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HLo all, me again, with yet ANOTHER new deck idea, this one is based off of tempus, ive played a few games with it and its good, but it also doesnt feel like the proper tempus deck >.>
Eternal
watchmaker
apostle
3 good omen
3 celerity
3 time leap
3 aging
3 tempus +3 armor card
3x open mindedness
2x divine light
Anyway i could improve this deck or is this the basic setup
thinking of replacing openmindedness with the +1-+3 spirit, and maybe taking one out and replacing it with something else
smoked arrow ?
no
those were part of the deck when i bought em
and instead of just going no, maybe you could give ideas to what i should replace them with >.>
and ya, its not swarm of scarabs, but its a scarab card which sends one equip on the field to the graveyard
Hlo all,
i bought some crystals, and decided to buy a premade deck, so i went with the sap heart deck, and i think that if i tweak it here and there, and level up the chars to 3, then they would be a pretty great deck, however im not sure in which way to tweak em, which cards to keep, leave out.
atm my deck looks like this:
hailwalker
keizan
spiritspeak (all three level 1 atm)
1 arcanium
3 burn in hell
1 scarab swarm
1 fireball
2 hate brawlers
2 implosion
2 living nature
2 mystic staff
1 root
2 smoked arrow
2 wood protection
in which direction should i go? maybe replace one of the three with rockspeaker and add some tribal masks?
thx for the help
Sorry for the double post, but this was to be said,
i finished the basic shape of my deck same as above, but added anathematize, another underworld, and two wanted.
Why wanted? its a great anti mage/priest card
-2 spirit and defense at most, but if you then use hand of death then -4 spirit and their spell dont seem as painful anymore.
and it chains! so chain it dissdenced and youve shut down their main mage so they cant use their guild specific spells
ive had a closer look at the demonic cloud setup and the armor reduction setup, and they dont seem to fit well together, so ive decided to change my setup a bit
Soul chewer
Anagram
Adrakar
3x nehant seal
3x dark fury
3x black chimera
1x vampiric dagger (there for lulz, might replace)
1x dissidence
3x hand of death
2x underworld
Atm i have no idea what to get for the last 4 cards, any ideas would be welcome
This deck focuses on dark fury- hand of death combo,
for example on soul chewer this would make the enemy lose 6 armor , thus making the enemy armor 0 most of the time meaning soul chewer minimum would deal 8 damage, without anything else, if you put in black chimeras vampiric dagger (double wield ftw?) with soul chewer you would do 11-14 straight damage, not ignoring the fact that his order bonus would have maybe proced and black chimera's damage ability also. nehant seal is there just cos i thought id need more chain cards
Any feedback wuold be welcome
Heya all
Ive bought some feez, got some good cards to sell, and getting some good amount of crystals soon (about 200000 crystals) and ive been thinking of making a nehant demon deck with the new cards.
I like the idea of reducing the stats of the enemy and doing full damage. however im not sure what would be the best lineup
This is what i have in mind atm
1x Ripper
1x Soul chewer
1x anagram (demon form) or adrakar (dunno which would be best)
3x hand of death
3x nehant seal
3x dark fury
3x demonic affliction
3x demonic cloud
1-2x dark ritual
However im not sure for the rest, thanks in advance
Here a food for thought. Suicidal Temple Guardians looks good on paper but unfortunately fail to deliver. With 0 defense and losing a health at the same time is just hard to balance. And ...Will be Your Grave is not synergistic with Forced March.
Why not a Temple Guardian Priests? Here is a cheaper version from what I am using:
Shrikan, Ahlem, Djmena
3 This Tomb...
3 Disembodiment
3 Punishing the Unpure
3 Forced March
2 Swarm of Scarabs
2 Solar's Anger
1 Aura of Faith
3 Solar PlastronThe idea is to use Solar Plastron to reuse all your Nomad cards. Punishing the Unpure will reduce opponents Spirit for your Swarm of Scarabs to get through when you have used Solar's Anger/Aura of Faith. Djmena can first use Aura of Faith before Solar's Anger for high damage.
Solar's Anger ideally to be use during mid/end game where you have exhausted your Theurgies (which is not many in this deck) or or equipped Solar Plastron. There are enough chain cards to get this deck going as well.
Upgrade the deck with Solaris, Mercy, Sacred Nova, Obesity, Divine Light, etc. when you have the crystal. But for now, it is a decent deck to play with.
Thanks for the input, im making the deck right now, and it seems to actually be more fun
again, thx for the input
no solaris?
too costly for me, only have 13000 crystals left, and using 7000 of those for a fourth will be your tomb to level djamena
Okay, i think my deck is more or less finished now, this is how it looks likes=
Characters=
Shrikan, djamena and ahmid
(all level 1 atm, leveling em up)
Cards=
3x This tomb
3x ...will be your grave!
3x forced march
2x disembodiment
2x under the sun
2x obesity
2x my turn!
1x solar's anger
1x temple sword
1x sun glare
How does this look?
if i need chain maybe a disembodiment or two? and which cards hshould i replace?
Keryso here,
Bought some new boosters and got a few desert nomad, so i figured id make one
My champions atm are ahmid, djamena and shrikan (all level 1 atm)
its mainly a warrior deck
2x My Turn!
1x Solar's anger (for djamena)
3x forced march
3x under the sun
3x this tomb
3x ...will be your grave (havnt got those yet)
1x temple sword (should i get more?)
1x sun glare (should i get more?)
1x spear of light (should i get more?)
2x dunno yet, probably brutality (maybe you can help decide)
Is this a solid deck? if not could you direct me in the right direction
also, in the future i might try and get the sphinx and replace ahmid with him
Thx for the help
Keryso again
Another simple suggestion
I am level 14, so i can only got to the 11+ level room, which normally has the most people in it cos its the ONLY room for the higher levels (well thats what i found atm, please correct me if im wrong) And sometimes i just want to fight against a friend. However its a problem challenging him, cos trying to press the challenge button is frustrating because people are always going in and out all the time, so his name moves all the time, making me challenge someone else and fight that person
I have 2 suggestions
1) have a search bar for players so we can just enter part of the name or all of it, and press a challenge player button next to that bar. it would be easier and you wouldnt have to be as precise as trying to shoot a moving duck with a gun in the carnival.
2)private level rooms
Allow us to buy timed private rooms, that you buy with either crystals (maybe 1000 for 2-3 day) or feez (20 for 2-3 days) so you can password it for you and your friends, guilds or for two guilds if they are having a guild war.
Or just to make silly rooms with rules ( Pirates only room, items only room and etc.)
Thank you for reading
ya i aggree with a change in the pool thing
atleast remove all beginner cards from there
so getting cards like i hate mystics ( i think this game hates em too) doesnt make me feel like i wasted my times getting 5 dailies
Playing this game and seeing the updates makes me want to know more about the people behind the game
So here are two main questions that have been in my head for some time, to any freerik staff here if they do read this)
1) how many of you are there in total working on the game big group or small group?
2) How do you guys come up with card designs and story lore? is it brainstorm or is it more whatever floats the boat at the time?
Thank you in advance
Nervus, thats part of it,
There are about 7 daily trophies:
1. play 10 spells
2. play 15 actions
3. accumulate 150 points
4. win 3 games
5. play 5 games
6. Play 10 item cards
7. play 2 games using different guilds
over the course of 7 days you wouldnt have all of these done because they repeat.
But if you finally manage to get all the trophys, then youd get daily reward +1 and all the trophys reset, thus starting the cycle again
i know that they are repeatable, but only once a day, and there are a total of 7 daily quests?
you wont get all the different daily quests one after the other, which also means that you'll be getting repeats of the same daily quests
so youd only get the extra trophy after you get ALL the different daily quest trophies
This could take a minimum of 7 days or a maximum of many many weeks
woud only be getting the daily quest + 1 award one every once in a while, and itll help the guys who dont spend money on the game (i already bought some feez so im not being biased XD)
Win/Win situation in my eyes
Right, Keryso here again
This time its a smaller idea, its about the daily reward, and i thought that maybe after you get all the different quest trophy types you should get an extra trophy which is repeatable.
Daily quest completionist
Get all daily quest trophies
Reward, +1 in your daily quest chain
And after you get this trophy all the daily quest trophies reset
This would give people a better feeling of accomplishment in getting all the daily quests, instead of just seeing it as a chore to do.
Give some feedback please
I support this idea,
Also would you mind if i linked this thread to my post ? http://forum.eredan.com/viewtopic.php?id=25086
Hello everyone, Names Keryso(if your too lazy to read my name which i doubt )
I started playing this game bout 3 days ago and am very fond of it, but there is loads of things id like to see in this game, and i will be posting a long list
No doubt many of these things have already been asked for many times, so just see this as a roundup of all the ideas
1) Having the option of chatting to our pponents
2) Friends list
3) being able to trade with others ( i actually dont know if there is already this option, couldnt find it)
4) Being able to have private sales on market ( for friends only)
5) This idea is a big one, and i consider it a good one to make everyone in the issue with the market about not being able to sell stuff without buying Fee'z. Allow everyone to sell stuff without the buying feez thing... BUT put a limit to it if you havnt bought fee'z. (Like one sale then you cant sell anything for X days where X is the level of the card you sold sell)
6) This one is just a beginner idea. When you first finished the tutorial, have a message saying to either play a match or buy one of the three beginner decks (i didnt know i could and thought that one of the four beginner decks(the merc one plus the three you buy) was given to you to begin with until a friend pointed out)
7) a Little glossary on the side with a quick note on all the guilds/ casts what they specialize in, their weaknesses and which guild can be used with others.
Thank you for your time and if give feedback, If there something you dont like or think could be done better, just post
Yours Keryso
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