Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Deck and Strategy » How strong can a Tracker deck get ? » 15-06-2011 13:47:29

A point here. It should be noted, that if you are quantifying mid tier decks based on their performance outside of ELO or tournaments, then you probably shouldn't be debating here.

Mid tier is 1600-1700 ELO rating, if not perhaps lower. Any other made up summations of your own are purely factitious unless they are based on real numbers and ratings. It can't really be argued. It derails realistic, logical and constructive discussion and is misleading to new players.

Now...

Concerning where Trackers stands. It has been my experience (after playing different builds in ELO), that they are weak. Presently, they are more solid than they have been in the past, but not enough to beat mid tier decks consistently. They can be fun to play, but approaching 1700+ you will find that you rarely win (convincingly) against anyone with a firm grasp of how your deck works. Most of my wins in this range are due to bad draw/decisions on the opponents part, or their lack of respect or understanding for the way new Trackers runs. However, unless they have particularly bad hands, players at 1800 are going to roll over you. Period.

Suffice to say, they can put up a much better fight now than they ever have been able to before. I have enjoyed playing Trackers for now, but they are no where near the top of the marauder food chain. In what form or fashion are Trackers leading in this category... exactly?  I am curious as to how you settled on that conclusion.

#2 Re : Deck and Strategy » How strong can a Tracker deck get ? » 15-06-2011 01:16:48

With my build (human version), I was floating around between 1700 and 1780. With the recent improvements, Trackers put up a decent fight. Especially against people who don't know yet (heh).  That being said though, I don't see them being a top deck any time soon.

I have been trying to find a way to make [card]To Track down[/card] useful. But Its just too slow. 3 fights is a long time for a marauder deck. I believe I understand its intended purpose. But there are just better and most importantly, more timely options. It has very limited usefulness and unless a card comes out that expedites its effect, or gives marauders (Kotoba) a way to effectively stall, I doubt there will be any decks built around it. But, its worth discussing if anyone has found something I didn't. Anyway...

3x [card]Hit the Road[/card]
3x [card]A Warrior's Fury[/card]
3x [card]Assassination[/card]
2x [card]Shuriken[/card]
2x [card]Obesity[/card]
2x [card]Fallback[/card]
1x [card]Life Devourer[/card]
1x [card]Diversion[/card]
1x [card]Storm[/card]
1x [card]Volk's Curse[/card]
1x [card]Ill Omen[/card]

Originally I was using Hit the Road and Quest of the Thunder King to attempt to make To Track Down work, but that turned out to be a fruitless endeavor. However, I liked the control that Hit the Road gave me so it stayed.

I run Fallback over Substitution because of Quickdraw. Volk's Curse could be removed, but I like it for mirror and warrior based decks (or at least I did...). The current meta shift is probably going to force most aggro decks to start using Scrolls of Immobility or similar soon. It could also be taken out for Clumsiness/Disarmament depending on what you are seeing more. I don't think Clumsiness really helps Trackers that much in anything except DK matchup.

Ill Omen and Storm, are self explanatory.

Diversion over Reborn because we can't cast anyway. At least we have some chance (however small lol) against mage blast. If you want to beat mages go Guem...

Life Devourer is slow without Keep Your Guard Up. I could take out Hit the Road for them, but I think the loss of the control would hurt the deck more. Hit the Road really screws a lot of decks over. Attack their key character twice or you can protect Shui to preserve the buff. Tap obvious heal tanks (priest). Deny people their order bonuses, etc. Its really nice and I am still exploring possibilities with it.

Its a fast deck, suicidal at times. The outcome (good or bad) is usually obvious by turn 3. Being able to manipulate the endgame and beginning is vital because human Trackers lack endurance. Especially without their items.

#3 Bugs » Issues... » 03-04-2011 00:36:33

HowDareJoo
Réponses : 1

On turn 1, when equipping [card]Blade of the Witch[/card] to [card]Anazra[/card] there is no animation for attack increase or spell damage on the opposing character card. The spell damage shows after the opponents card is returned to the board, however. Whether the +1 attack occurs at all is debatable as there is no visual indication and damage fluctuates between known ranges based on a min/max attack value.

#4 Re : Deck and Strategy » About the mages being overpowered... » 29-03-2011 04:48:53

Seriously?

You made a broad conclusion based on the stipulation that all Noz Mage decks are not over powered. I agree, however, you are only interested in discussing theory based on the lowest end versions of the deck in question? I cannot see how that is constructive.

By your argument, a rusty pair of scissors that fails to cut paper most certainly proves and asserts that scissors don't cut paper very well... which is ludicrous. I can only conclude two realities then. You have never seen a sharp pair of scissors and you have never seen a proper Noz Mage deck.

Pied de page des forums

Propulsé par FluxBB