Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Suggestions » Release these cards! » 12-09-2011 05:46:09

MrLordi92 a écrit :

Port Black is just Port with different coloring.  Mistin of Equinox is Fog Snake Lv 3.  Ragn is Abomination Lv 5 with really stupid wings.  Plague Noz is Bomzar Lv 3.  Shadows' Duc looks like Ateb.  And Trackers has Tsuro Lv 3 in it.

So I think you did include cards that are already in iTCG.

Most of them are too general to even make a card out of, too.

No, there is another port (white) in the GT artwork which I didn't include. Anyway, you can check for yourself.

#2 Re : Suggestions » Release these cards! » 10-09-2011 07:03:55

Almost every character card in iCTG is recycled from GT. I didn't include the similar cards that already are on iCTG but you can search GT's artwork and you'll find 50-80% of them to be recycled.

#5 Re : Suggestions » Communication Improvement » 10-09-2011 01:53:48

I wonder why people can't read. Are you guys not smart enough to understand what "Please do not create threads here." means? If you have suggestions post it in suggestion section of the forums.

#6 Re : Update list » The Assailant » 09-09-2011 18:42:47

Arg, people quit before I finish killing them. But I don't blame them, I do it too.

#7 The Epic Tavern » Post your best/worst purchase in marketplace! » 07-09-2011 15:03:20

UrBestFriend
Réponses : 14

I'll go first:

pic.jpg

I got lucky and someone sold magic attack for 100 crystals. Same goes with Keep the customs, Analyze and Technique of the cactus. However, its weird that in the picture, there's no name to the player selling it.

#8 Re : Discussions about Eredan iTCG » Can someone explain to me... » 01-09-2011 10:37:11

Zurga a écrit :
al_vh1n a écrit :

What it really needs is to give a real definition for AoE. Or is there even one?

There is one: AoE is placed on the card.

Your explanation is right, this label is put to prevent unbalanced spell.

Only the game designers define if the spell is AoE or not.
Like the others cards have chain or not.

Eh you guys got it all wrong. AoE means Age of Empires. Cards that have the label AoE are also the same spells that are also secretly hidden in that game.

#9 Re : Update list » New Nehantist cards » 31-08-2011 16:23:58

EwokDan a écrit :

You mean speak their minds...with that grammar I reckon you made this weeks cards :-)

Well, at least I know how to read signs that says "Please don't make threads here". And come on, what are you? Grammar nazi?

#10 Re : Update list » New Cards! » 31-08-2011 16:21:04

When will Nehant craftsmen came? I want to attach cursed items to my opponents.

#11 Re : Update list » New Nehantist cards » 31-08-2011 16:19:57

EwokDan a écrit :

Wohoo...flames ahoy.

Constructive comments are welcome. Pointless trolling and snide remarks are not befitting you UBF...as your mother probably said..'if you have nothing nice to say, don't say anything'.

No my mother say "Only mutes don't speak up their minds"

#12 Re : Update list » New Nehantist cards » 31-08-2011 16:13:09

Kilanjared a écrit :

No restrictions, but I'm pretty sure everyone on here wishes you would leave...so please do so...

lol or maybe just you jerk.

#13 Re : Update list » New Nehantist cards » 31-08-2011 15:55:17

EwokDan a écrit :
UrBestFriend a écrit :

Let me guess, you guys didn't read the sign: Please don't make threads here.


No, I didn't :-) Are you allowed to reply to threads too? Troll boy ^^

Yes, there's no such restrictions.

#14 Re : Update list » New Nehantist cards » 31-08-2011 15:40:42

Let me guess, you guys didn't read the sign: Please don't make threads here.

#15 Re : Suggestions » Injectibles » 30-08-2011 16:13:16

Paladino.:RR:. a écrit :

That assuming that the player has no sense at all. You seen to assume that no player has self control and knows better than to risk an exceptional card in a gamble.

You seen to think that Eredan is more a MMORPG than an iTGC.

But if you really belive that it is a good to have injectibles, its your opinion. I wont discuss it anymore.

But you can see how much support this idea got..

I'm not assuming. It's a known fact why players like to buy boosters -- they want to open and get the best cards. They won't stop until they do.

I actually look at how much interest it got, and I think the idea has some traction in it. Otherwise, people won't bother to comment. I think the most important thing to discuss among the developer if they plan to implement this is how to introduce risks that would balance the card.

#16 Re : Suggestions » Injectibles » 30-08-2011 14:19:37

Paladino.:RR:. a écrit :

Dosent change the fact that if some one got lucky enough to succed it will unbalance the whole metagame. Anyone who could waste money/crystal to attempt that would have a advante beyond comparisson.

How would ferrik work on balancing the game or release new cards that are not overpowered or underpowered if they cant be sure what are the stats of the characters they are releasing the cards for? Sorry but its still just broken.

The only way it could work is if it was limited by one kinda of upgrade per character and just that. And I still belive there is programming limitations do it.

That's a very bold statement. If ferrik would work on the balance is a big IF. That's why injectibles are needed. So the balance lies within the player base. Besides, if someone did get lucky (really really lucky -- as in he's fed from bunny feet from birth to adulthood, bath in four leafed clovers extract daily, and drank Felix Felicis) the OP card would probably last for only one match, 'coz he'll be tempted to use another injectibles.

#17 Re : Suggestions » Injectibles » 30-08-2011 12:51:25

Paladino.:RR:. a écrit :
UrBestFriend a écrit :
Paladino.:RR:. a écrit :

Not saying that if somoene really lucky manage to for example make a 10-11 min attack melisandre.. It would totally unbalace the game for ever.

If there was a chance of - character return to level 1 and you could use it only once and chose only one stats do it, it could be doable. But we are talking about a flash game here. Would it be possible to create a unique data record of each card for every player?

10-11 min attack melisandre = Noz Mage with 2 dragonbreath

Yep and Dragon breath if a rare card you need to have in ***bip*** hand to comb. While melisandre 10-11 would be attacking that every turn. You can even play hypnotic melody and a quick draw and do up to 30 dmg. Or if you get a bow at the 3 first rounds on round 4 you can make something like 24-30 damage to be split depending on your enemys armor.

Sorry but your idea is broken. Maybe people wont risk much in expensive characters like abo, but there are plenty of people who can waste a lot of cristals in not so expensive ones like Melisandre, Djamena, Pilkin, Valentin and etc..

Well, that could be easily solved by making the risk exponentially harder. Example:
1st try - 9/10 risk
2nd try - 14/15 risk
3rd try - 19/20 risk
4th try - 24/25 risk
etc.

Problem solved.

#18 Re : Suggestions » Injectibles » 30-08-2011 02:39:54

Paladino.:RR:. a écrit :

Not saying that if somoene really lucky manage to for example make a 10-11 min attack melisandre.. It would totally unbalace the game for ever.

If there was a chance of - character return to level 1 and you could use it only once and chose only one stats do it, it could be doable. But we are talking about a flash game here. Would it be possible to create a unique data record of each card for every player?

10-11 min attack melisandre = Noz Mage with 2 dragonbreath

#19 Re : Suggestions » Injectibles » 30-08-2011 02:35:22

Nurvus a écrit :

Even if statistically you will after 50 abomination obtain what you want, some players will never get it, others will get it on the first try.
It's unfair, ridiculous and distasteful.

To me, it's the most absurdly hateful development design.
I abhor the games known as "Korean MMORPG", wich pretty much 100% of the time involves a piramid of some kind with alot of gambling in between, most of the time all-or-nothing situations.

There's no effort->result, because someone can get everyone on the first try, and someone can be unlucky enough to NEVER get anything.

I can't begin to fathom why anyone would like this, but I'm not everyone.

Yes, someone could get lucky on first try. But the question is: will he stop applying the injectibles after first success? If he keeps using the injectibles, there's a huge chance that he would get unlucky.

What I'm looking at would be OP characters for a day, then the next day, they all became dandy because player lost control of his greed. See how balanced the game would be if everyone is using dandy.

#20 Re : Bugs » Sentence card Bug (prize of The Judge Trophy) » 29-08-2011 11:21:40

Zurga a écrit :

No bug here.
We experiment the same situation on French part and the Staff answered that the end of the turn is after the death of characters and after the discard phase.
The death of the characters is at the end of combat before the action of this card.

They actually discuss internally to decide if they will change that or not, actually, it is not a bug.

Answer in french:
http://forum.eredan.com/viewtopic.php?p … 75#p379775

Then the translation should read:

Sentence : Action. Collector. At the end of the Turn, each character that healed Health points this Turn will lose double the amount the next time it is tapped.

#21 Re : Suggestions » Injectibles » 29-08-2011 11:16:40

Swifttiger a écrit :
UrBestFriend a écrit :
Nurvus a écrit :

You seem to love gambling.
I like the other gambling idea you posted.

This one just makes no sense, and is unbalanced.

Because +1 to a statistic will give very different results between different cards.
Sometimes +1 is the difference between balanced and overpowered.

This game is like WoW, there's just so many cards, items and builds that its impossible to balance. Also the effect of pokeblocks do not affect pokemon balance that much. Besides, what better balance there is than turn level 6 Abomination into lvl 1 Dandy?

Buyer's remorse. Look it up.

Any business model that willingly produces buyer's remorse results in a loss of customers. Because getting a level 1 dandy after spending months to save up for an Abomination would suck. "The developers just want me to lose" is my immediate reaction, then rage, then playing other games.

Wow relies on a system of progression, leveling, which means socketed gear can easily become outdated. In eredan some cards are timeless - even though a Zil deck from a year ago might not win as much today, it's still fun playing it. Two different business models.

It won't be buyers remorse if people knows the risk of using injectibles. It's one whole level of progression. Imagine if a player wants a lvl 6 abomination with 20 health points -- he would first collect 50 lvl 6 abomination in order to statistically insure that he would be successful. In no other circumstances would any sane player collect that much lvl 6 abomination if there is no mechanics like this.

Now, people would decide for themselves whether they would risk already OP cards like abomination or improve their lousy cheap card. I bet most would settle using injectibles on cheap characters.

#22 Re : Update list » The Great Noz release! » 29-08-2011 05:31:10

Mao was already in power during World War 2 -- albeit not complete total power. There was two factions that time, the communist and the nationalist. There was a time in his journey when they were captured and where led in the long March (this was the beginning of the transformation of Gollum). After which they made peace with the nationalist faction which ended up with Mao leading both forces against the Japanese invasion (Gollum leads our band of young heroes). After they win the battle (our adventurers reach the volcano) and Japan was defeated by Allied forces (the last stand), Mao unleashed his plan to take control of China (Gollum tried to take power ring from our young boy). But alas, he died and fell into the volcano of death as how Mao died and failed to kill everyone in the cultural revolution (symbolizes the corrupting power of the ring).

Note, I said it was a social commentary on China because middle earth is based on that geographic area and political events that unraveled. Of course he would be angry, imagine writing three huge volumes about China and then here comes this Swedish jerk who hints that the book was about Russia.

Anyway, back on the topic, these MTG cards are aliens! Since they were not from Earth!

#23 Re : Suggestions » Injectibles » 29-08-2011 02:53:27

Nurvus a écrit :

You seem to love gambling.
I like the other gambling idea you posted.

This one just makes no sense, and is unbalanced.

Because +1 to a statistic will give very different results between different cards.
Sometimes +1 is the difference between balanced and overpowered.

This game is like WoW, there's just so many cards, items and builds that its impossible to balance. Also the effect of pokeblocks do not affect pokemon balance that much. Besides, what better balance there is than turn level 6 Abomination into lvl 1 Dandy?

#24 Re : Update list » The Great Noz release! » 29-08-2011 02:45:30

MrLordi92 a écrit :

But that's not what J.R.R Tolkein had in mind.  He based it off of Norse culture.  Middle Earth comes from the name Midgard.  Just because that was one of China's names doesn't mean it's Middle-Earth from LoTR.

You're still not understanding.  Earth doesn't exist in the Magic multiverse.  The Xenomorphs from Alien are aliens. The Juntya from Predator are aliens.  Goblins are not.

J.R.R Tolkein actually wrote Lord of the Rings as a social commentary on China -- with the Eye of Sauron representing the all-seeing Communist China and the horde (the single political party) vies for the ring of powers. His proposed solution was that the only way for freedom fighters to succeed is if they became selfless and band together, but they should not succumb to the corrupting influence of powers once they win -- similar to what happened to Mao (Gollum). Yes, he might have used Norse culture but so what? There's freaking elves in there -- do Norway people have big ears? Don't think so. Who else have big ears on Earth other than Chinese Buddha clan.

Also, Earth does exist in the magic multi-verse. Just because you didn't want to call aliens as 'aliens', don't give you right to erase the existence of Earth. Don't forget in Starwars there are goblin aliens. Also, in Fantastic Four, Earth do exist in the multi-verse.

#25 Re : Update list » The Great Noz release! » 28-08-2011 07:08:35

MrLordi92 a écrit :

I'm not saying everything is alien, you are.  According to you if it isn't native to Earth it's alien.  Therefore the elves of Llanowar, the Mirrans of Mirrodin, the spirits of Kamigawa, ETC, are all aliens.  And when did I ever say the players were aliens.  I'm starting to think you can't read.

Where did you read that?  Did you just base it off of that one tower that sort-of-kinda-maybe looks like the Eye of Sauron?  No.  The map of Middle Earth directly corresponds to Europe mostly.  The only part close to Asia would technically be Rhun.

No, in medieval times China is referred to as the middle earth. You can verify it here as one of the names of China:
http://en.wikipedia.org/wiki/Names_of_China 國/国 is translated to Middle Kingdom or Middle Earth.

Anyway, if they are not Earthlings then they are aliens. It's that simple. Also note the difference between magical creatures and aliens is that not all aliens knows magical arts (Starship Trooper insect-like aliens) while magical creatures can be earthlings (Harry Potter) as well as aliens (Avatar's body-mind transfer incantation).

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