Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Bugs » Trouble login in since 03/03/2011 » 18-03-2011 08:58:56

Fatal error: Uncaught OAuthException: Error validating access token. thrown in /home/eredan/itcg/facebook-php-sdk/facebook.php on line 543

What is this? can't connect now, yesterday (i think before patch) was ok

cookies cleared, and i also can connect using my friend's character with this computer.

#3 FAQs » How do points calculated after battle? » 15-03-2011 09:46:09

uhuy5
Réponses : 1

How do points calculated after battle? (Points which decide win/lose when all characters died

#4 Re : Deck and Strategy » Need help: Kotoba, Noz, Elfine Deck. » 13-03-2011 13:33:34

Cossette a écrit :

roll IHAS deck whew....

-Basic IHAS deck- Actually this is the most basic you can get roll

[card]Red-Mark[/card]
[card]Elder Mailandar[/card]
[card]Rargnor[/card]

-Staples- This is the basic as you can get
3x [card]Items have a Soul[/card]
3x [card]Watcher[/card]
3x [card]Idol of life[/card] OK! OK! you can put only one if you want tongue

-Fillers-
any item you can think of until you hit max deck number (no doubles please)

Instructions on how to play IHAS deck roll
1. just discard everything  except the [card]Items have a Soul[/card] & [card]Watcher[/card]
2.place [card]Idol of life[/card] on your dying Characters (they will be remove anyway if you use IHAS so use them)
3.If you have enough items on your discard to use IHAS you can start the counter Attacks... hopefully you won in the end wink

My friends at first (same like u, don't hv money) just use 1 IHAS and 2 watcher and it's quite perform well. Otherwise, if you put 3 IHAS and 3 watcher, it will give you really bad hand card and make discarding not effective

#6 Re : Deck and Strategy » Need help: Kotoba, Noz, Elfine Deck. » 13-03-2011 11:55:41

TsoutaiKenzin a écrit :

I'm losing in every fights that I've joined in now. Can't win with my kotoba deck. I need a new cheap deck that is competitive. Like a cheap discard deck but I don't know how to run em. Need some suggestion please.

Cheap IHAS deck (sap heart non elfine) usually can be very competitive except against mages and deck with anathematize, and of course it's cheap.

If you need something to hold before you build your actual deck, i think it can be considered as good options

Really good competitive deck usually run for 150k++ crystal

NB: if you are having problem with xin or high def monster, just buy scroll of immobility, it reduces the def of both characters in play to 2 (cheap and easy!)

#7 Re : Deck and Strategy » need help: DESERT NOMADS » 12-03-2011 14:51:54

how do you kill ishaia with nomads?

With 2 manipulation attached, then constant healing from overwhelming, she is so unkillable. Even small potion of seduction gives her chain with +4 def, and of course council decision is fatal when it cancels solar's anger

#8 Re : Discussions about Eredan iTCG » Why mages chain every spell cards? » 10-03-2011 04:50:35

Noz are supposed to be the magic Tank in Eredan ITCG as Zil are Maruaders and Koto are Warriors and Nomads are Priests... they just are THE MAGES... so they have the SPELLS...

they can have spell, but they chain it all
can't you read or what?

is the same as if I say "WHY ALL THE NOMADS PRIEST CAN CAST EVERY THEURGY IN THIS GAME?" if you check the Noz Rooster they has no Priest... nor does Kotoba as far as I and the Marketplace Know... it's a Guild Benefit if you want to call it that way... you play with it... it's how it works.

they can have theurgy, but they can't chain all theurgy
can't you read or what?

also let's take the most common marauder right now on the Marketplace we find Selene she has attack 6/9 so say we equip her assassination and the respective simple Dagger so we make her attack 10/13 so against herself with defense of 1 we make 9/12 damage wich is enough in some cases to be a one hit kill... she can even kill herself

now let's make it with the most common Mage right now on the marketplace... Pilkim who has an attack of 3/6 and a Spirit of 2 if we play a fireball and a Smoked arrow we have 5/7 damage from the fireball and 3/5 from the arrow against himself and his spirit 2 we have 4/8 of damage... wich is not enough to kill another Pilkim...

Change the marauder with high defense character, then magic will shine.
the usual strategy game is, massive attack char--> mages--> massive def char ---> massive attack char. Everyone as it's own role, but the ability to chain every spell card is somewhat uniquely ONLY for mages.

and If i get 2 dragon armor an Mystic Staff a Feint and a mirage cloak? (wich btw was a real hand I got once... my worst Mage hand ever)

why on earth would you put so much equip if you can chain every other spell card?

Look at your own words:

Luck is Luck you must force the luck by building your deck in a way that most of the times you will get chains... if you aren't able to do so it's your fault not the games system fault.

There is no luck involved in no-chain-hand card with every-spell-can-chain.

#9 Re : Deck and Strategy » Rate my tempus deck » 10-03-2011 02:10:42

with Lady Yilith they will have 2 priest, so it'll be easier for healing.

btw how to evolve apostle to lvl3?

#10 Re : Deck and Strategy » need help: DESERT NOMADS » 10-03-2011 02:01:24

Bloodlust007 a écrit :

here is my old nomad build (got me to 1900+ elo)

Sphinx
Kararine
Djamena

3 Solaris
3 Obesity
3 all is fair
3 and war
1 solar anger
2 under the sun
1 assassination
1 Time to die
1 A new start
1 scheme
1 watcher

the whole idea around it is easy: get under the sun equipped(if needed) use solaris and obese to stay alive, time to die/ assassination for the big kill and cycle a new start to keep using solaris to keep staying alive. there is lots of room to subsitute novas and anything else you might need depending on the meta.

err I don't have money for ANS...
but the idea is great, maybe it's better with solar's anger since it's permanent bonus, compared to all is fair combo

#11 Re : Discussions about Eredan iTCG » Why mages chain every spell cards? » 10-03-2011 01:45:05

Not so sure how thats off topic....you complain about non-chainability of warriors and marauders...

Calm down please, it's not about non-chainability of warriors and marauders if you read again carefully my first post.
It's about mage chain every spell. Come on don't you see the difference? Or is it so hard to differentiate them?

bleachman a écrit :

Mages being able to chain spells is the class related bonus they get. Other classes get other bonis, such as warriors can chain items, marauders gain bonis, reliant on certain opponents, craftsmen can equip other characters with craftsmen items and so forth.

ok back to what the problem is,
warrior get bonus can chain items, but its SPECIFIC, not all items
marauders also, so what's the point in giving mage every spell chain?

Marauder decks have Warriors Fury, Fist blades, and Assasinate, Time to Die, and mostly all marauder action/item cards that chain with telendar or the before mentioned cards.

Sorry to mention it again, it's not about the lack of warrior of marauder chain.
Mages also have very good "supposed-to-chain card" such as Last Word, but they still have almost every spell to substitute those "supposed-to-chain card" when they don't have those card.
Let's say,
During first turn, marauder deck got 3 Assasination and 2 War's Fury in hand.
He will play it only with fury+assasination? +3-4 dmg and still lack of def.
Too bad, you get bad hand... try again next time. (case would be different with telendar ability, but in general the point i want to tell you is the same)
Let's say again,
During first turn, mage deck got 3 RoD and 2 Burn in Hell in hand.
He will play RoD-RoD and then discard 2 Burn in Hell.
No bad hand card since you can chain everything

got it?


It's balanced for spells because of two reasons:

1) Powerful spells are guild restricted, not every mage can use every spell.

2) Using 2 offensive spells, with low HP mages, begs to be one shotted, and usually is unless other mages overloaded already on defense. Chaining into a staff or the likes is equally dangerous, without the high damage output to offset it.

1.) Which noz mages can't play 90% of the spells in game? (Non-noz mage unluckily didn't meet feerik before they were invented, HAHA)
2.) Marauder using 2 offensive action, with low HP marauders, begs to be one shotted. It's always fair to trade equal amount of defense with such good chance of one-shot-kill opponent.


Spells are just a unique way of getting the same output as a warrior or marauder. Marauders use actions, Warriors use items, Mages use spells. The output of the three numbers - Damage out, Defense in, Health lost - output by any of the three by fights end can be, and will be, nearly equal. Good decks facing good decks won't win by blowouts, but rather by a few points, no mater whos facing who.

This is exactly what I'm talking about in this topic. Since it's a unique way to get output, why don't they make the system being the same for chaining? Otherwise, mage will have special power to have a chance to deal more output with double-spell, intead of chain-spell.

#12 Re : Discussions about Eredan iTCG » Why mages chain every spell cards? » 09-03-2011 19:27:34

Santuros a écrit :

If you wanna talk about the attack of some warriors or marauder.....

Very Out of Topic? LOL
good post, keep it up!

#13 Re : Discussions about Eredan iTCG » Why mages chain every spell cards? » 09-03-2011 14:16:25

It's just unfair to see mage has no bad-chain hand cards isn't it?

They lose their physical attack to warrior, but also take a notes that magical damage doesn't count defense, while attack reduced by defense.
Which also means that spirit itself is working as their defense right? So mage has double defense, 1 against another mage, and the other 1 is normal defense for non-mage character.

So, i think

Given that mages tend to have low defense, and loose their physical attack by casting a spell, it is only fair to give them equal amount of threat than a warrior/marauder/etc.

it's not even

even more,

Mages don't start with 4 spirit most of the time, while warriors start with a fairly high physical attack. It's a game design mechanism, nothing more.

warrior mostly starts with just normal not high physical attack, and mediocore to high defense, which is nullified by the magical attack

so, everything is already balanced except the chain in every spell card, is it?

They can just follow the rule for having chain specific card like everyone else and we can find a more balanced version in this game (IMO)

#14 Discussions about Eredan iTCG » Why mages chain every spell cards? » 09-03-2011 13:26:35

uhuy5
Réponses : 12

I don't understand at all, Why mages are made able to chain every spell cards?

Marauder can't chain every marauder card
Warrior can't chain every warrior card
Priest can't chain every theurgy card

It is something that makes mage-deck kicks everything!
You won't have bad hand card with no chain because you can chain everything!

(not)Surprisingly, every spell card is expensive, why?
Because it's super-duper-freaking-STRONG-which-can-chain-everything card

It's not that mage are overpowered and uncounterable, but just the system is not fair

There are spell which commonly used as chain such as last word etc, but even without those 'last word combo', they can easily double ROD to double the damage.

Well, zil set would really love to if they can go straight asasination-asasination instead of TTD+asssasination (except for telendar, we're not discussing character specific perks)

do you guys get the idea?

#16 Re : Deck and Strategy » need help: DESERT NOMADS » 09-03-2011 10:04:24

GGuti a écrit :
uhuy5 a écrit :

I've tried ascetic and found it rather useless

let's say during the first 3 turn, kotoba team equip all of them with wakiz/emperor
then my character already heavily damaged

then for turn 4+, i won't have any chance to use ascetic since if I use it, my character is dead, and the opponents is not.
while my other characters must be equally both died since already heavily damaged during the first 3 turn

so, it's better off to just hit hard and make it into points competition

it is situational but it helps a LOT against paladin hammers. kots really rely on their equipment, and in my experience are the easiest match for Nomads

so, is it useless? i guess so, better using solaris to cut up def

#17 Re : Deck and Strategy » need help: DESERT NOMADS » 09-03-2011 10:00:28

I've tried ascetic and found it rather useless

let's say during the first 3 turn, kotoba team equip all of them with wakiz/emperor
then my character already heavily damaged

then for turn 4+, i won't have any chance to use ascetic since if I use it, my character is dead, and the opponents is not.
while my other characters must be equally both died with the opponents (even after their weapons discarded) since my characters already heavily damaged during the first 3 turn

so, it's better off to just hit hard and make it into points competition

#18 Re : Deck and Strategy » need help: DESERT NOMADS » 09-03-2011 09:46:30

GGuti a écrit :

Nomads Priest stall decks are the best bet against WB, or the old TG with suicide Tomb/Grave.- Eclipse / Demi-Eclipse are still effective, I reach 1800-1900 a week with DemiClipse

What is demi-eclipse deck?

#19 Re : Deck and Strategy » need help: DESERT NOMADS » 09-03-2011 08:38:06

2-3 damage nova is average for a chain

compare it to another chain, what else can give you more than 3 damage without several condition?

got 0 dmg?  too bad, try next time
got 10 dmg? ***bip*** opp screaming WTF

------
Well, Ishaia is in completely different stage with nomads, it costs 200k+ and money=power in every game. Ishaia no cure

------
Magic is imbalance in this game. No perfect counter against magic dmg except playing mage. Which only put up to an equal state mage vs mage.

-------
Nomads is kind of witch-blade deck, or we may say it is priest-blade. Magic damage using nova, heal using divine light, and also combined with additional hit.

-------
Although there-may-not-be any competing ELO deck, there's a way to maximize it's utility. That's the purpose of this discussion

#20 Re : Deck and Strategy » Nomad Priests » 05-03-2011 21:18:00

maybe u want to consider open-minded (+2spirit per copy of this card in discard pile),
just like warrior's fury for priest with 2 zeros less in price LOL

#21 Re : Bugs » Facebook trouble » 04-03-2011 10:12:29

Mine is error also.
I online from facebook, but during the loading page there is popup:

impossible to connect with the server,
error-this-nickname is already connected on another computer,
do you wish to force the connection?

if I said yes, then the pop-up popping again and again, preventing me from loading the page.

then I cant connect at all


err already SOLVED by the time

#23 Re : Deck and Strategy » need help: DESERT NOMADS » 01-03-2011 08:48:07

So far, my imagination deck will be like this:

Iolmarek
Djamena
Kararine

3 Obesity / Solaris
2 Solar's anger
2 Sacred Nova
2 All is fair in love / and war
1 Expiation
1 Divinelight

Counter card:
2 Fallback ? or ? 1 Aura of faith? 1 Solar anger? 1 more Sacred nova?
1 Sunburn
1 Aesthetic

I didn't put assasination since for best use, we need 2 assasination+TTD , but getting 2nd assasination is pricey, and can't be used for warrior version after solar's anger.

how is it??

#24 Re : Deck and Strategy » need help: DESERT NOMADS » 28-02-2011 17:18:13

so, what can I expect with eclipse deck?

Can it defeat A-bomb set/ K-team?/ WB? (i mean 50-50 chance is fair/balanced)

#25 Re : Deck and Strategy » need help: DESERT NOMADS » 26-02-2011 18:07:46

How about [card]dazzle [/card] card?
is the description means that the exchanged attack bonus/penalties is bonus/penalties only during that turn the card used, or total attack bonus (from equip etc) ?
so, is bonus attack from item also exchanged?

wonder if someone chained assasination/dagger and u get those bonuses.

Also, for obesity to work best, the obesity usually must be played right after the opponent's chain card? (during the opponent's turn to pick his enemy)

Pied de page des forums

Propulsé par FluxBB