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So the battle rages on at the Tomb of the Elders, Ozymandias the Emissary of Sol'ra, arrives. It's time for the Nomads to liberate what is enclosed in the The Stone fallen from the sky, allowing Solar to take form! The great powers consume the Guem land and the future is bleak for all guilds. Is this the end of the conflict?
New Nomads !
Your characters have the ability to invoke an eclipse and some cards are stronger than others!
The Priests get a strong card and Ozymandias alone will bring strength to the battle plus he has a hidden secret...
Do you want to know which role he will play?
Ozymandias (and his three evolutions). Rare. Character. Nomads. Priest. Solarian. Spirit 1. Attack 5/6. Defense 0. 15 Health Points. Attack +2 if you play a Theurgy Nomad. Turns 2, 4 and 6: Defense +1.
Attention : Ozymandias last evolution will unlock the " Solarian" trophy (Have the following Solarian characters: : Ahlem - Aziz - Djamena - Hasna - Kararine - Kroub - Prince Metchaf - Shrikan - Soraya - Urakia - Iolmarek - Ozymandias. (no matter which upgrade)).
Incarnation. Rare. Action. Nomads. Marauder/Priest. The opposing character gains 3 Health points. Choose an opposing character, deals 5 Magic Damage points. Eclipse: Chain.
Requiem from the Grave. Rare. Action. Nomads. Attack +1. All the characters gain +1 Damage points that they suffered. Permanent.
The Passing Caravan... Rare. Action. The next card played by your opponent is ignored and placed in his Hand. Defense -3. Chain "...the Howling Dog".
Hatching (and his evolution) Rare. Action. Nomads. Deals X Magic Damage points to the opposing character where X equals your character's Spirit +1 for each of your living Priests.
Mouktar (and his two evolutions). Uncommon. Character. Nomads. Marauder. Human. Eclipse. Spirit 0. Attack 6/8. Defense 1. 13 Health points. Attack +1 against Marauders. Turns 1, 4 and 5: Attack +1 and Defense +1.
Tranquility Uncommon. Action. Spirit +1. Attack +1 if one of your characters is a Priest. Priest non multi-class: your other characters gain Attack +1 and Spirit +1. Duration: 2 fights.
Sol'ra Eclipse Uncommon. Action. Nomads. All the opposing characters have Defense -2. Duration 2 Turns. Priest: Additional Durations of 2 Turns. Chain.
Reinforce the Faith Uncommon. Action. Your Marauders gain Attack +1 for each of your living Eclipse characters and an additional Attack +1 if "Solar Eclipse" is active. Eclipse: Duration 2 Turns. Marauder non multi-class: Chain Action.
Supplication. Uncommon. Theurgy of Faith. Nomads. Priests. Your character has Attack min. +1 until the end of the game for each of your active "Litany". Your "Litany" in- game and in your Discard pile are placed in your Deck. Temple Guardian: An additional Attack min. +1 until the end of the game.
Hakim (and his two evolutions). Common. Character. Nomads. Warrior. Human. Temple Guardian. Spirit 0. Attack 5/7. Defense 1. 14 Health points. Gain Chain if you play a Two Handed Weapon. Turns 2 and 5: can play Theurgies.
Litany. Common. Action. Nomads. All your Nomads gain Spirit +1. The "Petition" in your Discard pile is placed in your Deck. Temple Guardian: Attack +1 and Defense +1. Duration: 2 fights. Chain. "Petition".
Sun Armor Common. Item Weapon. Nomads. Your character does not suffer dealt damage at the start of the Turn by "Sol'Ra Avatar". Permanent. Chain.
Burning Soul (and his evolution) Common. Action. Nomads. Marauder. Attack + X where X is equal to the Health points of your opponent divided by 4 (rounded upwards, +8 maximum).
Sacred Gift. Common. Action. Nomads. At the end of the fight, your character gains X Health points where X equals the number of Damage points he suffered by the effects of your cards this Turn +1 (maximum 5) Duration: 3 fights. Chain.
Harshness . Common. Action. Nomads. Spirit = 0 and Attack +2 by a living Mage. The opposing character has Spirit = 0. Chain. "Sol’Ra Avatar" : Permanent.
Basking in the Sun Common. Action. Nomads. The moment this card is activated and at the start of each fight, your character loses 1 Health point and the opposing character has Attack -3 until the end of the Turn. Duration: 2 Fights. Chain.
...the Howling Dog Common. Action. If the number of cards in opponent's Hand is even, he has Attack -4 and Spirit -2. If not, he has Attack -1 and Spirit -1.
Fallen from the Sky Common. Action. All the priest gain Spirit +1. All the other characters have Spirit -1. Duration: 3 Turns.
Take in Stride Common. Action. Attack +2. If your character deals Magic damage, he gains an additional Attack +3.
Bonus !
Just until Wednesday November 2, 2011 (French Time), you can buy a Basic, Act, or New Arrival Booster at the store and you will receive a bonus card with all the other regular content!
Enjoy the Game !
Eredan iTCG, The Trading Card Game.
Find it on Facebook !
***A little change has been made Petition is now Supplication!***
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so you need a trophy to unclock the avatar XD
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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Yes.
And the avatar is a beast : [card]avatar de sol'ra[/card]
Dernière modification par Zurga (26-10-2011 16:49:13)
Collectionneur de cartes
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Edit: Forget it, alredy found out its a colector version of Tranquility.
Btw, it seens to be a nice release.. Lucky I bought Kararine last night.. shes 10k expensivier today..
Dernière modification par Paladino.:RR:. (26-10-2011 17:02:40)
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Yes.
And the avatar is a beast : [card]avatar de sol'ra[/card]
11/11 attack, 3 spirit, 22 health... Feerik, are you serious?
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Zurga a écrit :Yes.
And the avatar is a beast : [card]avatar de sol'ra[/card]11/11 attack, 3 spirit, 22 health... Feerik, are you serious?
Considering all your characters can't heal, and take 4 damage while the avatar is in game after very odd turn, even if its not played.. Not so sure he is that good..
Maybe on a really suicide deck?
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[card]Sol'ra Avatar[/card]
Just curious to see it.
--A
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Knowledge a écrit :Zurga a écrit :Yes.
And the avatar is a beast : [card]avatar de sol'ra[/card]11/11 attack, 3 spirit, 22 health... Feerik, are you serious?
Considering all your characters can't heal, and take 4 damage while the avatar is in game after very odd turn, even if its not played.. Not so sure he is that good..
Maybe on a really suicide deck?
It's like 2 damage every turn on average (crystal storm), you give a free crystal storm to the opponent in exchange of having that powerful unkillable and mortal beast. I also dunno if it's a good deal. You can't heal.
Dernière modification par rutse (26-10-2011 18:24:34)
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There is the armor that blocks the damage.. But what really sucks is the healing blockage..
A Melisandre playing, Brother in arms + Quickdraw can still one hit him.. Same with Iro and Waki + Kensensei on turn 1 or 2, Abobination on turn two with TTD + assasination or Ofencive..
It all depends on the deck, If a card like I hate brawler wasn't banned from elo...
Btw, how can someone get +8 attack with the burning soul? I mean the guy must have 40hp...
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Btw, how can someone get +8 attack with the burning soul? I mean the guy must have 40hp...
True, the highest bonus I culd think was against Inferno, that has 30 HP. But he dies anyways.
Evil is just a point of view >)
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Knowledge a écrit :Zurga a écrit :Yes.
And the avatar is a beast : [card]avatar de sol'ra[/card]11/11 attack, 3 spirit, 22 health... Feerik, are you serious?
Considering all your characters can't heal, and take 4 damage while the avatar is in game after very odd turn, even if its not played.. Not so sure he is that good..
Maybe on a really suicide deck?
[card]Forced march[/card] and the new armor.
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The new armor yes, but the fun thing it count as a weapon..
But its direct damage, I dont think, forced march will block it.
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The new armor yes, but the fun thing it count as a weapon..
But its direct damage, I dont think, forced march will block it.
It does. I've faced several Temple guardian decks with my Zil Marauder deck and it reduced the damage from [card]Rain of arrows[/card] and [card]Chink in the armor[/card].
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Does all booster contain the bonus card cause some booster pack (ACT2, ACT3, Newcomer) doesn't say it contains the bonus collector card?
Thorn between light and darkness.
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Just until Wednesday November 2, 2011 (French Time), you can buy a Basic, Act, or Newcomers Booster at the store and you will receive a bonus card with all the other regular content!
Game Designer / Writer - Staff Feerik
Clan Feerik
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Well does urakia ability works with solra avatar there?
Anyway about the solarian trophy, does the characters have to be max level or not? coz Aziz can't be max leveled right he changed into Sphinx...
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I think solra has some good synergy with urakia, solaris, solars anger.
id think he would fit nicely in immortals replacing metchaf.
Haven't seen Solra in play so far, but from reading his restriction, all kind of heals are blocked, including solaris and Urakia, if not I'll agree with everyone who belive is overpowered.
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No heals for anyone possible. I play him very well againgst Immortals and DK, but he sucks very bad against some often played decks like Noz Mages or Kotoba Gay 3Way.
Maybe i have to improve my deck. Right now i play it like classic Eclipse, but i would say, no chance in high elo.
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I can easily see him ripping off Imortals..
I really hope the classic high level decks, like Kotoba weapons at will, Zill abomb, Saps multi races or elfine and Mages are enough to desencourage his usage, or I'll get my ass kick playing immortal..
Cause on a Nova + Solar Fury he can do up to 25 dmg.. I would play him on a GT deck, With shrikan and Djamena, With novas fury and grave combinations..
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how can we get him?
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He is Ozymandias lvl's 4. But to unlock it you need to finish The Solarian trophy.
Dernière modification par Paladino.:RR:. (27-10-2011 18:14:21)
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crud...and I thought I had a chance to get him. what does hakim need to go from 2-3 btw?
Dernière modification par soulst3al3r (27-10-2011 18:50:11)
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I don't know if anyone looked...but...
"Supernova" level 2
"Thuergy Divine anger (Area of Affect(AoE))- Unique
If Sol'Ra Eclipse is active, -3 Damage points by you Eclipse Characters.
Deals 3 Damage points to all characters.
Eclipse: Deals x Additional damage points to all character where X equals the health points of your character (Maximum 5)
At the end of the fight, your character Dies."
Forget Sol'Ra Avatar...you'll probably see him only as much as you see Erevent, this thuergy makes Iolmarek terrifying after turn 4.
Dernière modification par Anihilate (28-10-2011 05:20:33)
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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I don't know if anyone looked...but...
"Supernova" level 2
"Thuergy Divine anger (Area of Affect(AoE))- Unique
If Sol'Ra Eclipse is active, -3 Damage points by you Eclipse Characters.
Deals 3 Damage points to all characters.
Eclipse: Deals x Additional damage points to all character where X equals the health points of your character (Maximum 5)
At the end of the fight, your character Dies."Forget Sol'Ra Avatar...you'll probably see him only as much as you see Erevent, this thuergy makes Iolmarek terrifying after turn 4.
Now this is unclear. Does it mean that lose 3 health points or magic damage? It would seem to me it should be health point or direct damage. Cards should have a consistent wording to be clear.
Magius [FH] FullHouse Clan
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[card]supernova[/card]
And the right text is :
If Sol'Ra Eclipse is active, -3 Magic Damage points by you Eclipse Characters.
Deals 3 Magic Damage points to all characters, +5 if your character is a Eclipse
At the end of the fight, your character Dies."
Feu Game designer - Eredan iTCG.
Ce que nous appelons commencement est souvent la fin. La fin, c'est l'endroit d'où nous partons.
Thomas Stearns Eliot
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