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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
Um make it a 2 fight duration, otherwise it's a little pointless... But I like the idea.
How the hell can you chain Supernova? It's an AoE. Does "Go For Broke" specifically allow you to chain an AoE (Supernova)?
Mission 4: Beat all the boss of adventure mode(exept Dark Tower and King of the hill)
Actually I got shards from fighting Toxic (2nd evo) and Satsume. So I believe it could be any final fight or any 1 opponent fight.
I've been brainstorming for ideas on how to build a The Pack Marauders deck using The Wild, Dark, and Bloodsword (+1 def marauders). Potentially focusing on Black Fang Skins, The Howls, and Backstab. Any other cards I should consider?
I'm tempted to try and put one together, since I do like the concept.
See, there are several useful common cards across all Acts.
I don't agree with this clunky sollution.
The best way is to simply implement that idea of recycling 2-3 cards into 1 of same quality and 5 into 1 of above quality.
I'd agree, but that seems less likely than pulling a few cards from the rewards tables...
I've noticed that I get alot of Event I: Common cards as rewards in Adventure mode. It'd be nice to not get these cards, since they are incredibly common in the marketplace already (since they have been around for years). I suggest that Adventure Mode reward limit cards winnable from the Event I and II series to Uncommon or Rare at the lowest rarity. It doesn't change much per se, it just lowers the flooding of collections with old (and often useless) cards.
Would be nice.
There's a similar system in League of Legends for Runes
There are Tier 1, 2 and 3 Runes.
- Mixing 3x Tier 1 Runes, gives you 1x Tier 1 Rune.
- Mixing 5x Tier 1 Runes, gives you 1x Tier 2 Rune.
And so forth.Could be similar for Eredan:
3x Common = 1x Random Common
5x Common = 1x Random Uncommon or 2x Random Common (50/50 Chance)
3x Uncommon = 1x Random Uncommon
5x Uncommon = 1x Random Rare or 2x Random Uncommon (50/50 Chance)
3x Rare = Random Rare
5x Rare = Random Legendary or 2x Random Rares (50/50 Chance)
3x Legendary = Random Legendary
5x Legendary = 2x Random LegendariesExploit, Collector and Mythical cards that you do not already have could be among the possible results.
Mixing different rarities would either:
a) not be allowed; or b) count as the lowest rarity used (so Common + Uncommon + Rare = 3x common = Common)
I agree, I have multiple cards that are unsalable and just take up space.
Has anyone beaten the secret room yet? I'd like to know what to expect...
PS- Nvm, queen tank deck works for the left, right, and secret rooms.
What about [card]Lightning Bolt[/card] lvl 3 combine it with Erien 's huge spirit .
You'd need Council's Banner to be able to play it...
Try discard deck.
Watch out for his Hidden effect: When you use a Permanent card, all cards in his discard piles return to the deck.
Ah so that's what it is. I'll try discard then, thnx
You should be able to do both (untap a tapped char, or tap an untapped one).
For some reason I can't tap one of my character's out of combat. I'll select them but nothing happens.
I've tried several different decks, all centered around disabling his damage through theurgies or dealing massive damage early. Nothing seems to work
Is the English Translation for Blanche of Arcania incorrect? It says that you "select a character out of combat, if he is untapped then that character is tapped" but in games I have only been able to do the opposite (untapping a tapped character out of combat). I feel cheated slightly, although I only spent crystals to get her...
I like your idea for Arkalon's sword, Zahal's sword seems a little imbalanced considering the nature of a normal DK deck.
At least spice things up for efforts. Like
Win > 10 = favors
win 10-20 = Common
win 20-30 = Uncommon
win 50 or more = RareOr if you hit so many wins reward with a random card much like they do for the random card pick for the daily game play.
This I do like, at least give some sort of reward and not leave it hanging with the ONE player who wins the most each week.
Title question, exactly what decks have people used to beat Amnezy at the end of the Arena campaign? I've tried Avalonian/Queen tank but if Amnezy goes first she usually 1shots Queen b4 I can get her spirit up.
You know, nothing would be more rewarding as a forum user than knowing one's ideas are used, and accredited.
There's this game where players who report meaningful bugs in an organized manner, are rewarded in-game.
When a card is inspired on someone's suggestion, that someone should get 1 copy of that card as a reward.
It fosters community and meaningful posts.
Isn't that what happened with Alyce? But that was the result of a contest or something, if I remember correctly. With that said, I've seen a couple cards been released that are eerily similar to a suggestion(s) I made weeks before...
has anyone tried a tempus deck against him? I feel like double heartbreaking dilemma on the first turn would do it.
Yup been stuck on 13 energy for a couple hours now...
So some sort of priest deck to complete this fast, I wonder if my Temple Guardians would work...
I like it. It'd make a good trophy card.
The last (6th) mission has not shown up yet. Did I miss it or has it not started yet?
I feel like it's kinda bullshit that they're requiring you to play in the Amnezy Tournament for a weekly card mission. I understand for the larger missions to obtain characters and such (like the recent Anon Tho missions) but not letting you gain points in the Normal room is a little over the top.
I decided it was time for a Eclipse-Immortal character, since there now already a Eclipse-Temple Guardian (Djemna) and a Immortal-Temple Guardian (Vizier). So I brainstormed a little and created two versions of Yrjo cuz i'm rather indecisive about the final project.
Original Version Yrjo:
Alternate Version Yrjo: