 playeble rares? smile

#16 Discussions about Eredan iTCG » Some questions regarding Adventure Mode card drops. » 26-01-2012 14:19:04

Ergoh
Réponses : 13

I would very much appreciate a Feerik employee post, cuz I did not find anything official and comprehensive on the topic in the forums.

In the following questions, by rare cards, i mean not the experience ones, but those that are playable in the fight.

1) Can you get a rare card from Zahal's last mission encounter?
2) Can you get a rare card from Zil, Noz, Kotoba, Sap, Nomad's last mission encounter?
3) Are the card drop rates different for Zahal's last mission encounter and those of the Zil, Noz, Kotoba, Sap, Nomad's final encounters, as Zahal's is much easier then the other 5?
4) Is the drop rate affected by how much living/dead characters you have at the end of the fight?

Thank you in advance for your time smile

#17 Bugs » Demonic servants at The Ritual adventure mode » 24-01-2012 14:52:01

Ergoh
Réponses : 5

The demonic servants at the first and second mission of The Ritual adventure mode are prolly bugged.
They keep getting attack boost from nothing. The card states that, at the start of the turn they get +1 attack agaisnt non demons, +1 attack at an odd turn, +1 attack per Nehantist card in play.

Am playing humans, so the servant gets +1 attack, it's the first turn so he gets another +1 attack, no cards are played, no nehantist cards in play.  1+1 = 5???
He gets +5 attack from nothing on the first turn.

On turns 3,4,5 it gets even ridiculous, again facing a human, again an odd turn, again no nehantist cards in play, and he gets +10 attack at the start of the turn. What the hell is that? Is there a hidden hidden effect or what? Is it a really irritating bug or am I missing something obvious?

#18 Re : Card Ideas/ Fan Art » ~New Noz'Dingard Dragon Knight + Spell » 21-09-2011 21:04:23

He actually has 4 Defense, check out his passive ability. smile

#19 Re : Card Ideas/ Fan Art » ~New Zill Marauder-Warrior + Item » 17-09-2011 07:54:00

Why is it soo hard to focus on the card idea smile
If you can not bare to watch them, just ignore the picture smile

Will it be better if I post blank cards with no image what so ever? smile

#20 Re : Card Ideas/ Fan Art » ~New Zill Marauder-Warrior + Item » 16-09-2011 20:00:41

MrLordi92 a écrit :

PS:  Is this artwork another League of Legends thing?

Yes smile. All of the images I use are LoL ingame art smile

#22 Re : Card Ideas/ Fan Art » ~New Sap Heart Mage-Priest + Spell » 09-09-2011 13:58:04

I struggled a bit with the discard part. I did not know if I wanted her to be able to use spells while she is "channeling" Equilibrium. I though if she was able to, she would become unkillable by turn 4.

Imagine u get the first turn. You play her immediately, use [card]Dais Intervention[/card] and chain Equilibrium. As her order bonus is activated she will only take attack damage. She will have 14 HP and 8 Defense. Even is something manages to deal 21 attack damage in one turn and leave her with 1 health point, by the time she can be attacked again at turn 4, she would have healed 3 HP and gained 3 Defense. At turn 4 she has 4 HP and 7 Armor, she then uses again [card]Dais Intervention[/card] and [card]Healing Balm[/card] and gets to 8 HP and 13 Defense. If the opposing deck managed to deal 21 AD in the first turn, its prolly a Kotoba or a Zill warrior-marauder deck that has no magic damage cards, meaning the opposing character will have to deal again 21 AD this turn in order to kill her. That is highly improbable. After turn 4 she becomes Attack Immune smile

So maybe I can remove the Unique part of the spell, so u will have to sacrifice Equilibrium if u want to use spells or actions.

But then comes the problem with having 3 Equilibriums on your characters which equals +3 Spirit, +6 Defense and 3 Health healed each turn. Your Sap Heart mages will become Immortal Tanks, esp if you have a [card]Rockspeaker[/card] lvl 3 along with Nyasha.

That's why I thought it should be unique and discarded when u play spells, actions, etc. smile

#23 Card Ideas/ Fan Art » ~New Sap Heart Mage-Priest + Spell » 09-09-2011 08:59:36

Ergoh
Réponses : 5

Nyasha.png
Equilibrium.png

Her race is Dais and not Nature Guem. The fan card tool did not have Dais in the race bar...

Please comment if you like it or not. smile

#24 Re : Card Ideas/ Fan Art » Bloodsword fan-place.. » 09-09-2011 08:48:46

OMG, i now realize Bloodsword is a female and an elf big_smile

But still the six-pack that u drew is pretty masculine smile

#25 Re : Card Ideas/ Fan Art » ~New Kotoba Marauder-Warrior + Action » 08-09-2011 10:15:40

I kinda envisioned her as slayer, of Marauders and Warriors, that is weak against Mages. I didn't wanna get blamed again that I made an imbalanced character like Heirophant Alix or something big_smile

Her usage would be: full defense in the first three turns, then Final Resort. smile

It's only a rough concept thou smile
All the stats can be tweaked if it will get them more balanced. And now that you mentioned it, I see it's a good idea to make the action usable by all characters smile

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