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that, and sunburn (even tough it's more likely ppl will target manips, better safe than sorry ^^')
no1 likes it? no suggestions? T.T
Slightly changed the concept to make it a Desert/Courtesan... tried to include bleachman's suggestions too...
So, how does that sound?
[card]Ahlem[/card]
[card]Hasna[/card]
[card]Councilor Ishaia[/card]
Ishaia specific cards (5)
2x [card]Ice Barrier[/card] (+2 def all, permanent)
2x [card]Rain of Death[/card] (gotta have Ishaia dish out some damage now, do I? )
1x [card]Mage's Grand Staff[/card] (boost to RoD dmg, it HAS to be an istakill >.<)
Ahlem specific cards (3)
2x [card]Solar's Anger[/card] (10/10 warrior? I'll take it! *.*)
1x [card]Divine Light[/card] (now, not so sure about this... I'll probably end up casting it chaining with Solar's Anger...)
Hasna specific cards (1)
1x [card]Assassination[/card] (nonsense playing a Zil Marauder if I don't have at least one of those >.<)
Hasna & Ahlem specific cards (2)
2x [card]Desert Scimitar[/card] (why not? +1 atk to Ahlem, +1/+0 to Hasna, 1hp AoE heal)
Hasna & Ishaia specific cards (6)
3x [card]Manipulation[/card] (obviously)
2x [card]Overwhelming Victory[/card] (I don't feel like taking a 3x on this one...)
1x [card]Tea Ceremony[/card] (in most cases, fully effective only if played by Ishaia, and it doesn't work against Saps)
Various (3)
1x [card]Journey[/card] (always a nice addition)
1x [card]A New Start[/card] (not sure I need this one, but better safe then sorry )
1x [card]Solaris[/card] (really nice heal/defence debuff, mostly intended for Hasna/Ahlem warrior version)
now:
- since [card]Solar's Anger[/card] does not stack, 2x seems the 'right' quantity to me... or should I get 3x?
- 3x [card]Ice Barrier[/card]?
- do I really need [card]A New Start[/card] with this kind of deck? I don't think I'll be discarding that much, I should be able to last 7/8 turns at least...
- should I get a [card]Camp[/card]?
- should I use a couple [card]It is Time[/card]? it may be nice to activate Hasna in turns 1-3, and if the fight drags on over round 6 activating Ahlem wouldn't be bad either...
- should I use a couple [card]Under the Sun[/card]?
- should I get [card]Ordeal[/card]?
the fact that he ignores class restrictions hardly matters
- changed from Zil-Court to Des-Court... plz refer to post #3 -
nvm, it doesn't sound so good now that I look at it I guess I'll just play a courtesan deck
I feel ***bip*** pain... my [card]Heads or Tails[/card] proc'd -4 at least 75% of the time
The idea of building a sap deck was bugging me, so I decided I would write it down to see if it could work ^^'
[card]Ydiane[/card] (~1k)
[card]Melissandre[/card] (~25k)
[card]Lady Yilith[/card] (~70k)
(yeah, no Hom Chai or whatever they're called... I don't like them >.<)
3x [card]Hypnotic Melody[/card] (~3k each)
3x [card]Quick Draw[/card] (~20k each)
3x [card]Up Your Ass[/card] (~1k each) (ideally 3x [card]Knackered[/card] but hey, let's be serious )
those cards are the core of the deck, considering how Ydiane and Melissandre do 2 to 3 (Quick Draw) attacks, Hypnotic Melody and Up Your Ass are there to make sure they hit as hard as possible (sadly there's nothing better than Up Your Ass T.T)
3x [card]Elfine Bow[/card] (~1k each)
obviously
?x [card]Divine Light[/card] ([card]Exaltation[/card]+ 3*[card]Win Using Fervor[/card] = ~25k each)
?x [card]Sacred Nova[/card] (~4k each)
?x [card]Paladin's Hammer[/card] (~5k each)
how many of them? I mean, if I use Paladin Hammer I can't use Divine Light and Sacred Nova right?, so I have to balance them to be ready to face different decks...
and then (if there's still place) I don't know which ones to choose among:
1x [card]Camp[/card]
1x [card]Storm[/card]
1x [card]Journey[/card]
1x [card]Finish Him![/card]
1x [card]Fatality[/card]
1x [card]Volk's Curse[/card]
a little help? how does it sound?
p.s. prices are for lvl1 cards... I never buy cards other than lvl1 ones ^^'
p.p.s just a quick note: Ydiane's & Melissandre (lvl3) 2nd atk bonus dmg:
def 0 > +5 (+10 with Quick Draw) (Melissandre: +6/+12)
def 1 > +4 (+6 with Quick Draw) (Melissandre: +5/+10)
def 2 > +3 (+6 w/ QD) (Melissandre: +4/+8)
...
that's why Hypnotic Melody is so important, I need the opponent defence to be 0, not 'as low as possible' but exactly 0, otherwise I lose way too much dmg... expecially if I'm spreading it with the bow...
nvm found this http://forum.eredan.com/viewtopic.php?id=9721 plz a mod delete this topic
[Closed on behalf of OP's wishes - Bleachman]
apostle lvl3 is not needed to merge them (lvl4) but to unlock the lvl5 upgrade (or so they told me )
edit: oh... damn the guy that told me 'nah, u need it only to make lvl5, don't bother buying it' >.<
seeking infos on this char
found her on the official FB page (http://www.facebook.com/iTCG.Eredan) but can't seem to be able to find her in game (browsed trough trophies rewards, the collector cards 3d here in the forum, the lvl-unlockable cards, the marketplace... nothing... even [card]Amnezy[/card] results in nothing...)
agreed... last couple of days game crashed lots of time and now it's been down for hours and still down...
hell, what I find even more annoying is that no1 from the staff cares to give us an ETA... first time I play a game where the server goes down and an admin doesn't immediatly post on the forum a 'don't worry we'll be back up in X hours' >.< even a 'we have no idea what happened but we're working on it' would be better than this complete and utter silence >.<
p.s. finally the Maintenance screen popped up
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