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#126 19-11-2012 01:33:35

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Re : Various ideas.

ColdAvril a écrit :

I dunno it looks a lot like a crow card...and I don't really see where it could fit...

Hmm. You're right. I should change it. But what about my other ideas?


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#127 22-11-2012 05:36:59

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Re : Various ideas.

Kawazu
Race: Multi (Human - War Guemelite - Ghost Guemelite)
Gender: Male
Class: Multi (Mage - Marauder)
Levels: 3 ( merge Kawazu lvl. 2 + Trial of the lost )
Spirit: 2
Attack: 7/9
Defense: 2
HP: 14
Rarity: Uncommon
Tsoutai
Defense +1 if you play a ghost spell
Your Tsoutai have their health upgraded by 1
Attack +1 and Spirit +1 for all your dead Tsoutai
Turns 1, 4, and 6: Defense +1
Flavor Text: "The strongest Tsoutai, who is the most peaceful."

"Trial of the Lost"
Card: Action
Guild: Kotoba
Rarity: Uncommon
Tsoutai - Demon Hunter
Gain Attack +X, where X equals the amount of characters that are dead + your character's Spirit. Chain.

Dernière modification par tray4020 (29-11-2012 17:31:35)


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#128 22-11-2012 07:39:55

skadooosh
Eredanien
Lieu : dans ton c**
Inscription : 04-09-2011
Messages : 3 741

Re : Various ideas.

tray4020 a écrit :

"Trial of the Lost"
Card: Spell
Guild: Kotoba
Rarity: Rare
Spell: Ghost - Tsoutai - Demon Hunter
Deals X magic damage, where X equals the amount of characters that are dead + your character's Spirit

looks like a poor version of [card]Kiss of Death[/card]...(wich is uncommon by the way... wink )


===============zil dagger FTW!!================

"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"


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#129 22-11-2012 09:44:12

Caitlyn
Guémélite
Inscription : 23-12-2010
Messages : 469

Re : Various ideas.

Telendar, Dagger Master
Gender: Male
Race: Human
Guild: Zil
Class: Marauder
Levels: 4
Spirit: 1
Attack: 7/11
Defense: 2
HP: 14
Rarity: Rare

Attack +2 against Mages
+1 to damage dealt by characters who have a dagger equipped
At the start of the fight a master assassin from your deck is placed in your hand if one of the opposing characters alive is a Mage
Turns 2, 3: A telendar's blade from the deck is equipped to an out of combat Zil Marauder

Flavor text: Third time's a charm

Level 2-3 = requires razor blade
Level 3-4 = dagger master
* Telendar and Telendar, the Liberated must be level 3

FILLIN, the apprentice
Gender: Male
Race: Beast
Guild: Zil
Class: Marauder
Levels: 3
Spirit: 2
Attack: 8/10
Defense: 2
HP: 13
Rarity: Uncommon

The Pack
Attack +2 against Males
Attack +1 if Wild is alive
-3 to Magic damages suffered if a lunation is attached to FILLIN
Turns 1 and 3: chain Zil Marauder cards

Flavor text: wowowowild..


i <3 ZIL
new telendar = fail, gimme a new one! tongue


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#130 22-11-2012 15:27:36

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Re : Various ideas.

skadooosh a écrit :
tray4020 a écrit :

"Trial of the Lost"
Card: Spell
Guild: Kotoba
Rarity: Rare
Spell: Ghost - Tsoutai - Demon Hunter
Deals X magic damage, where X equals the amount of characters that are dead + your character's Spirit

looks like a poor version of [card]Kiss of Death[/card]...(wich is uncommon by the way... wink )

How is it, now?


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#131 22-11-2012 15:35:34

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Re : Various ideas.

skadooosh a écrit :
tray4020 a écrit :

"Trial of the Lost"
Card: Spell
Guild: Kotoba
Rarity: Rare
Spell: Ghost - Tsoutai - Demon Hunter
Deals X magic damage, where X equals the amount of characters that are dead + your character's Spirit

looks like a poor version of [card]Kiss of Death[/card]...(wich is uncommon by the way... wink )

Excuse me, btw. But would you like to share some ideas for this topic as well? http://forum.eredan.com/viewtopic.php?id=43914


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#132 03-01-2013 07:24:23

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Re : Various ideas.

Yumejin
Race: Iron Guemelite
Gender: Male
Guild: Kotoba
Class: Warrior
Levels: 3
Spirit: 1
Attack: 7/10
Defense: 3
HP: 13
Rarity: Rare
Gain chain if you play "Tessekishin"
You Iron Guemelites get -2 to the damage they suffered.
Turns 1, 3, and 6: Attack +1 & Defense +1
Flavor Text: Yumejin is the living embodiment of the term "Iron Will"

Tessekishin
Card: Item - Weapon
Guild: Kotoba
Class: Warrior - Marauder
Levels: 2
Rarity: Rare
Weapon - One-handed Sword
Activates at the end of the fight.
Attack +1 and Defense +2
If played by "Yumejin": Each time you deal physical damage, the opposing character has Defense -1 until the end of the game.
Flavor Text: Crafted by Masamune, but empowered by Iron Guemelites.

Dernière modification par tray4020 (09-01-2013 19:28:51)


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#133 11-01-2013 20:30:59

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Re : Various ideas.

Runic Lady Anthousa
Race: Human
Gender: Female
Guild: Runic Legion
Class: Multi(Priest - Warrior)
Spirit: 2
Attack: 7/9
Defense: 3
HP: 14
Rarity: Rare
Archon
If you have only one Archon Alive, your Runic Warriors have Attack +1 & Defense +1
At the end of the fight, your Runic Priests  have Spirit +1 until the end of the game.
Turns 1, 3, and 5: Attack -1 and Defense +2

Alexio
Race: Iron Guemeite
Gender: Male
Guild: Runic Legion
Class: Warrior
Spirit: 0
Attack: 7/8
Defense: 2
HP: 16
Rarity: Common
Gain chain if you play "Resistance" or "Runic Smasher"
Your Iron Guemelites heal 2 HP if they play "Shedding Rust"
Turns 4 and 5: Defense +1

Runic Smasher
Card: Item
Race: Iron Guemelite
Guild: Runic Legion
Rarity: Rare
Item Weapon Two Handed Sledgehammer
Activates after the fight. Permanent. Attack +2/3
When your character deals physical damage, the opposing character has -2 to the damage he/she dealt.

Shedding Rust
Card: Action
Race: Iron Guemelite
Guild: Runic Legion
Rarity: Rare
Attack -2 and Defense -2. -2 to damage suffered. Permanent.
At the start of the next fight, this card is discarded, and your character gains Attack +2 and Defense +2 until the end of turn
Cor Rune: An additional Attack +1 and Defense +1
2 Nox Runes: Your Iron Guemelites have the positive effects until the end of the game.
Chain.
Flavor Text: When our skin rusts, we shed it to grow stronger. Just like when a warrior takes off some old armor to get something more durable.

Edited: Thanks to ColdAvril for the advice onRunic Smasher. Now, I'm waiting for his suggestion for Shedding Rust.

Dernière modification par tray4020 (14-01-2013 08:55:01)


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#134 13-01-2013 09:16:12

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Re : Various ideas.

Anyone have any feedback about the three new ideas af the Runic Legion?


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#135 13-01-2013 15:19:11

ColdAvril
Habitant de Guem
Inscription : 08-12-2011
Messages : 160

Re : Various ideas.

I would'nt put metal dudes in a greek-roman themed guild...

Lady anthousa is very strong.

Alexio seems good.

Runic smasher could potentially be too strong with all the resistances runics have already...I think that it shouldn't affect all opposing characters but only the one you've hurted with the hammer.

Shedding rust is horribad, I'd even say terribad!! It needs to be buffed heavily!! Just look at the card [card]drowning the sorrows[/card]. This card is considered bad already...the only thing your card has is permanent buff but it costs 2 nox runes!!! This card needs at least to give stronger bonuses or to apply to all your characters.


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#136 13-01-2013 18:03:37

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Re : Various ideas.

ColdAvril a écrit :

I would'nt put metal dudes in a greek-roman themed guild...

Lady anthousa is very strong.

Alexio seems good.

Runic smasher could potentially be too strong with all the resistances runics have already...I think that it shouldn't affect all opposing characters but only the one you've hurted with the hammer.

Shedding rust is horribad, I'd even say terribad!! It needs to be buffed heavily!! Just look at the card [card]drowning the sorrows[/card]. This card is considered bad already...the only thing your card has is permanent buff but it costs 2 nox runes!!! This card needs at least to give stronger bonuses or to apply to all your characters.

The reason why I put Iron Guemelites in the Runic Legion is because I see that they are usually dealing with, well, armor and weapons. So I thought that Iron Guemelites would work great in this guild.

I'm glad that you like my characters. I made sure they're balanced by looking at the stats of other Runic Legion characters.

As for Runic Smasher, you're right about that. I need to make it just one opposing character the equipped one is fighting.

Now for Shedding Rust. Hmm. The character wouldn't be alive long enough for the positive effect to take place. Do you have any suggestions what it should have?


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#137 24-01-2013 06:18:14

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Re : Various ideas.

So, which ideas do you guys liked the most so far?


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#138 25-01-2013 03:57:28

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Re : Various ideas.

Kazer
Race: Multi(Lightning Guemelite - Water Guemelite)
Gender: Male
Class: Mage
Levels: 3
Spirit: 3
Attack: 5/6
Defense: 2
HP: 14
Rarity: Uncommon
Can cast Lightning Spells without restrictions
At the start of the fight, Spirit +2 if you are wearing a "Lightning Stone-Heart"
At the end of the fight, heals 2 HP if you are wearing a "Water Stone-Heart"
Turns 1, 3, and 5: Defense +1

Lightning Stone-Heart
Card: Item
Guild: Stone linkers
Rarity: Uncommon
Item Jewel Stone-heart
Permanent
As this card activates, it casts 8 Lightning magic damage that spreads to all oposing characters. Chain Lightning Spell.

Warped Storm
Card: Spell
Guild: Stone Linkers
Rarity: Uncommon
Spell Lightning
Duration: 3 turns
As the card activates, your opponent suffers 3 magic damage
Lightning or Water Guemelite: At the end of the third turn, the opposing characters that suffered Lightning magic damage suffer more of that same amount.


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#139 27-01-2013 04:51:50

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Re : Various ideas.

Andor
Race: Multi ( Fire Guemelite - Earth Guemelite)
Gender: Male
Guild: Stone Linkers
Class: Multi (Mage - Warrior)
Levels: 3
Spirit: 2
Attack: 6/8
Defense: 2
HP: 14
Rarity: Common
Spirit +1 against Marauders
Attack +2 if wearing a "Fire-Stone Heart"
Defense+2 if wearing a "Earth Stone Heart"
Turns 1, 3, and 6: Spirit +1
Flavor Text: When you're Temujin and Kazev's guardian, It's a necessity to have an erupting temper.


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