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This issue has bothered me for some time now but i always dismiss it as a language barrier/lost in translation problem and that i shouldn't get too upset about it.
I think the solution can be reached with the help of the players. I plan on translating a guild by myself (pirates) and then posting it in hopes of a change. I will get cracking once finals are over.
Maybe we can all do the same and after they are posted we can peer review them to iron out the wrinkles.
Anybody in?
I have a keg deck that uses Bragan/captain/clover. Bragan can use unleash hell and trigger the kegs. fun times
I hear a lot of talk on the keg glitch but i've come to realize there is no glitch, just how it is immediately displayed. The damage you do from phoenix or what ever is display 2 ways- one is with a minus sign "-" The minus sign is the damage youv'e done, which is correct. The damage most people see is the health, which is different and incorrect and is adjusted about a fraction of a second after.
for example:
-Hares the brute has 0 spirit, a keg on him a 6 powder tokens and 10 health points.
-Phoenix fire is used.
-2 bits of info are display: damage done (-9 damage) and his hp (-1 HP, -2 HP or 0 HP)
-The damage done is correct but the HP is displayed wrong. The game then corrects itself and adjust the HP to 1 HP. This is the "Glitch" everyone sees
I'm surprised not many people use "pirate legend". It helps speed up pirate decks soooooo much. I could not work my phoenix deck without it, things will just clog down and you get too many bad hands. I have 3 in the deck and games are very consistent now (i used to not have any at all in the deck and it was slow)
"Hehehe trackers will just try to dodge daggers with close shave ... then your attacks will be low
trackers have close shave, disarmament, to track down and substitution .... if your a weapon type ..
and there is Freeze from noz, the pack can do 6 turn fight and other stuff ... so for me item type is not much"
The damage isnt from the weapons so when my weapons gets discarded, it doesnt matter. It you are at 18/20 attack, what does 3 matter. I've had encounters with a close shave but that card is very rarely used and is circumstantial. I look for it and discard my daggers and just equip swords vs trackers.
Nehantist are really not that strong. There is a trick to them. I use weapons at will when there cards go first so they wont take my bonuses from weapons at will. Also, the idea is to not be predictable and just delay a turn and let them waste their demon portals. I have an 80% win rate for a reason.
I play ELO matches tons. I played alot of strong opponents. Also, this deck is not predictable. Weapon throw makes it very tricky and is a huge threat.
I've encountered an anathematize twice. Both times by the same player. I think i won both times because he used it so late. I remember the match. I was surprised. I dont get the attack bonuses but i still do get to equip a weapon that turn. Both matches went to turn 6 and yes, i blow them out of the water too fast.
Also, this deck can be made really cheap and still effective. Instead of keep your guard up, you can used nick of time. and instead of 3 devoureres, you can use more tessens. That is what i used early or else my win percentage would be higher.
This is my first post on the forums. My girlfriend just showed me how to translate words into English so now i can post. I've been terrorizing people with this deck since weapons at will came out. It has gone through many variations but i am finally at a point where i don't think it can be tuned anymore. I have absolutely no issues with mages or witchblade decks. My damage output is higher. I also have no issues vs pack or any zil marauder rush decks either. This deck is simply very strong and very annoying. Nehantist decks are a joke. Desert nomads are no issue either. Discard is tricky but they usually power me up unintentionally. I have trouble with Sap item souls are also tricky. Same with Ishaia and manipulation. High- out of combat def character are also tough in that weapon throw doesnt do much damage to them and the fight becomes a straight up brawl.
currently, this deck has an 80% win rate. I am at about 78%.
Asahiro
Jian Qiao
Sen Ryaku
Jian and Sen are needed because they chain dagger. This is very very important. Without them you cannot kill an enemy character within the first 3 turns. I've tried other variations and it does NOT work. You need them for the Simple dagger/weapon throw. Always start with Asahiro if first and hold onto a dagger and weaponthrow for the ladies.
3 life devourer
3 emerald swords
3 short swords
3 simple dagger
1 tessen
3 weapons at will
2 keep your guard up
2 weapon throw
Some things you need to know are the order of discard. The last (most recent) item card you discard will be the first card you equip with weapons at will. The weapon at will chain with weapon throw is RARELY used.
This deck usually never goes above 6 turns and wins within 4-5 turns. Also, losses come from decking out if you are not careful.
I am suprised that i don't see weapons at will more often. I've encountered it about twice so far.
Have fun GG
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