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Please add me thanks
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See you all on the battle field
Ok this is a long shot but it would definitely make the game less predictable, I dont think the idea will be implemented but you don't know till you try right?:cool:
Ok here it is
OK we all know when we see selene with 1 armor and 11 health that my opening shot should be a character with a attack bonus and target her since her order activates on 3 at the earliest and we would most likely succeed in a one hit KO, if the opponent's hand contained no defense buffs, or we all know when we see a Iro the duelist his orders are 1,3,5 and so right off the bat we know when to play our cards appropriately. What i suggest during deck making Apply modification cards that alter cards to the players style. Thus making players never know what to expect and would NEVER play against the same deck even if half the people are playing kotoba or Noz or Zil. Of course this could be abused so limiting the number of modifications per card or deck would be needed. I was thinking either point value per modification card.
A card can not have more then 2 Mod cards.
Common modification = 1 point
Uncommon = 2 points
Rare = 3 points
Legendary = 5 points
each deck is limited to 5 points worth of modifications and can never exceed that.
So a deck could have 5 commons, 2 uncommon and 1 common, 1 rare and 1 uncommon or 1 legendary and so on.
Some ideas, here is what i think would be common mod, adding another order number (order would be random and would be anywhere from 1-9 but would never choose the number already on the card), thus if Iro had this mod, he could come into play with order 1,2,3,5. Another example would be change a random stat thus if Iro had this mod he could either get +1 spirit, attack, defense or health but would not be able to choose which.
Uncommon Ideas would be choosing the order number choice during deck making thus If Iro had this mod I could choose to add a Number to his order of my choice. Another example would be change a stat of my choice either spirit attack, defense, or health. SO if Iro had this mos i could choose him to have +1 defense if i wanted to.
Rare ideas could include adding 2 random order numbers (1-10) or 2 random stats.
Legendary ideas could include adding 2 order numbers of players choice, 2 stats of players choice or adding a a new skill completly such as regeneration which would heal 1 Health after every fight.
These are just a few ideas and not ment to be written in stone just to stir some thoughts, I DO KNOW however it would add replay value and excitement to battles for a long time.
A incentive to the Developers to consider implementing this idea would be to make the modification cards only from buying boosters and can NOT be sold! meaning if poeple want the cards they spend $. Also this is a great way to reward Players who spend money on your product:cool:
Thanks for your time and look forwards to hearing thoughts and ideas.
Xelicar
A few Card ideas to make Collectors and hardcore players make that perfect deck!
First off i have only been playing for like 10 days and will only try to be fair on all levels, I am not intentionally favoring any one guild or trying to make a over God card! Comments and suggestions are appreciated but please no flaming as i Mean no Malice in any of these suggestions. Also note that Flavor texts for these cards can be suggested by some hardcore players that know the Eredan world better then I do. I added my own flavor text for the action cards.
Second note as these cards are ment to drastically change the flow of battle they will be all legend to prevent every player from spaming them, it is up to the developers to decide to put them in a pack or reward option.
*= Change in text for level, ** Describes new ability,
Here we go, A couple suggestions for each Guild:cool:
Kotoba
Xin The Iron bringer's Armor
Rarity - Legend
Stats- Unique, Only can be equipped by Xin the Iron bringer, Armor
+ 3 defense, + 1 maxium health, + 1/0 attack, when Activates Heals 2 health
Iro's Dueling Blade
Rarity - Legend
Stats - Unique, Only can be equipped by Iro the Duelist, One Handed Sword
+ 2 Attack ( +3 If opposing enemy is equipped with a weapon) + 1 defense, If the attack is successful and causes damage then causes 1-2 damage to random enemy. Duel wield, Activates Immediatly after round 5
Readiness - Level 1
Rarity - Legend
Stats- Action, Warrior, Kotoba, Unique.
Look through your deck for any equipment card (except unique) and place it in your hand then reshuffle. Chain
A True Warrior Always comes Equipped for battle, well... never to be caught with out it actually!!
*Level 2 Look through your deck for any equipment card (except Unique) and equip it, then reshuffle. Chain
*Level 3 Look through your deck for any Equipment card and equip and Activate the Item ( including 2 handed) Lose 2 health. Chain
( level 2 requires 50%+ of ALL Kotoba Characters, level three require the Imperial officer Trophy)
Noz'Dingard Envoys
Eglantyne and Moira's Equipment
Rarity - Legend
Stats - Unique, only can be equipped by Eglantyne and Moira, Weapon and Armor
+1 Spirit, +2 attack, + 2 defense, Thunder spell Immunity, when activates heals 3 health.
Prophet's Staff
Rarity- Legend
Stats- Unique, only can be equipped by Prophet
+ 1 spirit, + 1/0 attack, + 1 defense, + 1 non-AOE magic damge, Chain Draconian spell. If prophet is killed by either a marauder or Warrior Activates a weakend Smoked arrow (1-3 damage)
Knowledge Level 1
Rarity- Legend
Stats Action, unique, mage, Noz'Dinagard
Look through your deck for any Spell Card and place it in your hand then Reshuffle. Lose 1 health, Chain Spell
Having wisdom and knowledge to use against your enemy is nice, ...just as long as your brain dosen't explode first!
*Level 2 Look through your deck or Discard pile For any spell card and place it in your hand then reshuffle. Lose 1 Health, Chain
*Level 3 Look through your deck or any discard pile for any spell card and activate it. Lose 2 Health. Chain ( level 2 requires 50%+ of all Noz'Dingard characters maxed out, Level 3 requires the Cystalmancer Trophy
Zil Warriors
Sunderer
Rarity- Legend
Stats- Unique, Marauder, Zil, Dagger
+ 3 attack, Your opposing enemy loses 1 armor, Poison**, Activates Immediatly, duel wield.
** If the Attack is succesful and causes damage then the enemy is Poisoned and next time they activate lose 2 Health.
Dirty Tactics Level 1
Rarity- Legend
Stats- Action, Unique, Zil
Apply Poison to your Weapon. Chain
Play by your rules you say? Why should i lose to yours, when i know i can win by mine?
*Level 2 Apply poison to your weapon, and look through your deck for ANY action card and place it in your hand then reshuffle. Lose 1 Health Chain
* Level 3 Apply Poison to ALL your weapons in play and look through your deck or your discard pile for ANY action card and place it in your hand then reshuffle. Chain. Lose 1 Health
*Level 4 Apply poison to ALL your weapons in play and Look through your Deck, or ANY Discard pile for ANY action card and put it into play. Chain Lose 2 Health
(level 3 Requires 50%+ of all Zil characters maxed, level 4 requires the The Puppeteer Trophy.)
Okay i am done for now i look forward to hearing thoughts. This is in by no way final or restricted to the chosen characters, it was just a example to get ideas flowing
Thanks Xelicar
ooops i ment to post in card suggestions not here I apoligize. could a moderator please move it for me thanks
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