Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#251 Re : Discussions autour d'Eredan-iTCG » [Evènement] Le retour de Scragh » 19-11-2011 11:02:44

Comme le staff ne jamais lisent la section anglaise je poste ici:

c'est une honte que les boosters premium ont ete retires des les evenements sans preavis!!! aka c'est une honte que Feerik se moque de leurs clients payants!


Mais l'evenement est tres joli et la possibilite de balancer les heures de jeu avec les nombre de boosters achete est excellent.

#252 Re : Update list » iTCG: Scragh’s Return » 17-11-2011 22:17:07

Kotoba is a real pain... it is almost impossible to get more then 12 points per match.
I've only played kotoba today, used 2 petitions and I still need 50 points. yikes

BTW a close shave is a great card. There are tons of zil and kotoba with daggers running around.

#253 Re : Update list » iTCG: Scragh’s Return » 17-11-2011 13:40:05

For free player - unlike other events, in this one you have a (small) chance to finish without feez. This is certainly better then 0 chance to finish the event without feez

For paying players this system is great because you can find your own balance between how much you play and how much you pay. If I am in a good mood to play Eredan this week I can probably finish the event with 2 booster packs and if not I will probably have to get 3-4 booster packs like in most events.

Despite this concept that I fing great there are some petty decisions like not being able to use the stock of premium/guild boosters for the event. I seriously doubt the gains of this decision will compensate the sheer annoyance that it produces to the paying players who still have stocks.

Also same of the guild missions could have been much smarter. For example pirates set themselves apart by killing out of combat characters (marauders, flames, powder kegs+rocketeer) not by playing action cards.

EDIT: After playing some games for the Kotoba challenge I realized that everything would have been much more fun and would have felt less like grinding if all the missions were unlocked from the beginning.

#254 Re : Update list » iTCG : The Breaker- The Assailant Trophy is store » 12-11-2011 10:58:21

The trophy is really easy since you don't actually have to win the game.

I played Ydiane, Wreckwood and Eikytan focusing on world tree cards and nature spells.

#255 Re : Deck and Strategy » Sol'Ra Avatar Gripes » 08-11-2011 09:29:24

The key to making the deck you've posted above overpowered is Ishaia not avatar. Remember there was a time when she was constantly banned in ELO.

Against eclipse, without incarnation at the end of turn 3 you have 2 characters left alive against avatar. With some good cards in hand you win on points.

#256 Re : Update list » Amnezy Tournament » 08-11-2011 09:09:25

avatar is by no means that OP. the real problem is incarnation that can kill off your low health characters and prevent you from doing enough attacks against avatar.

Multi race saps with dais intervention and quick draw destroy avatar decks almost every match.

#257 Re : Update list » iTCG: Tournament of Death + Dissidence trophy is now in store! » 07-11-2011 19:31:37

The tourney was very tough and I've encountered a lot of different decks so in my eyes it was a success.

I can say i've enjoyed the Autumn event more thought mostly because in the death joust event it was very expensive to change decks since the good level 1 cards spiked in price quite a lot.

#258 Re : FAQs » selling options » 07-11-2011 12:08:29

Wish I knew this before I made my mercenaries and dragon kinghts... sad

#259 Re : Update list » iTCG: Tournament of Death + Dissidence trophy is now in store! » 04-11-2011 15:50:49

The idea is great! I might join and try for the first third of the tournament.

The banned card list could have been longer though.

#260 Re : Discussions about Eredan iTCG » Market - Why minimum » 04-11-2011 12:00:57

I think the new packs are a great idea. I hated the fact that with the old premium or guild boosters I would only get cards that I already had. With this booster system I have a great chance to find new cards that I am missing from my collection.

So rather then removing the boosters maybe they should find a way to better balance the influx of new cards and the lower selling limit so that players that dont have hundreds of thousands of crystals won't feel like they are making a bad deal when buying these new cards. (just an example - ancient staff was stuck at 5100 for days even thought it's only value is to upgrade Eikytan)

#261 Suggestions » Market listing full xp vs 0 xp » 04-11-2011 10:23:11

Gent M
Réponses : 2

I think when cards are at the same price the full xp ones should be listed before the 0 xp ones.
For some cards I would much rather buy one with full xp that can be upgraded right away then get one at 0 xp.

#262 Re : Update list » iTCG : Assemblage » 03-11-2011 23:07:21

MrLordi92 a écrit :

As much as that word is just.....  Odd, it is grammatically correct for the cards art and such.  Assemblage is the act of gathering, or the state of being assembled.

you are right - that is the definition from the oxford dictionary.

As for the event itself after trying a few decks I found it easiest to get points with discard. As long as you dont get KOed in the first turns you can easily prolong the game and end it in the 6th turn.

#263 Re : Update list » iTCG : Assemblage » 03-11-2011 17:29:57

paulhealth a écrit :

Why? What is wrong with Assamblage?

Good for nomads with 0 defence.

Look at the picture... does it look like an Assamblage to you? ^^

#264 Re : Update list » iTCG : Assemblage » 03-11-2011 16:06:45

I think the name of the card should be "Assembly" rather then "assemblage".

All in all a decent card that could work well with time to die. Pirates will probably be able to use it effectively only if narwhal is not available or it is already setup.

#265 Re : Update list » New Release plus Update » 03-11-2011 10:42:21

Zurga a écrit :
soulst3al3r a écrit :

lol @ sell one  card immediately.who's gonna sell their commons for 25 crystals, unc. for 250 crystals and especially rares at 1250...this is such a joke. just let us sell in the market man

For people who do not spend money on the game, you can sell card for crystals once per day.


I think that is more then enough. I have an average number of sales of less then 1 card per day.

#266 Re : Update list » New Release plus Update » 02-11-2011 18:31:05

Fortune and Glory and stink bomb are some perfect cards that the pirate marauders really needed.

#267 Re : Update list » Trick or Treat! » 02-11-2011 12:21:26

Is the store closed? Because we can still earn candy and I am sure a lot of players still have some left.

Can't we get the masks back just for 1 more day so everyone can spend their candy?

#268 Re : Update list » Trick or Treat! » 31-10-2011 09:27:53

I have a ticket regarding this event for 5 days now.
It would be great if it could be answered BEFORE the event is over....

LATER EDIT: it's only fair to say that almost immediately after posting here I have been helped with my problem.

#269 Re : Bugs » Attacks occurring too early » 28-10-2011 14:51:47

Zurga a écrit :

Did you change of tabs in your browser ?
There is some trouble sometimes when you switch tabs from your browser and you have interaction to do.

Personnally, I never change of tab when I play a card with this type of interaction.

It is possible.. I will keep an eye out for this.
Also could this be the cause why Dragon Wit - Vanish does not work sometimes?

#270 Bugs » Attacks occurring too early » 28-10-2011 12:03:15

Gent M
Réponses : 7

I've had this bug occur on separate occasions - the attack of the cards took place when I had to select a target for the effect of a card:

- a character for demon may rise
- a card from the discard pile for contortion (happened a few times)

Just to be clear the game advanced without me being able to select a target for those cards.

#271 Re : Update list » iTCG: End of Act 4 » 27-10-2011 18:26:22

rutse a écrit :

Once I gor crazy and tried something "different" on my DK deck. I put this Summoning Kehper with Dragon's Wit on my Valentin, every round he died he was healed to -4 by it, then healed by 4 by The Dragon's Champion xD stayed with 0 health and healed by Quimera he never died, at any ways!!!


But I removed this from my deck, it's crazy because sometimes The Dragon's Champion healed before Summoning Kehper take effect, I dunno if it's the sequenc I equipped them =/

wow brilliant use for the card!!!! I just got it last week and was thinking it was completely useless.

As for the new trophy this was probably one of the easiest ones. I just made a 100% theurgy deck and I've finished the event in under 10 matches.
I'm really curious what will the reward be for finishing all act 3 and 4 trophies. (maybe we'll get one for finish 1,2,3,4 as well)

#273 Re : Bugs » Impossible to Save Deck??? » 27-10-2011 16:28:46

The same thing is happening to me.
I can not save a deck even if I only put 1 card in it.

#274 FAQs » Demon may rise and Guemelites » 27-10-2011 09:20:14

Gent M
Réponses : 1

The ex guemelites, currently demons can still cast their guem type spell. Is this normal or is it a bug?

#275 Re : Update list » Trick or Treat! » 25-10-2011 09:45:45

amber a écrit :

The bug should be fixed by now.  If you are stilling having a problem please send an e-mail to support with all your information.

http://support.feerik.com/index.php

Thank you!

The link is not working:

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