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The explosion provoked by the Sol'ra Avatar leads to a gigantic fire in the Eltarite forest. The future of the people is unknown and the nomads are in search of retaliation, they have decided to organize a hunt in the forest. But in the end who will be the hunter and who will be the prey?
Save a tree, eat a Solarian !
There are a lot of reinforcements in the Sap of Heart's Guild, with a notably large series of cards which integrate nicely into the Tree-World Deck. The Elfines are not at rest and gain a new Bow to poison their enemies from a distances !
This week we have given you more generic cards then usual and at the top of the list is the Spell of Guem!
Hundawa. (and his two upgrades). Rare. Character. Sap of Hearts. Tree-World. Warrior. Guemelite of the nature. Spirit 2. Attack 5/8. Defense 2. Health points 13. Gain Chain if you play a Sap Heart Item. Turns 1 and 5: gain Chain if you play a Nature Spell.
Ivory Bow . Rare. Two Handed Bow Weapon Item. Sap of Hearts. Elfine/Daïs. Attack +2 if a "Magic Poison" is attached to the opposing character. If not, Attack -2 and a "Magic Poison" is created and is attached to him. Permanent.
Quintessence. Rare. Guem Spell. Mage. Heals X Health points where X is equal to the number of different Spell types in play and in your Discard pile (7 maximum).
Camouflage. Rare. Action. Defense +3 and Spirit +1. Permanent. Tree-World: Chain. This card is discarded the next time your character deals Physical Damage.
Chestnut. (and his two upgrades). Uncommon. Character. Sap of Hearts. Warriors. Elfine. Spirit 1. Attack 4/7. Defense 1. Health points 12. Gain Chain if you play a Bow. "Chestnut" deals an additional Attack equal to her printed Attack min. Turns 1,3 and 6 : Defense +1.
Hit for Hit. Uncommon. Action. Each time your character suffers damage he has +1 to damages dealt. Warrior: Defense +2 and Chain.
Precision Shot. Uncommon. Action. Sap of Hearts. Elfine. Attack +4 if your character carries a Bow. Chain "Quick Draw".
The Rain Dance. Uncommon. Nature Spell. Sap of Hearts. Mage. At the end of the Turn, each Nature Spell in each Discard pile has one out of 3 chances to be placed in its owner's Deck. Daïs: All characters have Attack -1. Duration: 4 Turns.
Regeneration. Uncommon. Nature Spell. Sap of Hearts. Mage. Mage: Choose one of your characters and attach this card to him. This character gains 2 Health points at the end of each Turn. Duration 3 Turns.
Sanctuary of Roots. Uncommon. Nature Spell. Sap of Hearts. Mage. Defense +2 and Spirit +1. 2 cards from your Discard pile are placed in your Deck. Warrior: 2 cards from the opposing character's Discard pile are removed from the game..
Skin of Stone. Uncommon. Earth Spell. Sap of Heart. Mage. Defense +2 and Spirit -1. Permanent. Each time your character suffers damage, a weapon carried by the opposing character has one out of two chances to be discarded, in which case "Skin of Stone" is also discarded. .
Moarg. (and his two upgrades). Common. Character. Sap of Hearts. Warrior. Hom'chaï. Spirit 0. Attack 5/8. Defense 1. Health points 15. Gain Chain if you play a Spear. As long as "Moarg" is dead, all your Sap Heart characters gain Defense +1 and Spirit +1. Turns 3 and 4: Defense +1
Allergy . Common. Action. Sap of Hearts.All the characters non Nature Guemlite has Defense -1 and Spirit -1. Duration 3 Turns. Tree-World: Chain.
Cohesion. Common. Action. Sap of Hearts. If at least three different Races are represented by your living characters: your Hom'Chai gains Attack +1, your Guemelites have -2 received Damage, your Beasts gain 3 Health points and your Elfines gain Defense +1. Duration 2 Turns.
Net Traps. Common. Action. Sap of Hearts. Hom'chaï/Elfine. At the start of the fight, if the opposing character has played 2 cards he gains +2 to physical and magical damage he suffers. Duration 4 Turns. Chain Sap of Hearts card.
Shouldn't Have !. Common. Action. Sap of Hearts. Beast/Hom'chaï. Choose one of your dead characters, your character gains Attack +X where X is equal to the negative Health points of the character chosen. (+6 maximum)
Guerrilla. Common. Action. The next time when one of your characters in-combat suffers Damage, he has Attack -1 and Defense -1. Chain.
The Grand Hunt. Common. Action. Attaches to the opposing character Defense -2. Permanent.
Sinking. Common. Earth Spell. Mage. Deal X magic damage to the opposing character where X is equal to your character's Spirit +3 to 4. Attaches to the opposing character. Permanent. At the start of the Turn this character is tapped and this card is discarded.
Quercus Mask. (and his upgrade). Common. Weapon Item. Attack +1. -2 Magic Damage points received by your character. Permanent. Activates at the end of the fight.
Bonus !
Just until next Wednesday November 30, 2011 at 12 O'Clock (French Time), you can buy an Act Basics Booster or the New Arrivals in the store and you will obtain a bonus card in addition to all the other normal content!
Enjoy the Game !
Eredan iTCG, the Trading Card Game.
Find the game also on Facebook !
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Wohoo i can finally build a world tree deck been waiting for the caste to be improved a bit
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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I like like, seems balanced to me... and the ability to create magic poison O_O its like that bow is impregnated with it! nice to see what you did there....
Edit: take back what i said about balance... it is difficult as hell to beat on points...
Dernière modification par Santuros (24-11-2011 05:32:42)
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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wow when did kotoba get its last release?
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[card]Chestnut[/card]
Finally I can retire [card]Silikat[/card] from my elfine deck
Evil is just a point of view >)
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[card]Chestnut[/card]
Finally I can retire [card]Silikat[/card] from my elfine deck
yeah, this might be great for the quickdraw decks. now i wonder what the cards become when the are fully leveled up. =P
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Nessaj a écrit :[card]Chestnut[/card]
Finally I can retire [card]Silikat[/card] from my elfine deck
yeah, this might be great for the quickdraw decks. now i wonder what the cards become when the are fully leveled up. =P
look at your collections then click the sliding down with show your collection choose the act
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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bonus card is the rain dance lvl 2
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Is Rapid Attack, Quick Draw?
Well the cards seen strong, That sanctuary one is really powerfull..
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Yes, it is Quick Draw.
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Time for nomads to bite the dust eh? I mean sand, lol xD
Stop licking your wound, and start licking mine little puppies
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Time for nomads to bite the dust eh? I mean sand, lol xD
No they don't, remember obesity is pain in the @eres for elfine decks XD
The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei
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[card]Chestnut[/card]
Finally I can retire [card]Silikat[/card] from my elfine deck
HELL YEAHHHHHHHHHHHH!
Yesterday Was History,
Tomorrow Is A Mystery,
Today Is A Gift,
That's Why It's Called The Present!
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Yeah but still if they catch you in the net and use that nasty new bow + extra attack it's gonna be really easy one hit kill , theoretically
Best sap's release ever, now elfine can fight toe-to-toe against massive defense as well
Stop licking your wound, and start licking mine little puppies
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Well, since you need the bow to upgrade Chessnut we wont see many of her running around for a while..
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My Sap Heart ^^
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nice new cards but still i realy miss a new Beast class character..ok this new Elfine girl is cool but still SapHeart realy need a new Beast class cause Bearcupine is like cmon dont make me laugh and The claw is not that good too.
EDIT: can some1 write me her max lvl stats or give me a picture?(Chestnut)
Dernière modification par Baliking (23-11-2011 17:51:38)
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Now don't be dissing on Bearcupine!
~Today is the tomorrow that you worried about yesterday~
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Now don't be dissing on Bearcupine!
Normal decks never use it maybe he good at lvl5 room
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Sometimes its not about being normal....but being original and having some fun with it
~Today is the tomorrow that you worried about yesterday~
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( Save a tree, eat a Solarian ! ) it appear on the news.
Really?? - - I'm not sure (I wish be real). Sol'ra Avatar and Eclipse marauder are so strong; however, new release for Sap Heart make me satisfy .
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( Save a tree, eat a Solarian ! ) it appear on the news.
Really?? - - I'm not sure (I wish be real). Sol'ra Avatar and Eclipse marauder are so strong; however, new release for Sap Heart make me satisfy
.
Quickdraw does it all for you against them. But use as first card on your turn to not get an Obesity, so you do not fall from the chair.
Plus the new bow is awesome, 5 magic damage after the all attacks looks so OP. Now elfines can do well against kotoba, that guys that starts the fight with 2 million defense.
Dernière modification par Nessaj (23-11-2011 18:02:10)
Evil is just a point of view >)
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Back when I played my Sap deck: Mel, Yidiane, Keizan (before all the multi-race sap cards) I always included 2 obesitys' in the deck to chain quickdraw, just so I could deal with the pesky nomads and protect quickdraws
~Today is the tomorrow that you worried about yesterday~
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karnoki a écrit :( Save a tree, eat a Solarian ! ) it appear on the news.
Really?? - - I'm not sure (I wish be real). Sol'ra Avatar and Eclipse marauder are so strong; however, new release for Sap Heart make me satisfy
.
Quickdraw does it all for you against them. But use as first card on your turn to not get an Obesity, so you do not fall from the chair.
Plus the new bow is awesome, 5 magic damage after the all attacks looks so OP. Now elfines can do well against kotoba, that guys that starts the fight with 2 million defense.
Then you are right . The obesity is fearful like you said but if not in battle ...
So happy...
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I don't really understand what Feerik is doing...I mean power up a deck that is already incredibly powerful? Seems like an odd strategy unless they plan to boost all the other guilds in the next few weeks. I mean even with the huge release of Noz dinguard a few months ago, Sap heart quick draw decks are still kicking most peoples ass'...anyway, maybe I should just fold and create one too, become a sheep...lol
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
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