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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
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I didnt think that this world could support a pirate themed guild, but I LOVE IT. They Instantly became my favorite guild, and I can't wait for some cards that use cannons and bombs with skulls and crossbones on them. Well done Feerik. I'm not sure how to break them competitively, but I won't be playing any other guild for a long time.
Next week is witchblades, called it, you heard it here first
Edit * For people who don't understand what I meant, the trophy card always hints at what next weeks cards will be. I am predicting next weeks cards will be witchblades, like moira
This is a simple game based on addition and subtraction. It is incredibly easy for a designer to decide how much a normal card and character should do, because the numbers are printed right on the cards. It makes no sense to release cards some weeks that clearly way more powerful than others when the balancing process is so simple.
From what I can tell from the cards already released, there is a "standards" that have been set that the designers need to stick to. Cards such as short sword, weapon dance, healing potion, etc. A chain card adds (or subtracts) 1. A non chain card adds 2-3. If you want to go above that standard, you have to jump through hoops, such as race, class and guild restrictions, which limit which cards can be played together. You also make synergies between cards, like hypnotic melody and double striking characters. That is good design. What makes the design of cards such as the courtesans and the craftsman so egregious is that they violate these standards for reasons I cannot fathom. Does this make sense?
i agree with apoth. I think the craftsman all seem sorta cool, but I have no idea how to use them effectively. They seem dreadfully handicapped, and I'm not sure how they can stand up in battle long enough to use their items, which aren't even that good. Maybe if craftsman items chained? I'd like to hear some ideas about how to use these guys. I want to put them in decks, but right now they just seem like easy targets.
The Hom'chai are awesome but the real game changer this week was hypnotic melody. That card was EXACTLY what the double striking melissandre and ydiane needed. Against a target with 3 armor or above, that card puts you up 4 points ((3-2)+ 3)), and it chains! With quick draw (though right now its over 20k) thats quite a beatdown
These cards are awesome, but its too bad that more of their stats make them impossible to play at high levels. I was really excited to use Jayane's time potion/poison, but if she ends up with only 12 hp 3 def (15 total) its gonna be really hard to keep her alive.
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