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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
Eredan IGN (in game name): Lockjaw
Facebook profile: http://www.facebook.com/profile.php?id=100000411265992
Current level: 11
Preferred gaming hours in GMT: Always when i'm online
Thanks for the invitation, i will surely drop by and say hello
i agree with that. Flash should be scalable, at least outside of facebook.
That is *the* major problem in this game. I can't just try out new decks without losing one match after the other because my new chars and cards are all lvl 1 and the decks i have to face at my level are all leveled.
I understand the need to limit Training Room matches, because it interferes with the player-level system. But shouldn't higher level players have a way to build up new decks without having to wait 24 hours before they can face a non-balanced training room system?
All I'd wish for are more diversified training rooms that consider the level of characters, with a simple "add the levels" - system exactly like Rathedan suggested.
With a limit of 10 Matches for each type of room, please. So i could level different decks, and when i feel they got strong enough i can use them for ladder matches.
The average-level calculations shouldn't be too hard for weapons and spells as well. You could even turn that off completely to avoid having level 1 mages throw level 3 fireballs.