Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : The Epic Tavern » Your games. What else do you play besides Eredan iTCG? » 23-04-2012 15:34:52

if you love eredan you should try  War of Ninja dot com, very similar but still something completely different, and Cabals the Card Game is interesting too. i would like to try more games of those types if there are any.

#2 Re : Deck and Strategy » Need guidance on corruptions. » 17-04-2012 19:11:56

zweichii a écrit :

btw about overconfidence is the magic damage dealt at the end of the turn permanent or just on the activation?


yes, it deals magic damage at end of every fight where overconfidence is involved, it is permanent attach

#3 Re : Update list » The end of an era » 13-04-2012 16:42:26

can someone explain why i am not getting points?

i have buffed my Kotori Kage +8 attack bonus, one shoted enemy, and lived through it, but no points.... this was done in amnezy tournament.

some people report that it is doable only with the pack deck with their permanent attack increased, i am confused here, help me out:P

#4 Re : Discussions about Eredan iTCG » ok now that doesnt seem right » 12-04-2012 20:57:45

how about this:

each boss drops some kind of "token" or ticket if you like, for example: Leaf tokens from Sap boss, Fire tokens from Kotoba boss... ect

then you could make Shop page with items buyable items

these shops could offer guild specific cards, meaning you could click Kotoba button and get Kotoba card offers...


or something  more realistic...  make boosters buyable with "tokens" or create specific boosters that can be bought with "tokens" ?


just throwing ideas here, awesome game could learn from other bigger games that made many mistakes and satisfied masses but did not make it too easy.

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