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Whats a good deck vs the earth elemental? Queen doesnt work that good
Here's the deck i use:
the problem is nobody seems to know how to get the other 2 shards without go to elo/tournament room
Did you manage to get all points for Shard 3 already? how many tries does it take?
Shard 1 - Win 5 games in PvP room
Shard 2 - for me seems like it is associated to the number of energy points you use in adventure mode. You can just do zahal mission the ones that cost 5 energy repeatedly.
Shard 3 - Use event cards for specific acts 5 times.
Shard 4 - Kill Adventure mode bosses
Shard 5 - I don't know im stuck at 4/10
Shard 6 - All i know is 1 point per guild you use. Im stuck at 9/12
Im stuck with 9/12 for the shard# 6.. I tried to use tempus deck with theurgy, action, item and magic but still no points..
Anyone know how to get 12/12?
I dont have a eres but the effect of Martial arts manual kept on taking effect even if it was already discard. Can you please check..
I bought the Bigrage from the marketplace for 100 coins, so im pretty sure I can fuse them together and sell the result. Im just trying to make the biggest buck I can off this card, so im looking for whatever it is that would give the most amount of crystals. Anyone else got any tips? :3
Unfortunately it's the card with higher rarity that will determine if it can be sold or not. If you got your ergue in adventuremode then you wont be able to sell it even if you bought a bigrage at the market.
to get the alchemist you first need:
3 life, 5 water, 6 fire and 6 earthyou hav to craft 3 items:
1 Living Shadow, 1 Animated Puppet and 1 Sheet Steelmrmutantlarry a écrit :Here are the combinations:
Animated Puppet = life+wood
Coal = fire+wood
Exoskeleton = sheet steel+jack
Forge = coal+furnace
Furnace = coal+oil
Gear Wheel = steel+oil
Iron = earth+fire
Jack = water+iron
Living Flame = fire+life
Living Shadow = magic clay+shadow ball
Magic Clay = life+earth
Oil = fire+water
Servo Motor = forge+gear
Shadow Ball = living flame+furnace
Shadow Golem = animated puppet+living shadow
Sheet Steel = jack+steel
Steel = coal+iron
Wood = water+earthafter this you have to merge 1 Living Shadow with 1 Animated Puppet
to get the Shadow Golem
Ty for info. btw how about the Alchemical Golem do i need life element for it too?
Anyone gotten The Mekalchemist yet? what cards to i need to combine to get him?
The ghost dropped a weird ghost mask for me...
Careful ghost will hunt you in your sleep!!!
After making Toxik by punching bag for the last 9 days he finally gave me a good rare card.
Degen a écrit :i got 2 toxik staff from fighting toxik on second floor LOL
Toxic got tired of you, annoying him in his room...
Toxic: " take it and leave me alone"
It's his fault. i've been kicking his ass all week long but he hasn't given me any rare's yet.
He's also the cheapest punching bag to fight that has the chance to give 2 cards. other bosses cost 23 while he's only 12 ^_^.
i got 2 toxik staff from fighting toxik on second floor LOL
The harpoon is an automatic drop at first victory against the Elemental, so only one is available.
Ty for the reply. hopefully we can get more in the future ^_^.
As far as we know, The elemental is the first specific rewards who can be dropped from the two doors of the second floor.
All the others rewards are specific to their door.
Note that Toxik's staff was on automatic drop at first victory for the first floor Toxik and he is now available randomly when you face Toxik in second floor. (So this mean you can have 3 of them).
yeah i managed to get the staff against toxik on second floor. but i was wondering if you can get multiple Sorrow Harpoon? it's a really nice weapon to use. And if you can get multiple copies what floor will you fight?
The card does not have the activates at the end of turn text.
It only adds the +2 damage and creates the "Sea conch" at the end of turn.
Is this working as intended and it's just lacking the activates at end of turn text? or is it supposed to activate immediately?
Managed to finally win against the water elemental using Queen deck. This is prolly the cheapest deck to use against most bosses in adventure mode.
And Queen deck kicks ass vs Toxik.
For third mission i guess the Asajiro, Xin, Kaes the defender is the best deck to use as per what Nurvus said. If you don't have those 3 characters yet i'd suggest you buy them already. They're almost out of stock.
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Btw can we loot the Sorrow Harpoon multiple times or just once? And does the harpoon also drop from Toxik or only the elemental? I'd love to get 3 harpoons.
Degen a écrit :blackwaltz a écrit :What does the sea conch do?
-1 defense every time the character activates a card..
scary, does the spear make the conch every turn, or only at activation?
I think only when activated.
What does the sea conch do?
-1 defense every time the character activates a card..
I just used Kaes the Defender, Deirf Guis and Olympus Champion for the 3rd mission.
Anyway for those who are waiting to fight the 4th mission, here's a preview of what you will be fighting. I was still not able to win against it LOL. Anyone want to share their deck if they already passed the mission?
I'm already on the 4th new mission.
1 - Second Floor Landing: It's a ghost LOL. You must NOT KILL it before turn 4. Small damaging characters are pretty good like mages or just tempus.
NOTE: Do not use high damage characters ^_^ like marauders or warriors
2 - Second Floor Corridor: It's an old lady. Special effect is damage done to her on even turns are reflected to one of your characters.
Suggestion: Use mage deck. Having tempus deck is prolly gonna be easy to win against her.
3 - Second Floor Passageway: It's 2 characters with 25 life points and fairly high damage. All your cards will go into their graveyard and they will give you 20 of their cards instead. The cards look like for Kotoba.
Suggestion: i'd say use kotoba with Xin and Asajiro and third character with high defense. Or any other deck with high defense since most of the cards that will be given to you will be crap. With high defense characters you can live longer and prolly kill the 2 enemies off. Or just use loads of Favor to heal your character.
4 - Second Floor Hall: It's the water elemental. It has 45 health and high damage. I'll take eres once i can fight again.
Note: Special effect is that it has 1 out of 2 chances to deal it's minimum attack to one of your characters. And it can play any water spells without restriction. It can kill your characters very easily specially if effect triggers.
I was only able to fight it once and i lost. But on my next fight i'll prolly use Either 2 craftsmen + Queen or SARAH deck + Meister Gelene and Killicrew.
thanks but
ups
what i really mean dexterity trial...
the one to kill opp with exact 0 hpEdit:
it's up to you
for me i just get sol'ra avatar eventhought i not playing nomad
because it is the most expensive and hard to make
the other is not that expensive(the cheapest is fallen and the other expensive aez,kotori, and icarusty)
If you are a collector, then collect the special frame for your favorite guild(s)...
but it's not a bad idea to buy 4 sap booster, there is discount from battle of the guild, and maybe you can pull an [card]Ourenos[/card]...
I used Sitar hero deck with Kimiko, Psalm and Tristam for that one. It was fairly easy to complete using that said deck but event is over now.
Yeah i bought another 4 Sap boosters but sad to say i got crappy cards from those boosters LOL. i got 3 cards from The store of gods. Got Sol ra, kotori kage and ica-rusty coz they where expensive LOL.
Hays hopefully someday i can get a Legendary from boosters T_T, im so unlucky with them. Never even pulled a fireball from boosters..hays..
Damncaster a écrit :i finally finished it and without a feez :3
How did you do endurance on PVP?
I so hopeless on this last
maybe i will spend feez for this :'(
I used Noz deck with [card]Dragon's Wit[/card] + [card]Heartrending Dilemma[/card].
I also managed to finish everything without spending feez for any of the trials. I did buy 2 boosters already so i can have 2 cards for The Store of the gods. I got Sol Ra's Avatar and Kotori Kage. I'm contemplating on buying 4 more Sap boosters so i can get another card from the store. I'm planning on getting Ica-rusty but i'm having second thoughts if its worth it or just use the feez to buy old trophies i was not able to get before. Anyone have suggestions?
I know it's already 1 day left before event ends but i'd like to share a deck that can easily manage to pass Strength, Dexterity and Endurance trial for PVE.
[card]Meister Galene[/card]
[card]Captain Al Killicrew[/card] <-- any level will do must have powder version to have 2 heal for the Pirate code
[card]S.A.R.A.H[/card]
[card]Backpack[/card] x3 <-- so that SARAH can chain items
[card]Good Jorusien[/card] x3 <-- attach to SARAH. can be chained by Meister Galene
[card]Distracted[/card] 1 - 2 ( Use distracted for Endurance Trial) or Tantad Spear x 1 (For Strength Trial) <-- To lower defense
[card]Idol of Life[/card] x3 <-- will be used to boost Sarah's defense and heal her
[card]Put the world to rights[/card] <-- Just in case you need to heal SARAH badly
[card]Tar and Feathers[/card] at least 2 <-- used to lower Olympians attack. will be recycled by SARAH's effect so unlimited -Attack against Olympian
[card]The pirate Code[/card] x3 <-- additional attachment to SARAH and for healing
You can put filler item cards
NOTE FOR ENDURANCE TRIAL: id suggest you put in distracted only while doing Endurance trial so that SARAH's attack will go up to 8/9 because of boost from Meister Galene. Assuming you get to use effect only twice.
- Once you have all items attached you should have at least 4 Action cards left. 2 of them being [card]Tar and Feathers[/card] which will be recycled and Distracted will be recycled as well after 3 fights.
-I suggest you don't put more than 5 action cards to avoid increasing SARAH's attack more than 10. I dont suggest Tantad spear since it increases your attack too much.
Degen a écrit :Stormholt a écrit :I use the "need an answer" scroll!
Direct damage actually works but the damage must be done when cards chosen are played not before the fight begins for the specific round.
Used Pirate Granede + Physical attack, wont work '-'
I dont know why it doesn't work for you. I used frostbite + physical attack and it works. The direct damage only counts on first time it activates, as for the damage it does at beginning of the turn it doesn't count as far as the frostbite card is concerned.
Also when Frostbites are reactivated with effect of Frost Pillar they also count.
And to answer one of the questions above, magic damage + physical attack also count.
any one want to make a trade win post?
Already created thread. You can come here
http://forum.eredan.com/viewtopic.php?id=46167
or just go directly to English chat here: