Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Bugs » cant load the play page.. » 27-07-2011 04:13:46

i cleared the cache many times and it doesnt work...

#2 Bugs » cant load the play page.. » 22-07-2011 10:36:28

boyjabs_alejandro
Réponses : 3

when i click the play, deck and collection tab, it will load but the game will remain in the "just a little patience my friend" page. i can open the marketplace but the other tabs wont load... does anyone know what i should do? please help... thanks.

#4 Re : Discussions about Eredan iTCG » Tracker Deck » 10-10-2010 16:01:16

Having spells in your deck:

What if you run into a mage deck or spirit based deck which trackers are supposed to dominate?  Your spells do 0 damage which renders Malyss useless.

you already said it, you already dominate this deck so why worry about it??:|

What if you run into an offensive deck that tries to beat you down with brute strength?  Ice Barriers + Emblems help add to the already -1 damage.

most of those characters equip items and with high spirit thanks to your emblem, static charges would pack a punch. fireball would also do great with those characters because attack based characters mostly have low spirit. illusory reflection is required so when you play a spell, you do heavy damage and take little damage.

If they have low spirit, a spell is good and for high spirited, katamaru. its best to have options.

as i have said earlier, the key to defeating these decks is to kill first the key cards like asajiro or ironbringer etc. kill them and you have advantage. and it is EASIER to kill this guys with offensive spells chained with illusory reflection. you have a chance to kill them without taking any or too much damage.

comparisons of using card combos for malyss vs low spirited characters(assuming 3 emblems are already placed):
1. using fireball+illusory reflection.
you put 8-10 damage and take less damage.

2. using katamaru+illusory reflection.
your attack becomes 7/12 done and have less damage. it has a high 12 but the range is very high, its now a sure fire and you have to account the defense. if its defense is 3 you have a possible damage of 4-9. if defense is 2 damage is 5-10. 8-10 damage from fireball still sounds good to me.

3. using 2 offensive spell
an almost sure. (8-10 damage)x2 sounds good for me.

4. using shuriken+katamaru/2katamaru.
since 2 katamaru have greater damage, we will compute it. malyss will have and attack of 12/17. of defense is 0, 12-17 damage. i still think 16-20 damage is sweeter.

if you have ice barrier instead of offensive spells, you only have katamaru for offense for malyss. after that and you were not able to finish, your malyss is a tank but is also not a threat anymore.

summary:

1. ice barrier is good defense but +1 def to all wont have much of an impact compared to offensive spells.

2. you already have 2 attackers so why worry about damage using attacks for your mage. for low def, your attackers can take care of them, for others, malyss can take care of it, with an offensive spell for low spirit or katamaru for high ones.
YOU HAVE OPTIONS on whats best for the situation.

3. having ice barriers, you now have 6 cards you think about that needs to be placed as early as possible which are emblems and ice barriers. only malyss can hold the ice barrier so most likely every turn, all your malyss do is take damage and place an ice barrier or 2. and if he dies, your other character now becomes vulnerable.

4. hime also uses katamaru so why would you use kamataru for malyss if hime has a higher base damage?????? i would only use katamaru for malyss occasionally but mostly its for hime.

In conclusion:

Having offensive spells is more or less preference.. But I think not having them heavily outweighs having them in the deck in place of Ice Barriers.

i clearly disagree.:)
no or 1 ice barrier and 3 emblems is enough to take less damage. at turns 4 to 6, most likely you should worry about placing firon to the other 2 and malyss lets lose with a preferred spell(katamaru/offensive spell) + illusory reflection. having too much ice barriers is waste of turn. i completely disagree.:|
maybe thats why i wrote a lot. i'm sorry friends. i'm just against 3 ice barriers.

#5 Re : Discussions about Eredan iTCG » Tracker Deck » 07-10-2010 15:18:56

i also use tracker deck and i use hime/amaya/malyss. i prefer hime over tsuro because of the defense. as a tracker, your main goal is to take least damage at the first 3 rounds and dominate the game on the later rounds.

i agree to most of their comment except about the ice barrier.

instead of putting ice barrier on the deck, id put an offensive spell like fireball, or static shock, making malyss an offensive character and not only a tank to the team.

why? these are my reasons:

1. what would an ice barrier deck do if by any chance one of hime/amaya/tsuro was ko'd at any of the first 3 rounds? malyss wont be able to rely on katamaru alone if your opponent is kotoba which is mostly high def least spirit.

2. if your opponent is iro/ironbringer/asajiro/gakyusha/sen'ryaku/hares (any 3, these are the common kotoba decks) and you alrady set up 3trackers emblem on the first 3 rounds or even just one, you can finish any key characters like ironbringer and asajiro with 2 spell cards.

3. players mostly place their characters that they need to equip with a weapon/armor/others that would activate in the next round with malyss knowing they would win the round anyway. if malyss have offense, that could make the outcome different.

Summary:
having offensive spells would mean you wont have to rely just on your 2 attackers to win. big_smile

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