Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Discussions about Eredan iTCG » Farewell » 14-10-2011 03:55:18

Glasher
Réponses : 4

I'm not anyone important but for those I met, or those I've somehow helped over my period of time here, I wanted to say farewell.

I've been fairly inactive for sometime. I don't play the game and I hardly visit the forums, can't really do the job anymore.

It was nice meeting all of you, maybe one day I'll stumble upon this game again and wish I had stuck it out.

Farewell,
-Glasher

#3 Re : The Clans » [MSN] The Guild Thread + Applications [NEW MEMBERS and APP. RULES] » 07-10-2011 06:38:40

Glasher a écrit :

I don't think any1 from here other than myself occasionally and Kevin occasionally still visit the chat or play the game.

This

#5 Re : Discussions about Eredan iTCG » Luck » 05-10-2011 18:58:33

rutse a écrit :

true, luck is bigger than strategy

and discard decks kill your bit of luck too (and the game)

Your second statement completely mutes the first...

#6 Re : Discussions about Eredan iTCG » Goodbye folks! » 01-10-2011 02:50:40

Farewell boss, was nice having you around. Best of luck in your future endeavors!

#7 Re : Discussions about Eredan iTCG » trophy questions » 30-09-2011 02:19:30

MrLordi92 a écrit :
tsuke1 a écrit :

so wev'e been waiting for a year for two of those trophies to be introduced???? o.0

More like one and a half.  There are bugs that the game needs to take care of before they toss trophies at us.

Against my better judgement as a mod...

q4e!

#8 Re : Discussions about Eredan iTCG » trophy questions » 29-09-2011 02:43:55

I believe those guilds only have leveling trophies. I havent been in game long enough to search through trophies in quite some time so a second opinion would be nice.

#9 Re : Discussions about Eredan iTCG » Luck » 27-09-2011 00:57:47

Limestone a écrit :
paulhealth a écrit :

From my experience of the game (over 2500 fights), if for example a character with atack 6/9 does damage, it goes like this:

6 ~ 40% of the time
7 ~ 30% of the time
8 ~ 20% of the time
9 ~ 10% of the time

So maybe there is something in the game programming.

This is strictly an opinion and I've never made such statistics!


Still I think luck is far from a decisive factor for the win and it's in the tolerable limits.

That's why I always use cards that give exact damage like [card]Corruption of the soul[/card], [card]Vital syphon[/card] and many sap heart spells inflict exact amount of fix damage.

Anyway the percentage above is not fully true either, some of my game play and my buddy's often hit max amount of damage as long as the gaps between min and max attack is 3

Luck is just a fun factor, strategy define the outcome

Your attack is always 1 in X where X equals the 2+ the values between your low and high attack. You could also conclude it as a X sided die roll where X = 2 + the values between low and high attack. They technically equate to the same thing.

Nurvus, it is not due to bad luck. When you are on the opposite end of a higher value chance its just the outcome. 1 in 10k could happen 10k times. It could happen 1k times it could actually happen 0 times. All probability tells you, all it is good for is stacking the odds in your favor. When the odds are in your favor the only unknown factor is your opponent.

The emphasis on losing or winning because of luck is a farce created with ego. "I woulda won if I had better luck!" no you would have won based on many more and much more relevant factors than "luck"

#10 Update list » iTCG: Eikytan » 22-09-2011 00:49:54

Glasher
Réponses : 0

EDIT DANTESAMA: THANKS GLASHER AND APOLOGIES FOR THE DELAY.


The StoneEater is now in the Eltarite Forest. This legendary creature would seem to be a mere shadow of of its former self. The destiny of Guem is at stake, will we be able to count on it?

The Sap Hearts welcomes a new Mage into their ranks expanding the World-Tree caste...

SGPz8sKW.png a5WDNBIj.png
HOLLKiyG.png

Hibernation. Rare. Action.Attack -3, Defense +2 and heals 3 Health points. Warrior : -2 to Physical and Magic damage suffered by your character.

Whisper. Uncommon. Action. Sap Heart. Defense +2. Duration 2 Turns. World-Tree: Each time that an Action or an Item played by one of the opposing characters activates, he suffers 2 direct damage, +1 if his Spirit is different from his Defense.

Unfortunate Encounter. Uncommon. Nature Spell. Sap Heart. Daïs. World-Tree. At the end of the fight, if the opposing character does not have his Order bonus, he has Spirit -1 this Turn and suffers 5 magic damage. Duration : 4 Fights.

Eikytan (and his two upgrades). Common. Character. Sap Heart. Mage. Daïs. World-Tree. Spirit 2. Attack 3/5. Defense 1. Health Points 14. Turns 2 and 5 : Spirit +1.

Ancient Staff. Common. One handed staff weapon Item. Sap Heart. Activation : All your characters heal 1 Health Point. Your World-Tree gain Chain when they play "Whisper". Dais : Spirit +1. Chain. Permanent.

Flowering Common. Nature Spell. Sap Heart. The opposing character has Spirit -2, then suffers 3 magic damage, +2 if his Min Attack is above 12. World-Tree : +2 additional magic damage. /p>

Enjoy the Game!
Eredan iTCG, the Trading Card Game.
Find it also on Facebook !

#11 Re : Discussions about Eredan iTCG » Luck » 21-09-2011 02:55:11

I never said there is no luck. Simply put the moves you make a way you build your deck create your probability ratio. If you have 1 assassination your odds of drawing are much lower than if you have 3. That is not luck that is probability.

Each player controls the amount of odds in his favor. Math and luck are entirely different. As I explained it math gives you a given factor. In its simplest form if you have 3 assassination out of 20 cards you have 3 1 in 20 chances of grabbing it. You can do numerous things to increase these odds through the strategy of your deck.

In the end it is more mathematics than luck. Luck tends to have more flare so it gets blamed more often than not. Itis also to say bad luck when in actuality if you had 3 assassinations in your marauder deck instead of 1 and 2 replacements your odds of winning vastly improve.

Probability = a known #(most notably a percent)
Luck = whether or not your probability number was high enough.

Again due to the nature of the game there are various unknowns more often than not ignored.

My main argument with "luck" is people feel the need to say there loss was bad luck due to a bad hand. If your deck was built correctly and you built it with the odds in your favor it wouldnt be a bad hand. It becomes a bad hand when your opponent outplays you. Is that luck or did s/he have higher odds of getting what he needed to win.


Essentially its all statistics. Science of mathematics versus the forces of nature.

#12 Re : Discussions about Eredan iTCG » Luck » 20-09-2011 16:25:13

Nurvus a écrit :

Luck is welcome.

It's the starting hand + who starts first + min/max attack variance.

Probability + Probability + Mathematics

Let me start by saying Luck and Probability/Mathematics are NOT the same. Luck happens when an unknown action or reaction occurs. The only luck based happenings in card games is your opponents actions, which you can only attempt to control by placing them in situations where it appears to be best for them to play what you want them to play. However, Eredan is far from a control the game type game. Probability/Mathematics tells you your odds as a fact. While I may have 9 lottery tickets and you have 1. Probability says I should win. Luck happens because I cannot control which tickets I receive, nor the outcome lottery numbers. Much like you cannot control what your opponent does.

So whats the point? Seems the same to me and I'm trying to make them sound different. Well when you KNOW your chances its not about luck. When you make moves to increase your odds it is a lot less luck. For instance take your initial attack. lets say 10/13 attack as is and your opponent has 2 def 11 health. Assuming no defense buff, attack debuff to you, or damage mitigation, you will do 8-11. You have 1 in 4 chance to do a 8(1 in 4) a 9(1 in 4) a 10(1 in 4) or an 11(1 in 4). Now how you play can improve the odds of the overall goal, KILL. you boost attack +3 and decrease def by 1. So now it is 13/16 vs 1 def. You currently have a 1 in 4 chance of each attack being 12(1 in 4) 13(1 in 4) 14(1 in 4) 15(1 in 4), which turn into a 100% chance kill since your min damage will be greater than the hp. Probability and various formulas dictate this. Now, luck will come in to play does your opponent boost his def by 3 your kill percent goes down, does he mitigate dmg, your kill percent goes down. Good decks and players optimize thier decks to increase probability.

My point is, when I play I do not worry about the so called luck of the draw or "Heart of the Cards". I know the math, I know how I built my deck, I know why certain cards are 3 instead of 2 etc etc, and I know why each card was picked. What I don't know, that uncontrollable action and reaction, is my opponent.   I have always meticulously built decks and strategies to put out the optimal probability results. Dating back to YGO and Magic this is what I was tought when I played competitively and it is what I still stand by.

Unfortunately...luck and finance have a funny way of working out lol.

tldr; I'm bored lol

#13 Re : Discussions about Eredan iTCG » how to YOU make crystals? » 20-09-2011 15:57:26

It takes money to make money.

While the majority of the player base does this already, your net gains are nothing compared to those who spend the money. Feerik did a good job meticulously calculating these things as to entice the lazy gamer even more.

Your best bet to make money without doing much of anything is to get your elo to about 1700 every week. I played once a week for two weeks and netted almost 2k lol. You spend very little time, you level some cards while your at it, and you don't go crazy mindlessly grinding the same cards over and over and over and over and over and over and over and over and over and over and over and over and over and over and over oops

#14 Re : Discussions about Eredan iTCG » Luck » 18-09-2011 20:56:56

Its not luck in this game its mathematics and probability. There's also a famous quote from one of the staffers I'll let someone else post.

#15 Re : The Clans » [MSN] The Guild Thread + Applications [NEW MEMBERS and APP. RULES] » 15-09-2011 03:23:36

I don't think any1 from here other than myself occasionally and Kevin occasionally still visit the chat or play the game.

#16 Discussions about Eredan iTCG » Flickering Flame » 03-09-2011 01:36:43

Glasher
Réponses : 2

Dear Eredan Community,

I am in desperate need of ideas to reignite the fire for this game. I haven't actually played in at least a month. I've been quietly browsing the forum looking for a reason to do mod stuff(which is good I don't have to our community is relatively clean smile) but I just can't seem to find a way to spark the passion I had for this game. I thought about starting all over and writing an article about experiencing the game as an experienced player investing some money into my collection, and as a fresh f2p person and do a comparison. But I am hitting the gym way more and lost track haha.

Any other ideas?

I can't even think up any puzzles for the league sad

#17 Re : Discussions about Eredan iTCG » New Debate! » 03-09-2011 01:32:10

Amber,

What of whats been stated above has been passed along to who needs to hear it? What comments, actions, or feedback have you received from your end?

It is wonderful to have threads such as these however, so many of them go unnoticed by feerik due to the lack of response from anyone. I do not mean to tell you how to do your job, or how they should do theirs as well, but as customers and part of the community we deserve feedback from your(Feeriks) end?

So what information can you give us on how our thoughts on events are going to impact future events?

#18 Re : Suggestions » RE: Intro Music » 30-08-2011 01:32:34

They should get rid of the music all together imo.

Its not hard to run ***bip*** own media program and a browser. It was a welcome edition unfortunately the time spent could of been put to better use.

Idealy if I was feerik I would allow you to set up to 5 tracks per guild so when you are facing that guild you will randomly get 1 of the songs. Thats what 30+ shuffle that you can change.

but nothing we want actually gets put into the game just stuff they think will hide problems

#19 Re : Suggestions » RE: Intro Music » 29-08-2011 01:51:59

I vote no simply because there are far more detrimental things in the game right now.

A very good idea but one that should be on the back burners.

#20 Suggestions » App for I-Pad/Touch/Phone » 28-08-2011 21:20:26

Glasher
Réponses : 0

Should make one. lol I was looking around, ***biiiiipppp*** bip has one. I almost hopped the fence lol until I realized its the same damn thing.

Could reach a new market.

Oh and fix stuff before u do it, or fix stuff for it lol

#21 Re : Update list » The Great Noz release! » 25-08-2011 02:58:34

Makes me wanna quit...

So every1 else gets mediocre updates and once again Noz get a huge boost.

The combined Spirit one. Really you didnt think this was going to be to strong...

#22 Re : Deck and Strategy » Priest aggro(and not a little) » 23-08-2011 01:54:47

I've done this before I used Ahlem over Soraya. Instead of fresco's I used Solaris x2 and a Clumsiness.

Runic Guantlets were suprisingly annoying. This deck can stand toe to toe with a lot of decks. High def reliant decks blow this out from my experience.

#23 The Epic Tavern » Eredan Fantasy Football League » 22-08-2011 01:03:02

Glasher
Réponses : 0

Any forum goers be interested in doing one with our community here? Itd be free I could also try to get sum stuff myself to reward people with or get sum1 higher up the food chain involved.

#24 Re : Discussions about Eredan iTCG » Feedback on the Eredan Event » 20-08-2011 19:41:55

The truth is, I am trying so hard to be Pro Feerik and see things their way. I also like to believe as a customer and more importantly a part of the community we get listened to. But...

Long story short, poor event as an event, excellent as yet another distraction. Feerik only excels at feeble attempts to distract people temporarily from the real problems.

Safest and simplest way I can voice my opinion.

#25 Re : Discussions about Eredan iTCG » Message to Feerik: » 18-08-2011 02:52:20

This is going to be the most lopsided poll ever!

It is also a testiment to just how many people visit but don't post sad

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