Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Deck and Strategy » Your Wild Buds Experience » 09-04-2012 00:32:25

Yea i figured out the mechanics of it messing around in the lvl rooms...it is a great AOE card which really makes Sap Mages a contender and competitive. Hailwalker, Keizan, and Eikytan compliment each other so well....

#2 Re : Deck and Strategy » Your Wild Buds Experience » 08-04-2012 16:40:17

skadooosh a écrit :
ODxKillGod a écrit :
skadooosh a écrit :

each character gets 1 damage per active nature spell...
so that's +5 on each opponent's char max...

^^Thats understood too, but...scenario:

Say you have mage Keizan who has 3spr. plays wild buds, but there are no other nature spell cards active. That means he will do 3+4 which is 7dmg. That is spread amongst all living opponents which means all opponents get 2.33dmg rounded to 2dmg each (thats without factoring in opponent's spr).

But if there are 5 nature spells in play which adds the +5 dmg. Is that A) added to the total dmg spread so as above, the 7 original dmg + 5= 12dmg spread which gives each opponent now 4dmg( not factoring opponent's spr). Or B) is it the +5dmg added after the spread dmg which would be the above 2dmg + 5= 7dmg for each opponent(not factoring in opponent's spr).

ok, know I understand what you wanted to know...
and I absolutely don't know...
^^'

Its fine now...actually just ran a trial. Went up against a Zil:

Brutus has 8hp Fenrath out of combat with 2. Four nature spells on board. Keizan comes out uses wild buds. Brutus goes down to 2 and Fenrath goes to -6. Thats 6dmg each which means:

The +5 dmg goes into the total spread. Keizan hit for 11dmg( 7 from spr card boost and +4 from nature spells down). Since there were two characters, dmg gets split in half...so each got 5.5dmg which rounds up to 6dmg per character.

Finally....I understand, thx for the talk lol! Useful information if anyone else didn't know the math.

#3 Re : Deck and Strategy » Your Wild Buds Experience » 08-04-2012 16:24:05

skadooosh a écrit :

each character gets 1 damage per active nature spell...
so that's +5 on each opponent's char max...

^^Thats understood too, but...scenario:

Say you have mage Keizan who has 3spr. plays wild buds, but there are no other nature spell cards active. That means he will do 3+4 which is 7dmg. That is spread amongst all living opponents which means all opponents get 2.33dmg rounded to 2dmg each (thats without factoring in opponent's spr).

But if there are 5 nature spells in play which adds the +5 dmg. Is that A) added to the total dmg spread so as above, the 7 original dmg + 5= 12dmg spread which gives each opponent now 4dmg( not factoring opponent's spr). Or B) is it the +5dmg added after the spread dmg which would be the above 2dmg + 5= 7dmg for each opponent(not factoring in opponent's spr).

#4 Re : Deck and Strategy » Your Wild Buds Experience » 08-04-2012 15:46:06

Atm im not understanding the math of wild buds...I mean I know the basic math, the spread factor is what gets me. Its the character's spr+4+an additional +1 for every nature spell card(up to a +5). So is that +5 in the spread or each character gets another +5 on top of spread dmg?

#5 Re : Deck and Strategy » The BeastMaster » 08-04-2012 13:01:38

Ahh someone used hom'chai other than a IHAS deck ehhh...instant originality!!! lol. No but the deck looks good. I kinda strayed away from hom'chai because of how common IHAS deck were becoming, but its nice to see them used in another way.

#6 Re : Deck and Strategy » The BeastMaster » 08-04-2012 11:50:09

Anybody like to post this Last Man Standing Deck? I wouldnt mind seeing it?

#8 Discussions about Eredan iTCG » Battle of the Guilds » 06-04-2012 18:59:51

ODxKillGod
Réponses : 4

So I came back to eredan when the sap hearts won the battle of the guilds, which is great since I was able to benefit in getting so many boosters for cheap, but...I have been away for awhile so I was wondering if anyone could kindly tell me how this battle of the guilds works. How do you participate in it and such. Thanks.

#9 Re : Deck and Strategy » The BeastMaster » 06-04-2012 03:19:06

I wouldnt mind seeing how someone else plays with the sap hearts. I accept a match with you. IGN the same as here.

#10 Re : Deck and Strategy » The BeastMaster » 06-04-2012 03:02:28

It gets very boring. Everyone racing to get the most common top elo decks for their guilds and where's the originality. We all know what the top tier decks look like, how they play, soon as you see one you know whats in it, how it's played, and whether or not you can beat it or you will get destroyed. Where's the decks that make you go "hmmm..." or "what the hell is this!" something fresh is all I would like to see.

#11 Re : Deck and Strategy » The BeastMaster » 06-04-2012 02:30:54

Nope Im not new, just now Im more consistent. I have been on and off eredan for a year. And I didnt buy feez so building a deck was very frustrating especially in the old marketplace. But now Im back and steady and I buy feez now and have alot of cards to play with, it makes the game more worth it.

Only complaint though is that man, my hit for hit doesnt proc. Maybe its a glitch im not sure, but when I get hit, it doesnt give me those points in my attack in return. Its making me quite angry.

#12 Re : Deck and Strategy » The BeastMaster » 06-04-2012 02:00:54

Ryken a écrit :
ODxKillGod a écrit :

Im a sucker too lol dont feel bad, but I do like it regardless of its elo ranking or not, so far though in the training room I am not doing too bad. I dont have the hibernations or keizans choice those are the only cards im missing. So i substituted them with fallbacks and cohesions...its not bad for now.

keizans choice is a trophy. Not that hard to get, but at the moment you'd need to get crystals to buy it.

Yea I already went and got it, but thanks!

#13 Re : Deck and Strategy » The BeastMaster » 06-04-2012 01:27:37

Im a sucker too lol dont feel bad, but I do like it regardless of its elo ranking or not, so far though in the training room I am not doing too bad. I dont have the hibernations or keizans choice those are the only cards im missing. So i substituted them with fallbacks and cohesions...its not bad for now.

#14 Re : Deck and Strategy » The BeastMaster » 06-04-2012 00:59:23

Yea metagame messes up some things but I still like it. I think we get to involved in those top elo decks that sometimes we dont stop to be original and make a fun deck because its not "competitive" or "elo." It is one of those uncommon decks and I like to use and see some fresh things besides the "usual" deck builds.

#15 Re : Deck and Strategy » The BeastMaster » 05-04-2012 22:44:49

Whoa..genius. I wondered what that damn card was for, but now I definitely understand that warrior's hertiage is like made for this Sachem deck. That was what I needed. Thanks so very much nurvus.

#16 Re : Deck and Strategy » The BeastMaster » 05-04-2012 20:33:41

Thanks cyanide. I had actually forgot about hibernation. But, those are still action cards. Do you know of any good spells for The Sachem to use while a mage, or do you think I should just focus on the action cards for when he transforms?

#17 Deck and Strategy » The BeastMaster » 05-04-2012 19:21:43

ODxKillGod
Réponses : 33

Hello eredan fanatics, I was just wondering if you all could give me some suggestions on a new sap deck I was trying to construct. I call it The BeastMaster, and it is centered around The Sachem and his fellow beast companions.

[card]The Sachem[/card]

[card]The Claw[/card] or [card]Bearcupine[/card]

[card]Pilferess[/card]

x3 [card]Agonda Shell[/card]

x3[card]Butterfly Collar[/card]

x2[card]Amber Spear[/card]

x3[card]Amber Dagger[/card]

x2[card]Scouting the Area[/card]

x2[card]Fierceness[/card]

x2[card]Technique of the Cactus[/card]

x2[card]Root[/card]

x1[card]Fallback[/card]

So the deck is a beast-warrior deck. The Sachem is a mage, but transforms into a elfine beast-warrior upon the death of either beast and then gains +1 attack for each beast dead. I have alot of cards that are for the warrior class and buffing the characters up to hit hard. Pilferess is a must for me being that he is able to place a butterfly collar on either himself or the other characters at the start of each fight. The butterfly collars really make this deck shine,since all the characters will be able to have two attacks. With the addition of Agonda shells and Amber Spears, this ensures that they hit hard.

But, my problem is not when the beast die and The Sachem transforms, it is when he stays alive. I am having some trouble keeping him alive and really fitting in some good mage cards for him. The deck sadly depends on one of the beast to die for The Sachem to become unleashed, and that is what I wish to solve a bit by your help.

Also I said either The Claw or Bearcupine because I can go either heavy offensive with The Claw or tank with Bearcupine. All comments are welcome, I really wish to make this work. I like The Sachem alot, mainly because he is unpopular and I like using those cards and decks that are the underdogs. Thanks in advance!

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