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I got 4 shards - nº2, 3, and 2*6 - playing immortal against Zahal 2nd mission.
I don't know how I read that were the other undead that prevent 1 point damage.
So 2nd part of the situation it's cleared.
This happens to me in ELO room
I was playing Eclipse against Necrosis.
I played first and used The Passing Caravan and my opponent using Zejabel played Necrotic Dodge, before it became necrosis action. What happened was that my caravan was ignored and his mage gained the attack and defense bonus provided by his card.
Another situation involving Zejabel and Incarnation take place in the same game. With his mage out of combat I used Incarnation against Ouait-Ka, healing him and dealing magic damage no Zejabel, but instead of 3 points suffered, the mage only suffered 1 point.
When playing is the middle room of the Dark Tower, I used My Turn! to discard a The Grand Hunt played by Stickys and the only card allowed to discard was a Lunation played by me.
This card is not working properly. Once again I had to discard one card played by me instead Booby Trap played by my opponent. The problem is that those cards I refer does not appear to selectable. You when you pass the mouse cursor over a card and it appear at bottom in big scale:? Well this does not happen.
So the same way I can upgrade his max attack to 16 with [card]foot-care[/card].
Technically if you have a starting value in any stat above 0 and you divide it by something above 1 or if you equal it to something different that the initial value, you are applying a reduction or an enhancement.
If is intended to make alterations to this type of characters, change the text to bonus\malus.
Other thing with Shûlong
My opponent played [card]That's an order![/card] in turn 2, causing a magic attack from my character. Since Shûlong it's not a mage, why he didn't cause physical damage, as he should in even turns?
When played a game with [card]The Venerable Shûlong[/card] against a runic deck, my opponent used [card]stamping[/card] and divided the defense of my character by 4, witch I think is not supposed to happen.
I don´t know if I was around here when the first cards were nerfed so I have a few questions about this
1) The cards to be nerfed will no long available to play?
2) Will the players have access to the new cards before the time to sell the old ones expires?
3) How will I sell the cards to Feerik?
4) I'm a collector. If I want to keep a card in my collection, it will stay there or it will be deleted?
Thanks
Feerik have to do something about this campaign. It is the 4th time in 6 games it froze - 3 times on zombies and 1 in tracker.
Anybody have the sane issues or it is just me?
Why release something it's not working properly?
It's the 2nd time The Dark Tower froze in Golems room. 24 energy points for nothing...
And again. Always when Behem activates it's hidden effect and 2 in 3 when it plays 2 [card]Life Devourer[/card]. The 3rd time this happens, don't remember what how was the game standings
Now Behem played the 2 daggers but not at the same time when hidden effect is activated and the game proceed as normally.
Why release something it's not working properly?
It's the 2nd time The Dark Tower froze in Golems room. 24 energy points for nothing...
I hate slime hidden effect.
It's the 3rd game I lose because this bastards discards my last cards in my The Venereable Shûlong deck...
It's the 2nd time I don't fight the slimes. Jumps right to the tracker. And now, after I lost and start over, played the 1st 2 missions and all became available.
Don't understand this...
MTG requires a minimum of 60 cards with no more than 4 repeated cards, except for basic lands. But you have to be to shuffle your deck with no assistance.
It is not possible to create a separate room for this change, in order to see if it have the necessary acceptance?
@ Inovix : Well, if you had played some card games like Magic, you would know that "Theoretically a 50 card deck start in advantage against a 20 one" is a false statement
I played Magic a few years back. Still have them. And bought a few now and then. And yes, when played stick to 65/67 cards. But that's why I said "Theoretically". Not every theory is true until put to test.
I fail to understand how this is an improvement to the game.
It's a major alteration that, in my opinion, it will unbalance the game. Very.
How do you intend to balance the ELO room? Theoretically a 50 card deck start in advantage against a 20 one.
And the full decks available in store will be upgraded to more then 20 cards?
Discard decks will be useless.
Tempus decks will be very appreciated. More cards, more turns.
Decks who play [card]Weapons at will[/card], will get attack bonus that dicimate every defense. Same with [card]Items have a soul[/card] decks.
I am not against bigger decks. I think this could be an improvement if you allow a 25 cards deck maximum.
I could be wrong. Let´s wait and see.
OK. Point taken
In that case I think the english translation is deceiving because says "limited to marauders" and by that idea a mage-marauder card does not fit
Another question about this dagger.
Why it gives chain when played by Telendar? I konw he have chain but only when play cards limited to marauder class and this blade is marauder and mage
I probably would not complete it anyway due only log in in the last 20 min. Still the 5 or 6 I manage to kill didn't count.
I need some help.
It seems none of my deaths is counting. I tried with Sap deck, Kotoba, Adventure mode.
What I miss?
I only found this today.
So a little change in the idea.
Instead of a card from the market, why not a basic booster? 4 cards don't seem to much for the gap between levels. And if you think that the first level are to close each other, give them cards that increasing in rarity until level 15 or so, and then give the booster.
I can´t put more then 1 [card]combustion[/card] in the same deck. Anyone knows why?
Thanks
Problem solved. Please delete
Sorry for the confusion.
Yes the malus was applied