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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Card Ideas/ Fan Art » nehantists ideas » 19-11-2011 16:50:31

RyogaLX a écrit :

Hey dude!
Really nice cards! I love the Two handed mace for Carcaks.

Steal hope need to be unique I think. I found demonic confrontation very OP against mages XD! but could be lot of fun! XD

Digging up bones looks awesome against discard decks.

Build cards with images is much better! big_smile


i didnt know about that tool when i first started will try and update the old ideas smile




@Nurvus i like false hope. would be nice vs pirates killing out of combat characters and would work well with price of flesh.

#2 Suggestions » levers » 15-11-2011 13:52:44

Eekarri
Réponses : 1

i think that if after turn 4-5 if all your characters are still alive and your opponent leaves with 2 of his are dead,  you should still get awarded the perfect.

#3 Re : Suggestions » alternative play idea » 15-11-2011 03:57:47

I wanna say no... cause if there is 5 characters there should be more cards, and there will be more bonuses, plus the fact that the number of characters is 3 cause is a way to hold the "balance" in game... Imagine Dragons breath...., or Sap multi-race decks, etc...

no need for more cards if each character is only in combat once that means 4 cards per charter per deck 2 to play  2 to mill for a better hand.   Imagine Dragons breath with a cap and only 1 per deck. there are ways to balance a game. shouldn't just wright it off. why do you think there is a ban list in elo?

Anihilate a écrit :

No

The way cards work has changed, but, the core mechanics of the game will not be changed.

It would be like playing MTG and they enforce that you can only have 3 active mana of any type. It doesn't make sense.


im not saying change the game just alternative play like 2v2 or pve. in terms of mtg
double headed dragon or emperor  (what ever they are calling it now)

same mechanics just instead of  3 characters playing till there all dead you get 5 that get combat once and the highest score wins.

the idea was so that more characters could work together

i was also thinking for rules only 1 of each card so yould have to have at lest 20 defrent cards kinda like the tournament they had.

#4 Suggestions » alternative play idea » 14-11-2011 22:37:41

Eekarri
Réponses : 3

5 characters instead of 3, 1 turn each...kida like a guild battle type thing

(wouldnt be practical for discard or stall and aoe would be ungodly but it sounded like a cool idea in my head)

#5 Re : Suggestions » Serious Market Flaw » 14-11-2011 18:43:17

rutse a écrit :

The new nehantist guy is also an example, the sword used to evolve him from level 1 to 2 costs around 30k, but the guy himself cost 5.5k at level 2 xD

and he need 3

#6 Re : Deck and Strategy » Demon Beatdown (in testing) » 14-11-2011 17:04:47

Nessaj a écrit :

I would just change Ardrakar for Anagram (demon version).

Since it's a beatdown, I would give up defense bonus from Ardrakar and take the armor reduction of Anagram.

Maybe Life Devourer over The Dagger of Sufferance and some other killer card over Black Chimera since you wont have Ardrakar.

I dunno, just some thoughts, just fits more MY suicide-kind playstyle.

for a beatdown deck  The Dagger of Sufferance is better. it activates on turn and with shadow and azamar its 2 attack 1 def (3 def with azamar).

six feet under are ok but once you got a weapon its only a +1
id sugest loseing six feet under for "a warriors furry" or "precise chaocit shot"  demon cloud is anothere way to go for a cainable permanet 

your also not geting the full umph from Break the first chain if you take out ardrakar. still nice no matter how you look at it tho

#7 Re : Suggestions » leveling up idea » 13-11-2011 12:08:14

i havent played alteil yet but that sounds about right.

#8 Re : Card Ideas/ Fan Art » Character tapping . . . » 11-11-2011 12:43:38

"Weary" is similar to absolute darkness

interesting ides would be a cool concept deck with fog hydra and hit the roads

#9 Suggestions » names » 10-11-2011 22:26:38

Eekarri
Réponses : 3

being able to change in game name.
i didn't think i was going like this game as much as i do so i didn't put in a gamer tag just left it as the default fb name...wish i could change it

#10 Re : Suggestions » leveling up idea » 10-11-2011 22:09:23

my view of it is its a suggestion box and i put in my idea....

but coments like "lol no" or what ever are not constructive and they are probably the reason people dont post ideas.

its frustrating to try and start a topic/idea and its only meet with resistant and not constructiveness...

that aside:

the base of my idea was some way to reward players for playing and make the levels actually mean something not just an obscure # next to our names

my thought on limitations were maybe only uncommon, only 1 of each card and not from the current act. so new cards still hold there value.

#11 Re : Update list » iTCG : The Breaker- The Assailant Trophy is store » 10-11-2011 16:47:56

DaRkStAr666 a écrit :
Eekarri a écrit :
soulst3al3r a écrit :

that trophy card is usable by all mages, right? doesnt it seem almost like another RoD

its nethantic so not all mages. at lest not from my understanding

no it is without guild restrictions


thank you still new to mages

#12 Re : Suggestions » leveling up idea » 10-11-2011 16:33:20

MrLordi92 a écrit :

So everyone picks the Legendary cards they want, and take them off of the market?  Methinks this would resonate badly in the game economy.

Taking out the most expensive cards would mean the price of everything would jack up.


put limitations on it of course but this way we actually get rewarded for playing and would help people to build decks.

you missed part of what i said.
i also never said it was bought or taken from the market just you get a copy of a card from the market place. the original card still remains in the marketplace still up for sale. so if say you need 3 firts blades for your deck you can get 1 but still have to buy 2 more

#13 Re : Deck and Strategy » ttd and....(enslavement/underworld) » 10-11-2011 14:43:49

Paladino.:RR:. a écrit :

Sorry, I only thougt on those who gives the +2 boost, that are the mages. My mistake.

no your right but Toran is a mage/marauder so he can use ttd and gets the +2 (+4 total) from karajutsu

#14 Suggestions » leveling up idea » 10-11-2011 14:32:46

Eekarri
Réponses : 16

what if:
every time we level we were allowed to pick 1 card from the marketplace and have it added to our collection (non traceable/salable).

put limitations on it of course but this way we actually get rewarded for playing and would help people to build decks.

the way to make it is when you gain a lvl you get a trophy and you spend the trophy to get the card (this could also open a new way to use trophy's)

all players at existing levels can just be awarded there lvl trophy and still take advantage of this. so no one should feel like they missed out for starting early

#15 Re : Card Ideas/ Fan Art » Best Idea i've had yet . . . » 10-11-2011 13:58:24

Paladino.:RR:. a écrit :

Siphon decks really are weak aganst Discards. That dosen't mean they are weak in general.

+1

and look more nehant cards as the event XD

#17 Re : Deck and Strategy » ttd and....(enslavement/underworld) » 10-11-2011 11:33:39

enslavement
action
"choose one of your other living demon and attach this card to him. he cannot play any more actions and your character gains attack +3. permanent"

#18 Deck and Strategy » ttd and....(enslavement/underworld) » 10-11-2011 10:46:28

Eekarri
Réponses : 11

does ttd still affect them at the end of turn?
will enslavement give a permanent +6?
and will underworld give all your demons a permanent +2?
and is the max "+" with demonic explosion +12 with ttd?

#20 Re : Deck and Strategy » New Nehantist Cards Strategy » 10-11-2011 05:27:09

deck idea:

Ripper
Aradrakar
The fallen

3 Demon clouds
3 The price of flesh
3 Demonic Explosion
3 Dark furry
2 Dark ritual
2 Black chimera/Demonic-Blade
2 Demon's Rage
1 ...
1 ...

possibly to put in 2 eliminehantations or perversions instead of the weapons or change the fallen for soul for the extra chain. demonic affliction is another idea to get the extra +2/3 and chaind with darkfurry is an additinal +2 or  The price of flesh for a +3

nehantist are becoming very synergistic just have to look at the potability's that they have

#21 Re : Card Ideas/ Fan Art » Best Idea i've had yet . . . » 10-11-2011 05:20:08

Demonic Explosion/The price of flesh combo is is +4 and 7 direct damage turn 2 in a 3 demon deck

how is that not good?

#22 Re : Deck and Strategy » New Nehantist Cards Strategy » 10-11-2011 03:59:00

i have a feeling your going see a lot of ripper in the next few days

#24 Re : Card Ideas/ Fan Art » Best Idea i've had yet . . . » 09-11-2011 14:12:38

Paladino.:RR:. a écrit :

Don't suppose all those victories are Elo room?


some are not all.

#25 Re : Card Ideas/ Fan Art » Best Idea i've had yet . . . » 09-11-2011 06:41:44

MrLordi92 a écrit :
Eekarri a écrit :

why are people hating the avatar so much....its a joke! demon may rise/demonic portl win every time. XD

Then lose to almost everything else with Nehants.

Kill one deck, lose to many.  It's easy to hate out a specific deck.  It's hard to hate out a deck and have a favorable matchup against anything else.


i think your doing something wrong if your loseing to every other deck... that combo complety kills zil kotaba and sap hearts.  thats just a small part of what they can do.  Nehants are very under estimated.

game2-1.jpg
game3-1.jpg
game1-1.jpg

thats just the past few days!! and that forfeit..is a discard deck..yeeeaaa i got nothing on that sad

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