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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
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Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
also what doesn't help is people not realizing what the actual value of the card is and underpricing it. for example thunder king requires 3 cards that together cost between 100-150K and he is being sold for 85k.
eternal is a beast of a card has the some of best stats in the game and could be used in any deck as a third. when he was released i sold him for 180k. i bought one the other day for 18k and there aren't many priest decks without him in it. thunder king is the same. he is a good card with amazing effect i sold him for 200k a few hours later he is being sold for 100k and he was released the day before.
in my opinion card value is based on effects, stats, what cards are needed to get that card to max level and the time it takes to get him/her there. if a card costs you 100k to make sell him for 1.5x to 2x the cost it took to make it. you may not get your asking price but if you get close you make a solid profit.
but sadly with the amount of players on eredan now the booster promo and the double xp boost over the weekend the odds of market prices going up soon without a substantial amount of cards being released is very slim. give it time card will climb again.
Whats up eredan player. Name's Bloodlust, this game is great (minus my lack of luck with booster) I currently play MTG and i played yu-gi-oh before all the lame synchro crap was released. I co-run a guild and run my own clan. my IGN is the same as on here. I have ran all kinds of decks and always have something new being tested. i look forward to playing everyone.
i'm back on the fence about these decks....the new abyssien is virtually impossible to one off...and if the other zils use look away you can't one off them anymore either.
so, alot of the countering i've used is out the window. i stacked a temple gaurdian deck with mimic, moneyed and obesity and still lost more than half my deck to discards...we just need more options or we all really will just be running 4 character combos and 2 strategies making the rest of the game obsolete. eredan has so much more to offer than a cheap victory. i didn't mind losing 1 or 2 games to discard decks here and there, but now it's a plague of them and i'm losing 4 out of 5. if nothing else it's irritating and kinda kills how much i enjoy playing the game.
mill decks are part of the game. they are a legal deck and they aren't gonna banned just cuz someone doesn't like them. i dislike them due to the amount of them in use. to win vs discard most of the time you need a new start or void or both. seeing constant mill is no different than seeing constant noz mages, or saps, after a while it gets old. well its mill deck right now and it will eventually pass it could take a day or it could take a year. its part of the game so you will have to deal with it or quit.
best advice is not to take out 1 of them. make sure you take out ish. simple as that.
its not that simple how quickly you get milled is based on your characters stats and what your milling opponents opening hand is. killing ish doesn't solve you problem if your kill cards get milled next turn or before hand.
I hate discard/mill for one reason and one reason only. It is so badly overplayed.
Bloodlust007 a écrit :and i disagree with the class as bleachman said he should be a craftsmen.
Young one, you must learn to read the signs of sarcasms.
i did but i couldn't help myself ![]()
he is far too strong even with the -4 hp thing big deal, i lost 4 health and gained 4 defence and 4 attack. however i can see +2 to each. but what is the point of another DK they are fine the way they are. and i disagree with the class as bleachman said he should be a craftsmen.
so i think in order of level (1,2,3) left to right this is more reasonable
1 spirit 2 spirit 2 spirit
6/9 attack 8/10 attack 9/11 attack
2 defense 2 defense 3 defense
14 hp 15 hp 15 hp
turns 1,2,3: turns 1,2,3: turns 1,2,3:
spirit +1 spirit +1 Spirit+1
attack +1 attack +1 attack +1
defense +1 defense +1 defense +1
race: human/dragon guem
class: warrior/craftsman
effect at lvl 3 max: other dragon knights gain spirit +1 attack +1 defense +1
change his rarity to legendary
and with him being a craftsman there would need a crafts card released specific to dragon knights, to be honest he would be a pain in the ass to set up. DK rely on equips and dragon's wit to win, but if you throw in craftsman items and the whole nine yards good luck building a deck that will work.
bleachman a écrit :I'd rather buy a booster pack. xD
i know so do i and i like it but there are people out there that cant so i think it would be a nice add on for them, but like i said they would have to work there butts off just to sell..
i like the idea, that way it adds more to the game for them and doesn't screw with us players that pay for boosters
here ya go http://forum.eredan.com/viewtopic.php?id=16148
the same thing you just said was posted 8 topics below this one.
i have an idea to make some card have class devotion restriction , its like giving card that only be used by a class but it cant be use by char that multi that class .
example : a dagger that marauder devotion cant be use by the shadow , abom , or eternal but still can be use by a real marauder or a staff that mage devotion cant be used by witchblade , the new toran or eternal
no. they brought in multiclass cards to reduce class restriction. why bother getting rid of the entire point of multiclass.
i thought that you could make a trading room for the players and their friends. while their online they can chat and trade cards. maybe you could charge red crystals per tade, but hopefully not too much.
and we need more trakers:D.
not a good idea and has been suggested many times.
you could trade some of the best cards in the game for cheap and next thing you know there is a level 6 in elo that is steamrolling everyone. if you want the best cards in the game earn them by buying boosters and selling cards or win against everyone.
however if trading were to be introduced from player to player card rarity and value would have to be equivalent in the trades. that way you can't trade ishaia or void for a crappy card like diversion. cards like stoneeater, erevant etc can't be traded. but this just makes trading incredibly complicated. but that is not saying it won't happen
With Luz, i have to say no. the noz'dinguard char boost for each in play would make him absolutely insane. 6 noz chars in play at is +6 spirit, +18 attack + 6 defense make him basically untouchable. even with 3 noz he still gets +3 spirit, +6 atk and +3 defense that i somewhat reasonable. for stats and i'd go :
Luz lv 3 (max)
Spirit:0
Attack: 0/1
defense:0
Turns 1,2,5,6: spirit +1, attack +1, defense +1
Gain spirit +1, attack +3, defense +1 for each noz'dinguard character you have in play.
this makes him a 3 spirit, 9/10 with 3 defense which is much easier to deal with
I like Xavier but introducing a paladin class is kinda pointless. paladin is considered a warrior/priest in most games so i would say use the warrior/priest representation instead of paladin. but his effect need to be changed to something simpler. half of damage dealt to allied character is removed and transfered to Xavier or something along those lines.
i like The sap heart, kotoba courtesan killrex2 made that is a well balanced card
nerve shock... we call that storm except storm is random damage. and lightning guems are short in supply. i'd say make it unique and someone will find a use for it.
day of peace is a great idea
there is no point in another tracker character considering the caste is complete i'd rather see another tsoutai than a tracker.
and i agree with the eglantyne and moira suggestion.
the theurgies that shockri suggested is a great idea considering preists are weak offensively but i would make sentence to death unique and make it for 4 or 5 turns and when it goes off it transfers to another opposing character. lack of faith is a bit much pretty much all characters have 3 spirit at max which means a character with 3 spirit take 4 damage a turn and if damage is based on spirit its not very effective.
what i think is needed is finishing the tsoutai, lightning mages, and bridging sap hearts and pirates to the other guilds. noz, kot, zil and nomads have ish i think there should be something similar for sap, pirate and another guild or two but non mage. but these are only suggestions.
Which is why I made a suggestion about making ELO more rewarding. Here-> http://forum.eredan.com/viewtopic.php?i … at=itcg-us Feel free to chime in with your own ideas on that topic if you haven't already.
Honestly, I really LIKE witchblades. I like that a decently cheap deck can at least kinda half-ass compete. I like the versatility. However, they DO get kind of annoying when it's the fifth witchblade player in a row, and I'm using all level 1 characters to try and beat them.
i agree with Falanin
I ran witchblades about 3 weeks ago and i got 2000+ elo which show they are competitive and i think someone got second with a witchblade deck in the weekly in that week. but they do need to stay out of the level rooms
Built properly they are hard for any deck to handle though. But they are not cheap to get them to that level of competition. and i don't agree with magius if witchblades are properly made and invested in zil warriors roll over to them but mill is a major problem.
and the lack of originality in eredan is really annoying. last week if i wasn't running into witchblades it was one of the many types of mill decks.
The team is working on the issue.
Thunder King has some problems, we are looking into it.
Thank you muchly ![]()
no i didn't try to chain it
Ok so [card]Thunder King[/card]'s one ability allows him to play any lightning spell without guild or class restriction. So why is it when i went to play Lightning Bolts 3 it wouldn't let me? did i miss something?
Also while introduced as fun to make examples they are typically competitive in spirit.
Seems not a lot of people in this game has a competitive spirit...or ne orginality for that matter...
people gotta be active n right now forusm r kinda dead, chats are seperated and there ar eonly 3 teams. UA SSJ3 is just a pitiful excuse to make a big group of people feel less lef tout when push comes to shove in smaller wars. MSN JMT BHS is all we have only so much we can do with 3 teams.
JMT divided into to clans to allow for more competition. as we didn't want to have 15 people in a clan where only 5 get to fight. so we split. and both mine and rich's guys are on regularily.
Also i agree with bleachman we need to get into contact with the other languages. we have been able to talk with the Italian members of eredan using the translate tool featured in xat. its on here we have trouble communicating.
I have noticed that the amount of Clan challenges going on right now is well...... non existent.
We should figure out a way to get the other language forums in on the clan war thing and run seasons and/or a playoff or something
its just an idea. Gives more to the War thing. any suggestions?
Alright i have updated the clan roster and removed inactive members. i have your name written down so if you wish to join back up just let me know.
This is my best Witchblade deck so far. I tried using Ass, Wars and TTD but it didn't work out as well as this one.
[card]Naya[/card]
[card]Anazra[/card]
[card]Eglantyne and Moira[/card]1 [card]Reborn[/card]
3 [card]Rain of death[/card]
3 [card]Magic attack[/card]
3 [card]Blade of the Witch[/card]
3 [card]Ice shield[/card]
2 [card]Ice coffin[/card]
2 [card]Sword of light[/card]
1 [card]Unleash hell[/card]
2 [card]I hate brawlers[/card]This deck relies on RoD and Magic Attack which are the winning cards.
current game record:
Wins 165
Loses 30
Draws 1And I take back my harsh words, this deck is a really descent deck for mid Elo.
And it has become my third most beloved deck after Abom and Discardfeel free to comment
@SamsonXL: I like your deck and it was actually my first build of the deck, but unfortunately you will find [card]Assassination[/card] doesn't feel special at all because of what bloodlust said: average stats. It was made for true marauders who already has a high attack. They are witches, so why not use spells
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My point is, get [card]Rain of death[/card] instead of [card]assassination[/card].
get rid of unleash hell as it is not worth being in a deck, it has terrible damage unless a char is tapped and drop the brawlers for another equip either dragon armour or living dagger. if you don't use any equips besides the blades ice coffin is really restricted for use in that deck and should be subbed for something else that would fit
There is alot of offense in the deck Samson and i like that.
There is 1 downsides to witchblades:
Average stats
You boost alot of attack and thats good but... you are gonna run into problems with ishaia
if ish gets double ice barrier up thats pretty much game if your running a deck based on physical damage
throw in some spells
if you want to know more about witchblades come to my team chat both links are posted at the bottom of this post
Dragon wits + Narwhal + ice coffin + ice coffin = Witchblade's own Melissandre on steroids
(3 hit on 1 char, and 1 hit on the other )or
Dragon wits + Narwhal + ice coffin + magic attack = Witchisandre with anti-armor cannon
(choose the opponent with higher def, magic attack him , and shoot a low def twice with ice coffin, literally 2 birds with 1 stone)
i like the idea but its far too situational and slow. it requires 2 cards to set up and 2 cards to be useful and if your playing against Kot equip, noz mages, saps you will be dead by the time you get to use it effectively. i think its a great idea but its doesn't pack enough punch.
Is this deck worth for elo?
Witchblades are definitely worth for elo the person who finished 2nd last week (Tilliria) ran witchblades.
I finished 5th and ran witchblades. If they are built properly they will challenge any deck.
sign me up
All trophies should net XP at the very least. Even weekly ones.
i agree instead of just getting trophy cards and xp reward would be great