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Agreed, it's probably true there'll be much better uses
I'm just someone who likes testing obscure and unusual ideas that I come up with, I will say that I expect the one I have in my mind probably wouldn't be all that effective, but the main reason I'll be buying Multitasking is to work with Aelide...
Still looking forward to my little test period though.
Thanks for the response
Should be an interesting thing to play around with in a little while
I can't afford the card just yet to find out for myself so I was wondering if someone could tell me whether something would work or not.
Mekarmor is unique, but a counts as a craftsman item.
Can it be duplicated by Multitasking still, even though it's unique? (AKA it's just unique to the deck, but I can make two via Multitasking?
Because if that would work, I have something to test out eventually lol.
Will be buying Multitasking eventually anyways due to Aelide + Craftsman deck... but will be interesting to see if I can make it work in...
More I think about it, the more I think my idea may not work necessarily, but I'll still test it once I get the chance if Multitasking can double it haha
Just spotted a card I didn't remember/realize existed...
If I feel like being bit of a big spender Vital Point may be incredibly useful, useful enough I may consider switching back to Marauder form for Oogoe as well...
3 Vanishes, 3 Vital Points, 3 Thefts, Spirit Master to drag two of the cards back, Dragon Sacrifice and Mental Siphon still in place...
I have much to consider lol...
Even am considering thinking of other cards like moneyed to pull more cards back out of the discard haha MORE THIEVERY!!! MORE!!!! lol
Yah, before the deck size change thing I was murdering people with a variation of this, like 85-90% win ratio in Level room... and back than was without the Mental Siphon or Dragon Sacrifice additions (nor the Spirit Master, but that's a pretty minor difference)
Back then it was mostly focused on just the Mekarmor into Vanish/Theft Combo, and it was absolutely murdering people as they expected to have to deal with Tsumes and such at that point.
Also if I got an unfortunate draw, I'd tended to try to just hold out on using the thefts as long as possible, get them to waste their cards as they play into my vanishes and my scrolls of frailty/healing balm combos or whatever other defense mechanisms I was running at the time.
Then just as it seems they've got me, I go on a 1-3 turn discard spree on them and narrowly win.
As for the Malyss mention, I see your point but at the same time if I remember the reason that's a benefit is because Malyss is Full Mage where Toran is Marauder Mage combo?...
So by switching to Malyss I'd be losing the backup plan to use Theft as both Toran and Karasu... unless I switched to the other form of Oogoe (Off the top of my head I think it's cuz theft is a Marauder Card, and Zil version of Oogoe is Warrior?... can't remember if that's why, but yah then I'd only have one option for each char.
And if I switched to the other form of Oogoe, then he'd lose the ability to supplement with Treacherous.
Karasu = Theft
Oogoe = Treacherous
Malyss = that one shot of Mental Siphon into Vanish (unless I pulled Siphon back with Spirit Master or something like that.
So the reason I run Toran and Karasu is because of the want/need to keep two of them able to run one of the key cards (to me the key cards are Vanish and Theft, Mekarmor allows me to run them together which is even better, Treacherous is a supplement, because 3 Thefts and 1 Mental Siphon may not get the job done if people realize I'm a discard deck quickly enough.
I'll start this off by saying I doubt there's a great way for this to work with the deck-size changes of a while ago, but back when I first made a version of it, it was actually quite successful in level room and also it did ok in most of the adventure mode quests that weren't bosses at that point... And was an attempt for me to seriously break away from what is expected of people, to be totally honest I've never seen anyone try anything even remotely similar to this little side project of mine (well except Zil Discard of course haha) but in fairness that's probably because (at least now with the deck size change) in most respects it's simply not all that viable.
I no longer use this, but I was using it against Nomad and Kotoba Bosses for like a 50% win rate on both (which isn't great, but when you're primarily a free player it can at times be hard to do great.
I'm just wondering if there's anything I could do to tweak this for the better.
Characters
Karasu Kage
Oogoe Kage (Zil Version)
Toran the Regent
3 Disagreement
1 Dragon Sacrifice
1 Mekarmor
1 Mental Siphon
2 Scroll of Frailty
1 Spirit Master
3 Tatimijutsu
3 Theft
3 Treacherous
3 Vanish
Now clearly this deck will not win via kills, it's only an attempt to make a different form of discard.
Disagreement and Tatimijutsu are mostly just minor defense boosters that can chain into the stealing cards, also I usually use one of them as the price for Dragon Sacrifice to rid the opponent of all actions in his hand.
Mekarmor is mostly there to allow me to do a really cruel thing if I manage to get it on one of my chars (usually Toran) early enough... Vanish + Theft, or Vanish + Mental Siphon, or Vanish + Dragon Sacrifice is cruel and when I get the chance I use it to the fullest.
The Scroll of Frailties are mostly around cuz the most recent thing I was doing with this was taking on Kotoba Boss, and he's very capable of killing any of these 3 characters in one hit, especially if he's got a few turns of equipping Firons or just getting attack bonuses because he suffered physical damage or whatnot... The reason I use them is primarily to try to get that Mekarmor equipped safely...
I should probably drop 1 Treacherous if I'm going to continue to use it in adventure mode, as Oogoe pretty much never lives long enough to use all 3... but then again if I drop the 3rd they're less likely to show up before he winds up dying so -shrug-
Finally, a little thing I noticed that probably should've been obvious to me, and probably lots of other people realize this, but not exactly pertinent to this deck, but moreso to Mekarmor specifically, I did not realize that Mekarmor counts as a craftsman item in the sense that I can have Jorus or Ramen for example equip it on a tanking character in a battle, and odds and ends is capable of drawing it out of my deck... for some reason my brain just saw the classes that could use it and just thought "Oh, a craftsman can also wear this" lol
I forget what screwed up invention in my mind I was using when I found that out, but yah, on the off chance that surprises anyone as much as it did me (which it shouldn't, it was probably just my brain lapse) Might be slightly useful information to someone who has the item in stock.
Thanks for any tips
Would be cool if somehow I could make this more viable for adventure mode but I doubt it's getting MUCH better than this to be honest.
Thanks for the tip.
True enough about shifting sands, but nevertheless I still need to get all those items herself and her minions keep placing on her haha, powers her up to be both one of the things that can kill my Vizier when he's fully/mostly set up AND something that's extremely difficult for me to kill as well haha.
____
So, the new release is out, I've given a really quick look at the cards but will have to give them a second look when I'm more awake and functional mentally speaking lol (Neeedddd.... cofffffeeeee lol)
Any suggestions?
Personally I'm leaning towards mostly leaving the deck the way it is for now, and using what's now become just under 90k to build a good deck for farming/advancing in adventure mode.
I like my Temple Guardians in non-ELO PvP (hah, I play'em in ELO too anyways, but I never really amount to anything, 'cept that one time I semi-flukishly made it to a little over 1700 lol (Yay for running into Compendium and Sap Heart Quick Draw Decks lol)) and in Adventure Mode they do ok on some things (Was farming the Sap Heart Boss for a while for example with probably about 80% success rate)
But it'd be nice to expand my horizons in that respect a little bit....
Just from skimming forums, Avalonians seem to be pretty cool for at least advancing in adventuring, not really sure about bosses particularly though.
Anyone have any suggestions on my Temple Guardians Deck, or what Kotoba/Mercenary/Nomad deck should be my next pursuit for bettering myself in adventure mode?
Slight update : Dropped the 3 Under The Suns as they weren't helping.
Replaced with Revival (mostly cuz I've been running into a lot of S.A.R.A.H.s recently and figure that might help out a bit.
Skyward Boots (If I get drawn out into a long fight, my Vizier who'll usually be the last one alive anyways Skyward Boots gives Vizier and whoever else happens to be alive on my side an extra defense point each turn)
And Theibrak's(forgot how to spell this already) Secret figuring the boost in defense bonus is a nice enough boost, and I seem to often draw the exact opposite of how I'd like to in many given situations, so basically it's a nice temp defense boost and a basic redraw when I feel I need it.
-Chris G.
Thanks both for the advice, I probably will wait a few days now that it's been mentioned.
As for the Sandstorm comment, I do tend to do that in the Turn 1 Scenario in many situations. I just forgot to write that, sorry about that
Hey, I've got a mostly functional Temple Guardian Deck running and am mainly wanting to play nomads, Kotoba and Mercenaries... So I'm wondering what if anything I should do with my 68k
Right now here's my Temple Guardians lineup (I also have 3 Litany and 2 Supplication that I can switch the Lamentations out for, am currently testing.
Vizier Mahamoud
Shrikan
Sakina, Priest of naptys
3 Basking in the sun
1 Desert Mask
3 Forced March
1 Guem Tear
3 Heal The Guardians
3 Lamentation of Sol'ra
1 Sandstorm
2 Solar Plastron
1 Soul Judgment
1 Travel Ration
3 Under the Sun
To be honest the Under the Sun don't seem to be helping much accept for speeding up adventure quests I would've won anyways...
On the off chance you're wondering, my general plan is to buff up Vizier, the four items I generally try to chain onto him as quick as possible. Desert Mask and Soul Judgment each chain and when possible I chain them into Travel Ration or Guem Tear.
If I get all 4 items equipped, most decks I run into have a pretty hard time killing him, especially with the remainder of my deck largely focusing on damage reduction and healing.
I'm thinking of going back to Litany/Supplication combo, as it seemed more effective for my current threesome, and also to a lesser extent because it gives me a little bit better chance against discard decks when they show up, as between the Solar Plastron and Litany/Supplication pulling each other out of discard I can generally withstand most if not all of their attempts.
Anyways, any advice would be appreciated, I'm primarily a free player (only put money into this game twice, one of which was at the beginning of this month) so having 68k crystals is something quite new to me (especially since I tend to lack the patience, or just slowly accumulate stuff piece by piece the way I did to make this deck for example.
Thanks again
-CG
Awesome
Thanks a lot
I got a The Marquis foil from adventure mode.
So Non-Saleable at the moment.
I've upgraded it to Level 2.
I already have the non-back light cards needed to upgrade it either way.
If I bought the back light would it become saleable or not?
And how does that work in general (sorry, I'm sure this kind of thing is answered elsewhere, but I'm currently playing Eredan, online poker, carrying a conversation with my girlfriend and cleaning a bit so in my quick skim I may've missed it.
I got 'The Last Hope' or whatever that was called foil
I have gotten mostly irrelevant cards, got a burn in hell card though, was worth 7k on the marketplace at the time, pretty useless to me though, considering I only had one of them and also I pretty much just use Kotoba Characters and Mercenaries really.
Still though would love to be able to see what I got compares to what I missed.
Voted, and also glad to have gotten a positive response
First time posting here, hope I don't screw anything up.
Basically I consistently get through the daily quests, on the 5th day I pick a card, most of the time I'm slightly disappointed, sometimes I'm not, no biggie...
But what I'd like to be able to do is after choosing somehow see all 9 options I could've picked, like maybe just flip the cards on that same graphic screen if that's possible.
I know it's unimportant, so can definitely understand if noone wants to do this, and some people might prefer it the way it is as well...
But just saying I'd personally love to be able to see the cards I could've chosen but failed to...
Be like "Oh, I got burn in hell, all the other cards were like 500 crystals or lower in worth, pretty good find."
Or "Drats, just missed an assassinate! "
I dunno, I'd find it cool is all lol
-CG
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